There is all this controversy about teleporting, zerging, etc.. in the tasks. Most of us here can agree that having realm tasks is necessary The developers here have made a lot of improvements to the realm task system, but it is obvious that they are still problematic.
Let me use Midgard task as a perfect example of everything wrong with the current system.
The realm task begins. Midgard secures 3-5 of the flags. They turn in their snow pretty much uncontested and then begin teleporting to the flags. Midgard just teleports past Uppland and Yggdra, making those zones all but irrelevant in the realm task. So now the realm task is basically just in Jamtland and Odin's Gate. All the while, Hibernia captures a flag or two, but prefers jamming AMG and fighting outside of APK. Here comes Midgard teleporting into Jamtland and running to Odin's. What we get is just mindless zerging with little to no penalty for dying. The 2 minute timer actually makes the zerging worse, because in this case it makes it even harder for Albion to ever teleport into Jamtland. The whole purpose of updating the realm task system, as stated by the developers, was to spread the population out across the entire frontier. If that is the case, then why is Midgard able to teleport and skip more than half the frontier? Why all the main objectives flags in Jamtland Mountains?
Where is all the action in Uppland or Yggdra? Do you ever see players taking keeps during the realm task? Why not make taking keeps a strategic objective?
Now let's pretend that there is a new realm task system. In this one the defending realm can't port, so in the above example Midgard would have to always run through Uppland and Yggdra. Now what if instead of teleporting to flags, Hibernia and Albion had to secure keeps in order to teleport to them. Then what if there were objectives in Uppland and Yggdra that all three realms can partake in, so that Midgard wouldn't feel forced to capture flags in Jamtland, but could instead complete objectives outside their border keeps.
The new realm task begins. Albion and Hibernia leads zergs towards Nottmoor and Hlidskialf. Each realm captures a keep which opens up teleporting. Albs then begin running into Yggdra Forest to fight the Mids. A Mid zerg enters Jamtland and attacks Hlidskialf to disable the Albion teleports. The Hibernia zerg has split up and is fighting battles in Uppland and across Jamtland. Players are now running in all directions across Jamtland and spilling into Yggdra and Uppland. There is action all over the frontier, and each realm can move about freely. Keeps are now the most important objective in the realm tasks, as they serve as teleporters for the invading realms. Alas, the flag or milegate zerging/camping is gone.
Let me use Midgard task as a perfect example of everything wrong with the current system.
The realm task begins. Midgard secures 3-5 of the flags. They turn in their snow pretty much uncontested and then begin teleporting to the flags. Midgard just teleports past Uppland and Yggdra, making those zones all but irrelevant in the realm task. So now the realm task is basically just in Jamtland and Odin's Gate. All the while, Hibernia captures a flag or two, but prefers jamming AMG and fighting outside of APK. Here comes Midgard teleporting into Jamtland and running to Odin's. What we get is just mindless zerging with little to no penalty for dying. The 2 minute timer actually makes the zerging worse, because in this case it makes it even harder for Albion to ever teleport into Jamtland. The whole purpose of updating the realm task system, as stated by the developers, was to spread the population out across the entire frontier. If that is the case, then why is Midgard able to teleport and skip more than half the frontier? Why all the main objectives flags in Jamtland Mountains?
Where is all the action in Uppland or Yggdra? Do you ever see players taking keeps during the realm task? Why not make taking keeps a strategic objective?
Now let's pretend that there is a new realm task system. In this one the defending realm can't port, so in the above example Midgard would have to always run through Uppland and Yggdra. Now what if instead of teleporting to flags, Hibernia and Albion had to secure keeps in order to teleport to them. Then what if there were objectives in Uppland and Yggdra that all three realms can partake in, so that Midgard wouldn't feel forced to capture flags in Jamtland, but could instead complete objectives outside their border keeps.
The new realm task begins. Albion and Hibernia leads zergs towards Nottmoor and Hlidskialf. Each realm captures a keep which opens up teleporting. Albs then begin running into Yggdra Forest to fight the Mids. A Mid zerg enters Jamtland and attacks Hlidskialf to disable the Albion teleports. The Hibernia zerg has split up and is fighting battles in Uppland and across Jamtland. Players are now running in all directions across Jamtland and spilling into Yggdra and Uppland. There is action all over the frontier, and each realm can move about freely. Keeps are now the most important objective in the realm tasks, as they serve as teleporters for the invading realms. Alas, the flag or milegate zerging/camping is gone.