The addition of eggs is nice but leveling a stealther is still a nightmare compared to other classes. The fact that grouping is extremely rare for us and soloing means having to kill even now only yel con or lower mobs makes the leveling past 30 really atrocious.
With the changes to item drops post 30 find weapons/armor is even harder as a solo making it an rng game if we will find a weapon to counteract the leveling gap.
Not sure what to suggest to change this, i'd hate to say put them on their own xp table or something cause i know that could be hard to program but something needs to be done.
My old method to alleviate this was going to be soloing a necro to 50 then transfering all the gained eggs to my scout for a boost post 30 but with the vault/trade changes on eggs this is no longer possible. Personally don't understand what the problem with this is. They don't give near as much experience as would be thought. You'd still need to kill close to if not the same amount of mobs to get levels.
I'd suggest then to revert the vault changes for eggs to allow for egg transfers to help alleviate leveling problems. Maybe link them to requiring exp earned if you don't want people grinding them with /xp off.
With the changes to item drops post 30 find weapons/armor is even harder as a solo making it an rng game if we will find a weapon to counteract the leveling gap.
Not sure what to suggest to change this, i'd hate to say put them on their own xp table or something cause i know that could be hard to program but something needs to be done.
My old method to alleviate this was going to be soloing a necro to 50 then transfering all the gained eggs to my scout for a boost post 30 but with the vault/trade changes on eggs this is no longer possible. Personally don't understand what the problem with this is. They don't give near as much experience as would be thought. You'd still need to kill close to if not the same amount of mobs to get levels.
I'd suggest then to revert the vault changes for eggs to allow for egg transfers to help alleviate leveling problems. Maybe link them to requiring exp earned if you don't want people grinding them with /xp off.