Any chance of upping the % for underpop realms rp? From perspective of dying outnumbered for 2-4hours constantly it may even out a little with having more abilities to fight off larger numbers. Just a thought.
Hejjin wrote: ↑Sat 2 Mar 2019 10:22 PMThat is a very good idea, there needs to be some encouragement for the under represented realms to RvR, also it may encourage new players to move to those realms.
Fooj Fujiyama wrote: ↑Sat 2 Mar 2019 10:52 PMI play around that time too and there never ceases to be a fk ton of mids, I don't know where you are coming up with that. I haven't been able to gank mroe than a few people in the last few days because there is a non stop stream of mids at any given place in the task zone, it's ridiculous.
I believe the underpopulation RvR bonus should ONLY count players that are in the Frontiers otherwise there is a danger of creating a positive feedback loop. The most numerous RvR realm will earn more Realm Points than the others because they are able to dominate in the frontiers, take more keeps and so keep DF open longer for their realm, that can lead to players deciding to roll on that realm because it is easier for them to get gear and Realm Points, thus making the problem even worse.Quik wrote: ↑Sat 2 Mar 2019 10:51 PMHejjin wrote: ↑Sat 2 Mar 2019 10:22 PMThat is a very good idea, there needs to be some encouragement for the under represented realms to RvR, also it may encourage new players to move to those realms.
BTW, myself and a LOT of other players all moved from hib/alb to mid because it is so much more welcoming and easier to get groups from OUR experiences.
The move had nothing to do with more people, in fact my play time usually has more hibs playing and I moved from hib to mid regardless.
Underpopulation bonus to me is a crappy idea because there might be 900 hibs and 1000 mids, but mids are doing a TG raid so have only half the RvRers so they get an underpopulation bonus.
It should be based on total population and if you can't get most of your own realm to RvR then oh well. Why should 1 realm get a bonus when they have plenty of people for RvR but are choosing to PvE?
jhaerik wrote: ↑Sun 3 Mar 2019 5:34 PMWell it's true. YOu can check pop numbers on the homepage. It hovers around 10% all day long.
So if the mismatch in numbers is greater than 10% it's because yall PvE too much on your Necros and Cabbies, Chanters and Animists.
jhaerik wrote: ↑Sun 3 Mar 2019 5:34 PM
Well it's true. YOu can check pop numbers on the homepage. It hovers around 10% all day long.
So if the mismatch in numbers is greater than 10% it's because yall PvE too much on your Necros and Cabbies, Chanters and Animists.
teiloh wrote: ↑Sun 3 Mar 2019 5:36 PMjhaerik wrote: ↑Sun 3 Mar 2019 5:34 PMWell it's true. YOu can check pop numbers on the homepage. It hovers around 10% all day long.
So if the mismatch in numbers is greater than 10% it's because yall PvE too much on your Necros and Cabbies, Chanters and Animists.
Utterly laughable. Total 50s population and total pop for Alb is consistently lower than Mids. This is because Mid is easy mode, and is extra Easymode on Phoenix. No denying it, I play both.
jhaerik wrote: ↑Sun 3 Mar 2019 5:44 PMOnly reason Mid's have more 50's is we don't sit on necros/cabbies all day farming, and telling every other class that they weren't welcome in RvR. Instead we help our guys level along with our other alts, help them template, then go RvR. This is why we have 500 man TG raids and a 1300+ member guild whose goal to to get people out in RvR. 80% of my gameplay time over the past 2 weeks as been helping to level/template guildies to GET those numbers out in the frontiers. It's not some "Mid's are op so everyone is there" thing. We work for it.
Milchschnidde wrote: ↑Sun 3 Mar 2019 7:22 PMThe Main reason is, that middis got an easy mode in PVEing, a few tanks with aoe stun and celerity is total OP, they got it more easy to level up in partys due to natural more favor for melees, (By any means i dont want mean that midgard is easy mode by any means - but its more party friendly because tanks and healers allways work and even without caster you still got thanes that could AOE dmg.)
as a player of hibernia i can tell you leveling isnt that easy even if you have anis and enchanters you need certain class combination to be effectiv doing this, the bigger the party is the higher need the mobs to be to levelup and gain taks bonus so you need focus to be more effectiv which closes the slots to non effectiv chars in party,
We have a BARD = some sort of easy mode PVE supporter, buffs, heals, endu regen and mana regen aweesome. If you got one.
