Current Task System Will Hurt the Population

Started 13 Mar 2019
by defiasbandit
in RvR
There is all this controversy about teleporting, zerging, etc.. in the tasks. Most of us here can agree that having realm tasks is necessary The developers here have made a lot of improvements to the realm task system, but it is obvious that they are still problematic.

Let me use Midgard task as a perfect example of everything wrong with the current system.

The realm task begins. Midgard secures 3-5 of the flags. They turn in their snow pretty much uncontested and then begin teleporting to the flags. Midgard just teleports past Uppland and Yggdra, making those zones all but irrelevant in the realm task. So now the realm task is basically just in Jamtland and Odin's Gate. All the while, Hibernia captures a flag or two, but prefers jamming AMG and fighting outside of APK. Here comes Midgard teleporting into Jamtland and running to Odin's. What we get is just mindless zerging with little to no penalty for dying. The 2 minute timer actually makes the zerging worse, because in this case it makes it even harder for Albion to ever teleport into Jamtland. The whole purpose of updating the realm task system, as stated by the developers, was to spread the population out across the entire frontier. If that is the case, then why is Midgard able to teleport and skip more than half the frontier? Why all the main objectives flags in Jamtland Mountains?
Where is all the action in Uppland or Yggdra? Do you ever see players taking keeps during the realm task? Why not make taking keeps a strategic objective?

Now let's pretend that there is a new realm task system. In this one the defending realm can't port, so in the above example Midgard would have to always run through Uppland and Yggdra. Now what if instead of teleporting to flags, Hibernia and Albion had to secure keeps in order to teleport to them. Then what if there were objectives in Uppland and Yggdra that all three realms can partake in, so that Midgard wouldn't feel forced to capture flags in Jamtland, but could instead complete objectives outside their border keeps.

The new realm task begins. Albion and Hibernia leads zergs towards Nottmoor and Hlidskialf. Each realm captures a keep which opens up teleporting. Albs then begin running into Yggdra Forest to fight the Mids. A Mid zerg enters Jamtland and attacks Hlidskialf to disable the Albion teleports. The Hibernia zerg has split up and is fighting battles in Uppland and across Jamtland. Players are now running in all directions across Jamtland and spilling into Yggdra and Uppland. There is action all over the frontier, and each realm can move about freely. Keeps are now the most important objective in the realm tasks, as they serve as teleporters for the invading realms. Alas, the flag or milegate zerging/camping is gone.
Wed 13 Mar 2019 7:27 AM by Pao
We need to do something with the keeps. There are no keep fight at all.
OF Keeps suck so maybe thats the reason.
Wed 13 Mar 2019 7:39 AM by Sepplord
Lots of words to say the same thing
The same thing that actually got immediatly locked last time you made a new thread for it...

Nice story build around it, with the usual whines about poor albion sneaked in, but still nothing new added to your argument.


You also never adress why attackers should be able to skip a whole frontierzone, while defenders shouldn't. 2realms skipping a zone VS 1realm doing it (according to your example) doesn't sound like less skipping overall to me
Wed 13 Mar 2019 9:43 AM by Luluko
People can also just port to emain even if the realmtask is somewhere else and when DC is alb mids can just wipe on guards there to get task credit and I see a few people doing that some even look like bots but I could be wrong but they usually dont take rezzes otw and lay there a few mins.

Despite that we dont know if those players had the time to "participate" for real in rvr or are just too lazy/afraid for rvr or play the wrong class to get a grp. But they are still people running arround in the frontiers even if they just show up every 15mins but at least thats a good way to have your active ra's up almost any fight.

I am not going to adress the whole keep/porting thing from Defias thats just a matter of preference how you like your rvr but nothing game breaking I think.
Wed 13 Mar 2019 4:52 PM by defiasbandit
Sepplord wrote:
Wed 13 Mar 2019 7:39 AM
Lots of words to say the same thing
The same thing that actually got immediatly locked last time you made a new thread for it...

Nice story build around it, with the usual whines about poor albion sneaked in, but still nothing new added to your argument.


You also never adress why attackers should be able to skip a whole frontierzone, while defenders shouldn't. 2realms skipping a zone VS 1realm doing it (according to your example) doesn't sound like less skipping overall to me

Allow me to explain. First of all the portal zone is the smallest zone, and allowing invading realms to teleport past it helps prevent milegate standoffs and zerging.

