Server population is just way too big for instant port, we need timer again to port enemy frontier.
Maybe people would actually not suicide in task zones then.
Maybe people would actually not suicide in task zones then.
Raunz wrote: ↑Thu 28 Feb 2019 8:33 AMServer population is just way too big for instant port, we need timer again to port enemy frontier.
Maybe people would actually not suicide in task zones then.
Sepplord wrote: ↑Thu 28 Feb 2019 9:35 AMare you the new defias, just with less effort?
reasons would be a good start if you actually want to have a discussion, instead of just ranting
Isavyr wrote: ↑Thu 28 Feb 2019 6:00 PMThere are three frontier zones with each realm--three to have action spread out within. Having people instantly teleport to the very last zone is hardly a concern. It would help if you would explain why its an issue for you, because likely there are many other solutions you hadn't considered.
joshisanonymous wrote: ↑Thu 28 Feb 2019 7:48 PMI think the fact that they temporarily implemented a 3 minute timer for leaving the PK after dying is an indication that even the devs think that people might be getting back into the action maybe a little too quickly.
Isavyr wrote: ↑Thu 28 Feb 2019 8:00 PMjoshisanonymous wrote: ↑Thu 28 Feb 2019 7:48 PMI think the fact that they temporarily implemented a 3 minute timer for leaving the PK after dying is an indication that even the devs think that people might be getting back into the action maybe a little too quickly.
The devs were very specific about this--they didn't like that people were just throwing themselves against another force in order to defeat a relic force. This timer is ONLY in effect when relics are in transit.
So, no, it, has nothing to do with general RvR, which is what this thread is supposedly about--but who knows, maybe the OP was just trolling.
joshisanonymous wrote: ↑Thu 28 Feb 2019 8:06 PMGood to know. That doesn't negate the rest of my argument, though.
Isavyr wrote: ↑Thu 28 Feb 2019 8:18 PMNobody has explained why this is a problem, so it's useless to talk about solutions. Outline a problem first.
The only thing mentioned was that you may fight the same enemy over and over--yeah, if they're camping their PK, which isn't supposed to be a defensible position for the attacker, so what the hell is the problem? DAOC already has huge territories that naturally disadvantage attackers as they get farther from their portal keep, as they cannot resupply men as quickly. The system already works.
How does putting a timer, and denying people their fun, serve a purpose?
joshisanonymous wrote: ↑Thu 28 Feb 2019 10:57 PMI mean, if slowing people down to any degree whatsoever (because remember, I'm talking about 2.5 minutes on average) can really be boiled down to nothing more than "denying people their fun," then why have a 3 minute timer during relic raids even? Why does it take me over a minute to cast my pets and wait for my power to regenerate? Why don't we have i50? Why isn't this a FPS? RPGs are pretty much built on the idea that things-taking-time = feelings-of-immersion-and-accomplishment.
Isavyr wrote: ↑Thu 28 Feb 2019 8:18 PMHow does putting a timer, and denying people their fun, serve a purpose?
Isavyr wrote: ↑Thu 28 Feb 2019 11:24 PMI didn't intentionally leave out anything; I tried to reduce your argument to its basic ideas.
I'm not sure this discussion will really go anywhere if you're convinced that you need to sit idle in order to feel accomplished about your character, or your time--or maybe you're just being hyperbolic, in which case the result is the same; the conversation isn't going anywhere. I'll just point out that most games don't do this, as players object to it strongly. If you don't see the problem with it, then maybe you can trust the evidence--the fact that many companies don't do it.
GW2, WoW, battlefield, overwatch.. every popular game allows you to respawn readily at your home base, and the distance to the goal is what needs tuning and adjusting throughout the match in order to balance the gameplay--no game makes you wait minutes to play. And why should they? You can have both--instantly play in the PvP environment, and still balanced in terms of claiming/capturing objectives.
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