Please increase duration of potions to 20 or 23 minutes

Started 4 Mar 2019
by JaggedOne
in Suggestions
You guys increased the 20-minute buffs to 23 minutes as a QoL improvement. It would be an even greater QoL bump if you would do the same for potions. The 10 minute duration is a reoccurring hassle. I can understand the argument that a lot, if not most, RvR runs last 10 minutes or less, but a lot of us (most of us ?) use potions like invig and replen for leveling, and it would be *very* helpful in this case to have a longer life on potions.

Thanks !!!
Mon 4 Mar 2019 8:03 PM by cuuchulain79
I agree.

I feel like it was obvious that casting rebuffs every 10 mins is just an immersion stopping chore...

This game feels like more of an item micromanaging headache than a Diablo 2 speed run.
Mon 4 Mar 2019 8:13 PM by Quik
Be glad it is only irritating as personally I think all buff pots should be taken out or drastically reduced in power.
Mon 4 Mar 2019 9:07 PM by defiasbandit
Quik wrote:
Mon 4 Mar 2019 8:13 PM
Be glad it is only irritating as personally I think all buff pots should be taken out or drastically reduced in power.

I'll never understand why you choose to play here instead of Uthgard.
Mon 4 Mar 2019 9:14 PM by Quik
defiasbandit wrote:
Mon 4 Mar 2019 9:07 PM
Quik wrote:
Mon 4 Mar 2019 8:13 PM
Be glad it is only irritating as personally I think all buff pots should be taken out or drastically reduced in power.

I'll never understand why you choose to play here instead of Uthgard.

Because I love QoL changes, but buff pots and speed pots are changes that trivialize self buffing classes and makes non self buffing classes better.

I want a fair playing field and pots take that away.
Mon 4 Mar 2019 9:22 PM by Dragonn
20 minutes will be fine
Mon 4 Mar 2019 9:42 PM by cuuchulain79
FWIW, I'd also be happy with simply removing all stat buff pots & charges...

The constant, nagging, keep-up-with-the-Jones aspect just adds dead weight to the game.

If somebody wants to run buffed (and they can, somehow) they will. They won't group up if they don't want, they won't run w/o buffs...they'll just stop playing...just like the last frees hard with 10 minute buff juggling.
Mon 4 Mar 2019 9:44 PM by Quik
cuuchulain79 wrote:
Mon 4 Mar 2019 9:42 PM
FWIW, I'd also be happy with simply removing all stat buff pots & charges...

The constant, nagging, keep-up-with-the-Jones aspect just adds dead weight to the game.

If somebody wants to run buffed (and they can, somehow) they will. They won't group up if they don't want, they won't run w/o buffs...they'll just stop playing...just like the last frees hard with 10 minute buff juggling.

To be fair though, the last freeshard dying had nothing to do with the buffs. It had a lot working against it that just drove people away in droves.
Mon 4 Mar 2019 10:11 PM by Milchschnidde
I would only increase endurance, mana regen and life regen potions, all other potion allready kill the balance.they have been introduced to satisfy the solo Player, if u increase duration why not remove charges ? Permanent potion vor all, would kill the concept of selfbuffs, no one would need to spec for bufflines.... the same thing buffbots did bring to daoc they partial ruined the entire game
Mon 4 Mar 2019 10:23 PM by Quik
Milchschnidde wrote:
Mon 4 Mar 2019 10:11 PM
I would only increase endurance, mana regen and life regen potions, all other potion allready kill the balance.they have been introduced to satisfy the solo Player, if u increase duration why not remove charges ? Permanent potion vor all, would kill the concept of selfbuffs, no one would need to spec for bufflines.... the same thing buffbots did bring to daoc they partial ruined the entire game

This.

My point of view is, scouts vs rangers vs hunters as an example.

Scout gets shield and can bash, but the penalty for them is they don't get self buffs and don't tell me slam isn't OP unless purge is up and in my experience it rarely is when I play my Thane.

Rangers get self buffs but no shield spec.

Hunters get pet and self buffs and no shield spec.

Now you give scouts self buffs via pots, where does that leave rangers/hunters that had self buffs as there specialty? Screwed. If you wanted to be fair about it, you would allow pots that give slam as a skill if a shield is equipped to keep the playing field even, but you don't and obviously that would be stupid. That's my opinion on pots, your killing some classes that spec in self buffs by giving everybody and their freaking dog self buffs, no pun intended as hunter gets screwed also.
Mon 4 Mar 2019 10:30 PM by Milchschnidde
Quik wrote:
Mon 4 Mar 2019 10:23 PM
Milchschnidde wrote:
Mon 4 Mar 2019 10:11 PM
I would only increase endurance, mana regen and life regen potions, all other potion allready kill the balance.they have been introduced to satisfy the solo Player, if u increase duration why not remove charges ? Permanent potion vor all, would kill the concept of selfbuffs, no one would need to spec for bufflines.... the same thing buffbots did bring to daoc they partial ruined the entire game

This.

My point of view is, scouts vs rangers vs hunters as an example.

Scout gets shield and can bash, but the penalty for them is they don't get self buffs and don't tell me slam isn't OP unless purge is up and in my experience it rarely is when I play my Thane.

Rangers get self buffs but no shield spec.

Hunters get pet and self buffs and no shield spec.