No celerity = Tanks are less effectiv and need more time to taunt enemys and deal less dmg in the same time. Which makes tank partys not realy effectiv - the process of taunting untill caster can nuke/AOE dmg on them takes longer = less effectiv. So thats why in Hibernia are PET-Pull partys so common u simply squeeze more XP/H with that method.
this leads to the next problem most classes are played to grow up to level 50 and animists have less or non synergy to other team mates, they are not weak but do not do well in roam RVR, also related to often buggy whisps. Mentas have to respec to light because mana is not as usefull in RVR as light skill line because DOT breaks mezz etc. so some ppl prefer to let the menta to mana for PVE content. Similar to enchanter PVE enchanter and RVR enchanter are 2 different toons... so in Hibernia you roll multi toons 1-2 Toons for PVE and 1-2 Toons for RVR, some dudes did roll a bard but where not familiar with how to play the bard in rvr so they rerolled a new toon etc.... its often not that easy. Some ppl got bored from playing supporter in RVR etc... we had a lot of guildmate who did reroll toons because that didnt felt well playing them in rvr.
Quik wrote: ↑Sun 3 Mar 2019 7:44 PMMilchschnidde wrote: ↑Sun 3 Mar 2019 7:22 PMThe Main reason is, that middis got an easy mode in PVEing, a few tanks with aoe stun and celerity is total OP, they got it more easy to level up in partys due to natural more favor for melees, (By any means i dont want mean that midgard is easy mode by any means - but its more party friendly because tanks and healers allways work and even without caster you still got thanes that could AOE dmg.)
as a player of hibernia i can tell you leveling isnt that easy even if you have anis and enchanters you need certain class combination to be effectiv doing this, the bigger the party is the higher need the mobs to be to levelup and gain taks bonus so you need focus to be more effectiv which closes the slots to non effectiv chars in party,
We have a BARD = some sort of easy mode PVE supporter, buffs, heals, endu regen and mana regen aweesome. If you got one.
No celerity = Tanks are less effectiv and need more time to taunt enemys and deal less dmg in the same time. Which makes tank partys not realy effectiv - the process of taunting untill caster can nuke/AOE dmg on them takes longer = less effectiv. So thats why in Hibernia are PET-Pull partys so common u simply squeeze more XP/H with that method.
this leads to the next problem most classes are played to grow up to level 50 and animists have less or non synergy to other team mates, they are not weak but do not do well in roam RVR, also related to often buggy whisps. Mentas have to respec to light because mana is not as usefull in RVR as light skill line because DOT breaks mezz etc. so some ppl prefer to let the menta to mana for PVE content. Similar to enchanter PVE enchanter and RVR enchanter are 2 different toons... so in Hibernia you roll multi toons 1-2 Toons for PVE and 1-2 Toons for RVR, some dudes did roll a bard but where not familiar with how to play the bard in rvr so they rerolled a new toon etc.... its often not that easy. Some ppl got bored from playing supporter in RVR etc... we had a lot of guildmate who did reroll toons because that didnt felt well playing them in rvr.
The only issue with this thought is, and I played Hib for a month, say you get your 2 druids/verdani/2PBAoE/Menty, now instead of getting other people involved like tanks, most of the time the hib group will specifically ask for more AoE or another healer.
Stop trying to build the perfect leveling group and accept a few melee's.
Mid could easily build similar groups, 2spiritmasters/2healers/1shaman and just fill in with more SM's/RM/even Thanes...but I have personally found Mid to not be so focused on the perfect group that they are more willing to accept classes that aren't optimal and just go with a good setup instead of a perfect setup. The short time I played Alb I had the same issue with people wanting the perfect setup.
Milchschnidde wrote: ↑Sun 3 Mar 2019 8:15 PMQuik wrote: ↑Sun 3 Mar 2019 7:44 PMMilchschnidde wrote: ↑Sun 3 Mar 2019 7:22 PMThe Main reason is, that middis got an easy mode in PVEing, a few tanks with aoe stun and celerity is total OP, they got it more easy to level up in partys due to natural more favor for melees, (By any means i dont want mean that midgard is easy mode by any means - but its more party friendly because tanks and healers allways work and even without caster you still got thanes that could AOE dmg.)
as a player of hibernia i can tell you leveling isnt that easy even if you have anis and enchanters you need certain class combination to be effectiv doing this, the bigger the party is the higher need the mobs to be to levelup and gain taks bonus so you need focus to be more effectiv which closes the slots to non effectiv chars in party,
We have a BARD = some sort of easy mode PVE supporter, buffs, heals, endu regen and mana regen aweesome. If you got one.
