I think a question that also ties into this is what is the philosophy from the folks that made and run this server in regards to player interaction and more specifically what people would call "griefing."
I've thought about a few reasons and have seen some as well, that you could argue for a 10 minute delay for RvR and I'll list them along with counterpoints. I'm not active on the discord and I've only seen 1 thread on this topic so I'm not sure if this has been fully explained by the developers.
Points
1. Streaming lowbies in an RvR area or players that are solo / without speed 6 could get them targeted and killed.
2. "Spying" on what an opposing realm is doing and dissenting that information.
3. The majority of players that responded to a poll want some form of delay.
4. My server my rules.
Counterpoints
1. My counterpoint for this will be broken into pieces.
- Should you expect to be killed by the opposing realm in an RvR zone at anytime?
--- Yes
- Should there be repercussions for repeatedly killing any player or players in an RvR zone?
--- No
- Does it matter how a player was killed in an RvR zone, outside of utilizing radar? (If that's still a thing)
--- No
I think the last point is where most players might have a different opinion. If I am streaming and run by a group of lowbies leveling or some random solo thane and then sometime uses this information to find and kill them, then at that point they died because of the stream. They also could die due to random players, but that's sort of missing the point.
I personally think if someone were to use a non-delayed stream to gather information about lowbies and solo players to find and kill them, then that sucks. I also believe that every instance this could happen, a gargantuan instance of players will be killed due to people randomly finding them.
I also believe that players being killed due to streaming is superseded by the fact that you are in an RvR zone and should be prepared to die at anytime to any player.
Any player interaction in a RvR setting that leads to the death of characters, outside of bugs and radar, is not griefing and should not be punished.
2. The current state of the game is almost entirely composed of zerg vs all. Generally speaking if you have far more players then you will win the engagement. My counterpoint for this will be a list of what I think are common situations to occur from spying.
- Zerg streamer is moving toward a relic keep to take the relic.
--- Player watches the stream and dissents the information to his realm. The realm can react 1 of 3 ways.
------ Due to this information the realm quickly masses it's forces and defends the keep.
------ Due to this information the realm quickly masses it's forces but fails to defend the keep.
------ Regardless of this information the realm does not mass it's forces and the keep is attacked.
--- IMO all 3 responses are great. They all provide great player interaction. This sort of information is not a good thing, but I don't believe it's inherently bad for the playerbase, regardless of how rare this situation would actually occur.
- A 8man roaming group is streaming.
--- Player watches the stream and dissents the information to his realm. Now the standard stream has on average 5-10 seconds of delay just built in. So with this information available players would not actually be able to track the 8mans exact location unless they were doing very small loops in a single area. If the 8man is moving from zone to zone then it would be impossible to track their location exactly, only generalize the area they are in or could be in. The only instance where you could accuratly determine the location of a roaming 8man is if they were going only 1 direction and did not change course for anything, including stutterstepping.
--- A common argument I could see is that a 8man could see that the opposing 8man might cross over a bridge and camp the bridge in anticipation. This would create a fight between the two 8mans and honestly that sounds just lovely to me.
3. Mob rule from a very small portion of the player base is quite frankly a failure. I wouldn't classify the forum posters as more hard core or casual then the rest of the playerbase. There's no real way to gauge that. Most players come to forums to complain about anything and everything.
- Create a in-game system for polling. Not sure how you would do it but maybe you could offer a sizeable reward for completing the poll.
--- Maybe have a vendor that buys an item with their poll response and turns it in to another mob and you track the turn ins. Offer a reward for this. Require a restriction for 1 vote per account and a requirement for how long the account has been active.
4. Obviously the most toxic response but we've all had to deal with this response in our lives. Generally this response is made when a feeling of superiority occurs or the typical "beating a dead horse."
Closing
Streaming is a amazing way to bring in new players to a game. Regardless of the reasoning behind the delay, it is a simple fact that some people watching an RvR stream that would have started to play this game are not drawn in to the community simply because of the delay. It creates a situation where you can't actively answer questions or interact with potential players due to this decision. I personally believe the pros significantly outweigh the cons on this topic. Also I'm not a streamer.
