/Servernews 7MAR2019

Started 8 Mar 2019
by Cadebrennus
in Tavern
Phoenix developers just showed everyone today that they pander to a bunch of exploiting sycophants. Congratulations Phoenix Developers, you have just entered Broadsword territory.

I'm out. Good luck everyone else (except for the exploiting sycophants.)
Fri 8 Mar 2019 1:46 AM by Stimmed
Anyway to see the server news on the site etc? Not at home cant read them :/
Fri 8 Mar 2019 1:50 AM by Kwall0311
This change is a good change for rangers? I thought he played a ranger .
Fri 8 Mar 2019 2:19 AM by sabyrtuth
Anyone wanna share? Can't check from work.
Fri 8 Mar 2019 2:47 AM by Stimmed
sabyrtuth wrote:
Fri 8 Mar 2019 2:19 AM
Anyone wanna share? Can't check from work.

Just found out you can go here.

https://playphoenix.online/patch-notes

But im not seeing anything thats making this post worth it? No Big changes other then Assasin damage nerf and viper tweak?
Fri 8 Mar 2019 2:54 AM by Stimmed
Cadebrennus wrote:
Fri 8 Mar 2019 1:41 AM
Phoenix developers just showed everyone today that they pander to a bunch of exploiting sycophants. Congratulations Phoenix Developers, you have just entered Broadsword territory.

I'm out. Good luck everyone else (except for the exploiting sycophants.)

I'm actually curious to what part of the news your referring to?
Fri 8 Mar 2019 3:01 AM by sabyrtuth
Ah thanks, yeah /shrug. He made it sound like they gave assassins plate armor or something.
Fri 8 Mar 2019 3:04 AM by waffel
OP doesn’t play a ranger currently. He’s been pissed about the state of archers and rolled a nightshade.

The servernews today fixes a bug that was abused by assassins to swap weapons every swing to stack massive damage with DOT refreshes. Ever seen what an assassin can do swapping 12 poisoned weapons a fight? It was ridiculous.

Why OP thinks fixing this bug is pandering to exploiters makes no sense, since it fixes the exploit. Unless... OP would lowkey do this on his NS and is mad that the real bad exploiters that would /switch weapons all fight got him nerfed in the crossfire...

Either way, deal with it OP
Fri 8 Mar 2019 3:48 AM by Stimmed
waffel wrote:
Fri 8 Mar 2019 3:04 AM
OP doesn’t play a ranger currently. He’s been pissed about the state of archers and rolled a nightshade.

The servernews today fixes a bug that was abused by assassins to swap weapons every swing to stack massive damage with DOT refreshes. Ever seen what an assassin can do swapping 12 poisoned weapons a fight? It was ridiculous.

Why OP thinks fixing this bug is pandering to exploiters makes no sense, since it fixes the exploit. Unless... OP would lowkey do this on his NS and is mad that the real bad exploiters that would /switch weapons all fight got him nerfed in the crossfire...

Either way, deal with it OP

It was never a bug or an exploit. Poisons always acted like that as far as I know. I know about it all have spent alot of plat to get the weapons Its been like this all through the beta until now and the staff have been well aware. Calling it a bug or exploit is not true. Switching allowing you to auto switch mh/oh with 1 key has been what makes it insanely OP. And I guess ppl cried enough to get it changed.
Fri 8 Mar 2019 4:50 AM by Numatic
Stimmed wrote:
Fri 8 Mar 2019 3:48 AM
waffel wrote:
Fri 8 Mar 2019 3:04 AM
OP doesn’t play a ranger currently. He’s been pissed about the state of archers and rolled a nightshade.

The servernews today fixes a bug that was abused by assassins to swap weapons every swing to stack massive damage with DOT refreshes. Ever seen what an assassin can do swapping 12 poisoned weapons a fight? It was ridiculous.

Why OP thinks fixing this bug is pandering to exploiters makes no sense, since it fixes the exploit. Unless... OP would lowkey do this on his NS and is mad that the real bad exploiters that would /switch weapons all fight got him nerfed in the crossfire...

Either way, deal with it OP

It was never a bug or an exploit. Poisons always acted like that as far as I know. I know about it all have spent alot of plat to get the weapons Its been like this all through the beta until now and the staff have been well aware. Calling it a bug or exploit is not true. Switching allowing you to auto switch mh/oh with 1 key has been what makes it insanely OP. And I guess ppl cried enough to get it changed.

It was never intended to work that way, but on live it was kept instead of fixing it as a way to artificially boost assasins who were underpowered at the time. It was indeed an exploit (because it wasnt an intended change) that was kept as a "feature".
Fri 8 Mar 2019 5:04 AM by Stimmed
Numatic wrote:
Stimmed wrote:
Fri 8 Mar 2019 3:48 AM
waffel wrote:
Fri 8 Mar 2019 3:04 AM
OP doesn’t play a ranger currently. He’s been pissed about the state of archers and rolled a nightshade.