Now you give scouts self buffs via pots, where does that leave rangers/hunters that had self buffs as there specialty? Screwed. If you wanted to be fair about it, you would allow pots that give slam as a skill if a shield is equipped to keep the playing field even, but you don't and obviously that would be stupid. That's my opinion on pots, your killing some classes that spec in self buffs by giving everybody and their freaking dog self buffs, no pun intended as hunter gets screwed also.

I could imagine to remove all specbuff potions and only grand basebuffs + itemspecific charges from epic dungeons. There are no baseline selfbuffs as far i know the wont break the meta and i would allow only this buffs to have an increases duration. But with still a ? To look at it
Mon 4 Mar 2019 10:57 PM by jhaerik
Here is my issue with running buff pots.

Being in combat with guards/using a ram prevent you from reusing the combi pot.

Do we really need more reasons to not attack keeps?
Mon 4 Mar 2019 11:17 PM by JaggedOne
It did not occur to me that I would stir up such a hornet's nest....lol

Before jumping into that fray, allow me to reiterate my original request: increasing the duration of all potions to 20 or 23 minutes would be a significant QoL change in the current way things are on this shard, would be in character with QoL changes already made, and it should be pretty easy to do (I speak as a retired telecom programmer and client/server designer and lead engineer, and not as a "know it all user". Devs, please give this the thought it deserves.

However, if I had my druthers, as they say where I come from, I would much rather get rid of not only all potions, but all casted mezz and root (might keep stun, worth a discussion). Eight-man RvR today (I'm not talking about the "players of all levels run out and die and get RPs" Rvr - that is a discussion that has its own thread) consists of running around - stopping every 10 minutes to refresh buffs (someone is often designated as the reminder) - unti they encounter another group. Then whoever gets the mezz in first (with Albion at a decided disadvantage) wins unless the other side has Purge up. If they survive via Purge, then the next run they all die because Purge is down. I would much rather see two groups meet on the field of battle with no mezz, and let them fight it out. I am not making this request for Phoenix, since it would be too big a change and would detract from other fixes and enhancements that are more important, I just wanted to get my two copper in.

I also agree with the comments about the 3 archery classes. Either get rid of buff potions, or make all 3 archery classes the same. As it is, Rangers and Hunters are getting the shaft.

I feel better. Thanks, guys, for the great job you are doing.
Tue 5 Mar 2019 12:23 AM by Isavyr
Quik wrote:
Mon 4 Mar 2019 10:23 PM
Now you give scouts self buffs via pots, where does that leave rangers/hunters that had self buffs as there specialty? Screwed. If you wanted to be fair about it, you would allow pots that give slam as a skill if a shield is equipped to keep the playing field even, but you don't and obviously that would be stupid. That's my opinion on pots, your killing some classes that spec in self buffs by giving everybody and their freaking dog self buffs, no pun intended as hunter gets screwed also.

I used to agree with you, because at face-value, it is true that buff potions encroach on self-buffers. But look deeper--why do those classes get self-buffs in the first place? Buffs, being such a volatile enhancement of a character's strength, create huge imbalances between those with them and those without. Why would any attack class, like friar, or ranger, get self-buffs? It's silly, and imbalanced.

Why are spec buffs, like clerics, necessary for 8-man? There are many classes that heal--but clerics become absolutely necessary because of their buffs--is that positive? Buffs do not enhance game play, they limit it severely. They decide what compositions can form solely based on the semi-arbitrary nature of which classes were given buffs.

There's a reason no game bothered to replicate this system. Every competitive game since offers utility spells--temporary buffs that are specific in nature--instead of wide-ranging, all-enhancing passive buffs--why? Because passive buffs are limiting.

I disagree with your specific example. Rangers have dual-wield. Hunters have pets. There are tools other than buffs, and Scout doesn't dominate in the buff-potion landscape.
Tue 5 Mar 2019 1:40 AM by Mauriac
totally agree
Tue 5 Mar 2019 1:57 AM by dante`afk
just make them permanent until death.
Tue 5 Mar 2019 5:24 AM by Dragonn
Well you are all crying about balance and bla bla bla.
Buff potions and charges already exist!
10 minutes or 20 is just a QOL
Tue 5 Mar 2019 8:49 AM by Sepplord
Quik wrote:
Mon 4 Mar 2019 10:23 PM
Milchschnidde wrote:
Mon 4 Mar 2019 10:11 PM
I would only increase endurance, mana regen and life regen potions, all other potion allready kill the balance.they have been introduced to satisfy the solo Player, if u increase duration why not remove charges ? Permanent potion vor all, would kill the concept of selfbuffs, no one would need to spec for bufflines.... the same thing buffbots did bring to daoc they partial ruined the entire game

This.

My point of view is, scouts vs rangers vs hunters as an example.

Scout gets shield and can bash, but the penalty for them is they don't get self buffs and don't tell me slam isn't OP unless purge is up and in my experience it rarely is when I play my Thane.

Rangers get self buffs but no shield spec.

Hunters get pet and self buffs and no shield spec.

Now you give scouts self buffs via pots, where does that leave rangers/hunters that had self buffs as there specialty? Screwed. If you wanted to be fair about it, you would allow pots that give slam as a skill if a shield is equipped to keep the playing field even, but you don't and obviously that would be stupid. That's my opinion on pots, your killing some classes that spec in self buffs by giving everybody and their freaking dog self buffs, no pun intended as hunter gets screwed also.

That makes sense on paper...in daoc reality though scouts weren't OP compared to the other archers, despite everyone running Buffbots.
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