I would love to hear everyone's opinions on this topic. I hope I made a quality post.
I've thought about a few reasons and have seen some as well, that you could argue for a 10 minute delay for RvR and I'll list them along with counterpoints. I'm not active on the discord and I've only seen 1 thread on this topic so I'm not sure if this has been fully explained by the developers.
Points
1. Streaming lowbies in an RvR area or players that are solo / without speed 6 could get them targeted and killed.
2. "Spying" on what an opposing realm is doing and dissenting that information.
3. The majority of players that responded to a poll want some form of delay.
4. My server my rules.
Counterpoints
1. My counterpoint for this will be broken into pieces.
- Should you expect to be killed by the opposing realm in an RvR zone at anytime?
--- Yes
- Should there be repercussions for repeatedly killing any player or players in an RvR zone?
--- No
- Does it matter how a player was killed in an RvR zone, outside of utilizing radar? (If that's still a thing)
--- No
I think the last point is where most players might have a different opinion. If I am streaming and run by a group of lowbies leveling or some random solo thane and then sometime uses this information to find and kill them, then at that point they died because of the stream. They also could die due to random players, but that's sort of missing the point.
I personally think if someone were to use a non-delayed stream to gather information about lowbies and solo players to find and kill them, then that sucks. I also believe that every instance this could happen, a gargantuan instance of players will be killed due to people randomly finding them.
I also believe that players being killed due to streaming is superseded by the fact that you are in an RvR zone and should be prepared to die at anytime to any player.
Any player interaction in a RvR setting that leads to the death of characters, outside of bugs and radar, is not griefing and should not be punished.
2. The current state of the game is almost entirely composed of zerg vs all. Generally speaking if you have far more players then you will win the engagement. My counterpoint for this will be a list of what I think are common situations to occur from spying.
- Zerg streamer is moving toward a relic keep to take the relic.
--- Player watches the stream and dissents the information to his realm. The realm can react 1 of 3 ways.
------ Due to this information the realm quickly masses it's forces and defends the keep.
------ Due to this information the realm quickly masses it's forces but fails to defend the keep.
------ Regardless of this information the realm does not mass it's forces and the keep is attacked.
--- IMO all 3 responses are great. They all provide great player interaction. This sort of information is not a good thing, but I don't believe it's inherently bad for the playerbase, regardless of how rare this situation would actually occur.
- A 8man roaming group is streaming.
--- Player watches the stream and dissents the information to his realm. Now the standard stream has on average 5-10 seconds of delay just built in. So with this information available players would not actually be able to track the 8mans exact location unless they were doing very small loops in a single area. If the 8man is moving from zone to zone then it would be impossible to track their location exactly, only generalize the area they are in or could be in. The only instance where you could accuratly determine the location of a roaming 8man is if they were going only 1 direction and did not change course for anything, including stutterstepping.
--- A common argument I could see is that a 8man could see that the opposing 8man might cross over a bridge and camp the bridge in anticipation. This would create a fight between the two 8mans and honestly that sounds just lovely to me.
3. Mob rule from a very small portion of the player base is quite frankly a failure. I wouldn't classify the forum posters as more hard core or casual then the rest of the playerbase. There's no real way to gauge that. Most players come to forums to complain about anything and everything.
- Create a in-game system for polling. Not sure how you would do it but maybe you could offer a sizeable reward for completing the poll.
--- Maybe have a vendor that buys an item with their poll response and turns it in to another mob and you track the turn ins. Offer a reward for this. Require a restriction for 1 vote per account and a requirement for how long the account has been active.
4. Obviously the most toxic response but we've all had to deal with this response in our lives. Generally this response is made when a feeling of superiority occurs or the typical "beating a dead horse."
Closing
Streaming is a amazing way to bring in new players to a game. Regardless of the reasoning behind the delay, it is a simple fact that some people watching an RvR stream that would have started to play this game are not drawn in to the community simply because of the delay. It creates a situation where you can't actively answer questions or interact with potential players due to this decision. I personally believe the pros significantly outweigh the cons on this topic. Also I'm not a streamer.
I would love to hear everyone's opinions on this topic. I hope I made a quality post.