The servernews today fixes a bug that was abused by assassins to swap weapons every swing to stack massive damage with DOT refreshes. Ever seen what an assassin can do swapping 12 poisoned weapons a fight? It was ridiculous.

Why OP thinks fixing this bug is pandering to exploiters makes no sense, since it fixes the exploit. Unless... OP would lowkey do this on his NS and is mad that the real bad exploiters that would /switch weapons all fight got him nerfed in the crossfire...

Either way, deal with it OP

It was never a bug or an exploit. Poisons always acted like that as far as I know. I know about it all have spent alot of plat to get the weapons Its been like this all through the beta until now and the staff have been well aware. Calling it a bug or exploit is not true. Switching allowing you to auto switch mh/oh with 1 key has been what makes it insanely OP. And I guess ppl cried enough to get it changed.

It was never intended to work that way, but on live it was kept instead of fixing it as a way to artificially boost assasins who were underpowered at the time. It was indeed an exploit (because it wasnt an intended change) that was kept as a "feature".

We could just take exploit in a different way. Would you class ppl using lag/run through to land back/side stuns an exploit or game mechanics? its not meant to be like that bit it is. To me exploiting something is like gold duplication bug found I run out quickly make 100p trying to take advantage of something not intended then it gets fixed. This has been in the game for god knows how long. Was never explained as a bug or something people should not do. So I really don't class it in anyway as an exploit. They could have changed this much much sooner but didnt meaning it was not classed by them as an exploit. Its a balance change not a fixing of a bug.

Exploit like the SC one which got fixed and rolled back and ppl lost items. There not rolling back or banning or warning ppl about swapping poisons over the last 4 months. No exploiting I feel anyway.
Fri 8 Mar 2019 5:19 AM by Numatic
Stimmed wrote:
Fri 8 Mar 2019 5:04 AM
Numatic wrote:
Stimmed wrote:
Fri 8 Mar 2019 3:48 AM
It was never a bug or an exploit. Poisons always acted like that as far as I know. I know about it all have spent alot of plat to get the weapons Its been like this all through the beta until now and the staff have been well aware. Calling it a bug or exploit is not true. Switching allowing you to auto switch mh/oh with 1 key has been what makes it insanely OP. And I guess ppl cried enough to get it changed.

It was never intended to work that way, but on live it was kept instead of fixing it as a way to artificially boost assasins who were underpowered at the time. It was indeed an exploit (because it wasnt an intended change) that was kept as a "feature".

We could just take exploit in a different way. Would you class ppl using lag/run through to land back/side stuns an exploit or game mechanics? its not meant to be like that bit it is. To me exploiting something is like gold duplication bug found I run out quickly make 100p trying to take advantage of something not intended then it gets fixed. This has been in the game for god knows how long. Was never explained as a bug or something people should not do. So I really don't class it in anyway as an exploit. They could have changed this much much sooner but didnt meaning it was not classed by them as an exploit. Its a balance change not a fixing of a bug.

Exploit like the SC one which got fixed and rolled back and ppl lost items. There not rolling back or banning or warning ppl about swapping poisons over the last 4 months. No exploiting I feel anyway.

Exploiting game mechanics. Meaning you are using game mechanics to get an advantage beyond their intended implementation. Whether that be drag and dropping a dozen different weapons (be honest, is that something the community would have wanted to fix a dps issue?), using geometry to be unhittable, gold duping etc. The fact that others "can do it too" doesnt really change what it is. Now that being said, since this mechanic was kept as a way to boost assasins DPS when they were struggling(until someone found it out on live ages ago) it became inherent to the class. Which is why they boosted Viper. Whether that is enough to bring them in line remains to be seen.
Fri 8 Mar 2019 5:25 AM by Stimmed
Yeah I can see your point of view but still feel about it differently. Which is cool. Otherwise the world would be very boring hah.

Yup have to see how it plays out. Going to make it harder to stomp the rr3-5 hib and mid stealth zergs now which makes me a bit sad. Still dont think ill go the new viper as its only ticking every 4(is it 4? nto at home cant remember now)for a bonus 50ish dmg where MOP/MOA could help more in general. Gonna need more testing
Fri 8 Mar 2019 6:43 AM by Sepplord
Stimmed wrote:
Fri 8 Mar 2019 5:25 AM
Yeah I can see your point of view but still feel about it differently. Which is cool. Otherwise the world would be very boring hah.

Yup have to see how it plays out. Going to make it harder to stomp the rr3-5 hib and mid stealth zergs now which makes me a bit sad. Still dont think ill go the new viper as its only ticking every 4(is it 4? nto at home cant remember now)for a bonus 50ish dmg where MOP/MOA could help more in general. Gonna need more testing

I feel like the viper change is only to compensate for the loss of VIPER power...with dot dmg heavily reduced viper was much less effective and got buffed up. Not to make up for the dmg nerf of assassins in general.

At least that's how i hope they see it, and i agree with the change in general
Fri 8 Mar 2019 6:52 AM by Uthred
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