No celerity = Tanks are less effectiv and need more time to taunt enemys and deal less dmg in the same time. Which makes tank partys not realy effectiv - the process of taunting untill caster can nuke/AOE dmg on them takes longer = less effectiv. So thats why in Hibernia are PET-Pull partys so common u simply squeeze more XP/H with that method.
this leads to the next problem most classes are played to grow up to level 50 and animists have less or non synergy to other team mates, they are not weak but do not do well in roam RVR, also related to often buggy whisps. Mentas have to respec to light because mana is not as usefull in RVR as light skill line because DOT breaks mezz etc. so some ppl prefer to let the menta to mana for PVE content. Similar to enchanter PVE enchanter and RVR enchanter are 2 different toons... so in Hibernia you roll multi toons 1-2 Toons for PVE and 1-2 Toons for RVR, some dudes did roll a bard but where not familiar with how to play the bard in rvr so they rerolled a new toon etc.... its often not that easy. Some ppl got bored from playing supporter in RVR etc... we had a lot of guildmate who did reroll toons because that didnt felt well playing them in rvr.
The only issue with this thought is, and I played Hib for a month, say you get your 2 druids/verdani/2PBAoE/Menty, now instead of getting other people involved like tanks, most of the time the hib group will specifically ask for more AoE or another healer.
Stop trying to build the perfect leveling group and accept a few melee's.
Mid could easily build similar groups, 2spiritmasters/2healers/1shaman and just fill in with more SM's/RM/even Thanes...but I have personally found Mid to not be so focused on the perfect group that they are more willing to accept classes that aren't optimal and just go with a good setup instead of a perfect setup. The short time I played Alb I had the same issue with people wanting the perfect setup.
Like a said in my post above in midgard tanks are more effective in every way combined with celerity ... They got more killing speed which makes them more valueable on red&purp mobs. The entire mechanic is more tank friendly you skill 1 weapon style you can use it for 1 hand in the same way as 2 hand is available, even shaman and healer could wear 2hand Weapons because there is no difference between 1 hand and 2 hand unless dmg and speeds.
teiloh wrote: ↑Sun 3 Mar 2019 6:23 PMjhaerik wrote: ↑Sun 3 Mar 2019 5:44 PMOnly reason Mid's have more 50's is we don't sit on necros/cabbies all day farming, and telling every other class that they weren't welcome in RvR. Instead we help our guys level along with our other alts, help them template, then go RvR. This is why we have 500 man TG raids and a 1300+ member guild whose goal to to get people out in RvR. 80% of my gameplay time over the past 2 weeks as been helping to level/template guildies to GET those numbers out in the frontiers. It's not some "Mid's are op so everyone is there" thing. We work for it.
Nice cherry-picked screenshot.
I watched myself, playing Mid, as we outnumbered Albs and Hibs in the frontiers by 8-10 fgs yesterday.
Don't kid yourself.
Milchschnidde wrote: ↑Sun 3 Mar 2019 7:22 PMThe Main reason is, that middis got an easy mode in PVEing, a few tanks with aoe stun and celerity is total OP, they got it more easy to level up in partys due to natural more favor for melees, (By any means i dont want mean that midgard is easy mode by any means - but its more party friendly because tanks and healers allways work and even without caster you still got thanes that could AOE dmg.)
as a player of hibernia i can tell you leveling isnt that easy even if you have anis and enchanters you need certain class combination to be effectiv doing this, the bigger the party is the higher need the mobs to be to levelup and gain taks bonus so you need focus to be more effectiv which closes the slots to non effectiv chars in party,
We have a BARD = some sort of easy mode PVE supporter, buffs, heals, endu regen and mana regen aweesome. If you got one.
No celerity = Tanks are less effectiv and need more time to taunt enemys and deal less dmg in the same time. Which makes tank partys not realy effectiv - the process of taunting untill caster can nuke/AOE dmg on them takes longer = less effectiv. So thats why in Hibernia are PET-Pull partys so common u simply squeeze more XP/H with that method.
this leads to the next problem most classes are played to grow up to level 50 and animists have less or non synergy to other team mates, they are not weak but do not do well in roam RVR, also related to often buggy whisps. Mentas have to respec to light because mana is not as usefull in RVR as light skill line because DOT breaks mezz etc. so some ppl prefer to let the menta to mana for PVE content. Similar to enchanter PVE enchanter and RVR enchanter are 2 different toons... so in Hibernia you roll multi toons 1-2 Toons for PVE and 1-2 Toons for RVR, some dudes did roll a bard but where not familiar with how to play the bard in rvr so they rerolled a new toon etc.... its often not that easy. Some ppl got bored from playing supporter in RVR etc... we had a lot of guildmate who did reroll toons because that didnt felt well playing them in rvr.
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