The two Border Keep zones are much bigger than the portal zone. There is a lot more space to fight in. They have no milegates, which allows players to pass through them more easily. That is why you don't allow the defending realm to teleport. They skip over like 60% of the frontier by doing so. The invading realms would still need to use the portal zone NPCs for turnins and for traveling to the center zone to capture teleport keeps.
Wed 13 Mar 2019 6:30 PM by kedelin
Defiasbandit do you ever even play the game or just complain about it? I think it funny you whine about old task and they give you new ones and you don't have to fight in task zone to get credit like you wanted and now your complaining about mids porting in to jamt... can you please go back to camping ang in emain all day and whining in region about vp and how unfair it is to get 3 shot by a stealther
Wed 13 Mar 2019 9:58 PM by antiflagdan
what's wrong with VP? It's not really a thing for 3+ people to assist on VP5 nukes... it's possible, but doesn't happen.
Thu 14 Mar 2019 1:13 PM by dbeattie71
There was lots of action in uppland last night for the Mid tasks I did. Lots of fun.
Thu 14 Mar 2019 8:08 PM by defiasbandit
dbeattie71 wrote:
Thu 14 Mar 2019 1:13 PM
There was lots of action in uppland last night for the Mid tasks I did. Lots of fun.

And there would be a lot more with these proposed changes.
Thu 14 Mar 2019 9:45 PM by krycek
"Now let's pretend that there is a new realm task system. In this one the defending realm can't port, so in the above example Midgard would have to always run through Uppland and Yggdra. Now what if instead of teleporting to flags, Hibernia and Albion had to secure keeps in order to teleport to them. Then what if there were objectives in Uppland and Yggdra that all three realms can partake in, so that Midgard wouldn't feel forced to capture flags in Jamtland, but could instead complete objectives outside their border keeps."

I like the idea of the defending realm not being able to teleport. Not sure about the taking keeps for attacking realms to port. Might as well give us NF if task system stays the same.
Thu 14 Mar 2019 10:19 PM by defiasbandit
krycek wrote:
Thu 14 Mar 2019 9:45 PM
"Now let's pretend that there is a new realm task system. In this one the defending realm can't port, so in the above example Midgard would have to always run through Uppland and Yggdra. Now what if instead of teleporting to flags, Hibernia and Albion had to secure keeps in order to teleport to them. Then what if there were objectives in Uppland and Yggdra that all three realms can partake in, so that Midgard wouldn't feel forced to capture flags in Jamtland, but could instead complete objectives outside their border keeps."

I like the idea of the defending realm not being able to teleport. Not sure about the taking keeps for attacking realms to port. Might as well give us NF if task system stays the same.


Having the attacking realms teleport to keeps would make keep taking a strategic interest in the tasks. The start of each task would give the attacking realms good reason to skip the milegates and zerg keeps instead. Once the portals are open, the two attacking realms can teleport to the center zone then spread out across the rest of the frontier. It also gives the defending realm the ability to recapture center zone keeps and shut off the teleports.
Fri 15 Mar 2019 3:09 AM by dbeattie71
defiasbandit wrote:
Thu 14 Mar 2019 8:08 PM
dbeattie71 wrote:
Thu 14 Mar 2019 1:13 PM
There was lots of action in uppland last night for the Mid tasks I did. Lots of fun.

And there would be a lot more with these proposed changes.

There’s enough, anywhere else and you get steam rolled by the mid zerg.
Fri 15 Mar 2019 3:19 AM by defiasbandit
dbeattie71 wrote:
Fri 15 Mar 2019 3:09 AM
defiasbandit wrote:
Thu 14 Mar 2019 8:08 PM
dbeattie71 wrote:
Thu 14 Mar 2019 1:13 PM
There was lots of action in uppland last night for the Mid tasks I did. Lots of fun.

And there would be a lot more with these proposed changes.

There’s enough, anywhere else and you get steam rolled by the mid zerg.

Yeah, but if Midgard can't teleport into Jamtland, then they would need to run through Uppland. Add objectives in Uppland and now you have full fledged action in the zone. Same with Yggdra.
Sat 16 Mar 2019 2:24 AM by Freudinio
Yeah, I've given up for now. Hopefully they figure it out in the future.
Mon 18 Mar 2019 12:38 AM by Tenny
I agree. Even setting aside the ideas about how to improve the current situation, I prefer the old task system to the current. I was reflecting on this last night as I went, once again, to alternate camps between HMG and AMG when mid was defending. When I pulled up to HMG, I remembered defending the forested hill to the east of HMG that lead to Bled whenever the attack Bled task was up. I missed camping there - just like I miss camping in various zones throughout the frontiers that the old task system provided. I basically cycle through the same camps over and over every time and it's getting a little stale.

One of the things that made NF fun at its peak was logging in and seeing keeps taken deep into enemy territory. At that point you knew, "oh cool, looks like I'll be fighting in ___ tonight."

Change of scenery is good, and that's why I'm grateful they implemented realm tasks in the first place so all the action isn't in Emain all the time as I understand it was before my time playing live.

However I still question the wisdom of allowing ports to something can change hands so quickly, and be impacted by as little as one player. Ports are fine if implemented correctly, but dom flags are so far from being the right way. On a slow moving, solo sb - it's not even worth it for me to head towards a flag that is enemy controlled - because by the time I get there it may just get snagged by my realm resulting in a wasted trip. So I find myself going to same old spots over and over.

And if there isn't something implemented for keep taking to become more prominent population will dwindle. Zergs have always been the lifebloods of daoc.
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