Quik wrote: ↑Sun 3 Mar 2019 6:54 PM
Ok so honest question...
Should the GM's really alter a class because it has a unique ability to break the speed of small mans/solo's so they can be zerged down?
I personally don't want them to balance a class on a group size decision.
I play Mid...currently playing my Thane...and I personally haven't run into a lot of issues with this. yes it has interrupted me a few times but nothing out of the ordinary I would be upset about.
But as far as small mans/soloers losing speed, why alter a class based on this issue? No offense to any group size, but the fewer people you take the bigger risks you take to offset the bigger possible rewards.
Population is often not something people can control. Smaller groups should be able to move around the frontiers without a nigh-guarantee of being caught. When I get my way at least I manage this by having two SOS2 classes in our groups, but still - most groups can't do anything about being outnumbered, and being a guaranteed kill almost as soon as you get into clip of a single Bard is not good for the health of the game.
While large scale RvR is a main draw of the game, there should be more spaces for underpop realms or small groups to work from, so they can feel they had an impact on the game.
I objected originally to Live's decision to bring down Amnesia range because it was so iconic, but with NNF RAs, No TOA and 1.65 class balance (with additional charm pet nerfs) this is one of the balance issues that crops up.
Bards could survive having their Amnesia range reduced, just like how every other short-duration insta sees a major decrease in range (Minstrel stun and Skald mez: 700 vs 1500, Bard Amnesia could go to 1500 or 1875 and still be excellent)
If this goes however, Bard Nurture needs some filling and some QOL changes should go in for instruments.