Remove instant Flag teleporting - bring back DAOC

Started 26 Feb 2019
by Zenit
in RvR
At start when i played the first rework of the Task system i enjoyed it, because it stretched the zergfest just a tiny bit over the hole taskzone.

After my 3 day breake by now, it broke my heart to see we have (like Raunz mentioned) instant Call of Duty DAOC without killstreaks.

The Flagporting brings massive Chaos to the game where it is already too fast just by the quantity of players.

When you port as Defender to the Center, the starting zones (CG/MC, Svasud/Yggdra, Sauvage/Snow) become meaningless for RVR. No chance for solos, stealthers, smallmen to predict where the enemy will come from and to pick your fight basing on correct enemy numbers. As 8men you cant ambush or intercept reinforcments to the taskzone. The borderkeep zones ARE DEAD be definition now. Same as the other zones - where no tasks are - are dead too. Wallfights in Emain are dead.

This instant Call of Duty respawn with "map changes" every 60 minutes has nothing to do with the game of 2002.

So here is my solution:

1. Remove Teleport for anyone to any flag - bring it back to normal
- the prolonged traveltime for Defenders gives Attackers the chance to have a less crowdy zone
- teleporting is even contributing to the nonfun zergfest

2. Strech the Zaskzone-Zerg by Adding a 2nd task
- at the time of the maintask ("Invade/Defend XYZ" bring a 2nd task i.e. "Raid Keep XYZ in Zone xy which is not mainzone"
- give it high reward (like 2-3k rps, 3k feathers for lord or smth) -> this will split the zerg because raiding and defending is still core of pvp of the game
- give an alternative to THE TASK ZONE, the only zone where anything goes at a time. we have 3 realms, at all time. not only THE ZONE
- high reward is okay since we already have RR9 players after 7 weeks of welfare, you boosted xp, keep boosting RPs as well then


You made a greate server, numbers give you still credit for that.

But sometimes changes go too far. By now many players are still in the game for creating their 3rd toon, or gearing their twinks, doing the 50th galla raid. But keep in mind that RVR was the endgame of DAOC ever since, dont breake it down.
Tue 26 Feb 2019 7:06 AM by defiasbandit
Teleporting to Keeps instead of Flags:

    Invading realms will teleport to the 4 center keeps instead of the flags. The invading realms can now battle over the center zone keeps at the start of the task to secure teleports. This is more in the spirit of Dark Age of Camelot.


Invader Teleporting Only:
    Allow only the invading realms to teleport to keeps. The defending realms will need to run from their border keeps. This will create more action in the Border Keep zones, and the action will flow from the portal zones towards the border keep zones instead of vice versa. It will spread the action into two more zones than just the center zone.


Objectives in Border Keep Zones:
    Add tons of new objectives to the border keep zones, so that the defending realm can choose to complete those instead of running to the center zone. In order to compensate for removing teleporting for the defending realm, they will now have objectives in their two border keep zones, which they can complete and earn realm task score. The invading realms will now be able to contest objectives that are spread out across the two border keep zones. New capture points that scale down based on group size. Treasure chests hidden across the zones that have 1,000 soil,snow, or branches.

    Here is a map of Forest Sauvage with New Objectives:

    https://imgur.com/a/FWRqcmd
Tue 26 Feb 2019 12:35 PM by bigdaddyo
zenits ideas are fantastic . Defias should be forced to take a break from the forums ... too much posting everywhere . Calm down
Tue 26 Feb 2019 7:47 PM by Ardri
bigdaddyo wrote:
Tue 26 Feb 2019 12:35 PM
zenits ideas are fantastic . Defias should be forced to take a break from the forums ... too much posting everywhere . Calm down

Lmao. But seriously, remove flag teleporting and add keep teleporting https://forum.playphoenix.online/viewtopic.php?f=10&t=5875
Tue 26 Feb 2019 8:07 PM by Stimmed
I think Zenits ideas are great. Staff should defiantly considering something along those lines for a trial at least etc.
Tue 26 Feb 2019 10:33 PM by Wool
Flag teleporting is probably my favorite aspect of the new task system. I greatly prefer the current system to any kind of keep teleporting system.
Tue 26 Feb 2019 11:33 PM by phixion
The spirit of DAoC has definitely been lost in this server with it's task system. The teleporting kills the stealther game and 1v1s are fewer and far between than ever.

I just don't get how old DAoC players want or even like this system, it's just not DAoC.

Oh well, maybe I'm just getting too old for this.
Wed 27 Feb 2019 6:34 AM by joshisanonymous
Domination was pretty bad. It seemed like a good idea but all you really ever saw were stealthers flipping flags for credit. Just scrap it and use keeps for teleporting. They're not so trivial to control so it would make teleporting a real luxury instead of a given. I'm not against teleporting in general, though. I think it opens up the map quite a bit, creating spaces for smaller groups that aren't possible when everyone is funneled into Emain/Hadrian's/Odin's, just as it did in NF. That's a good thing, but teleporting shouldn't be a trivial thing to have access to.
Wed 27 Feb 2019 7:12 AM by Saerol
Definitely agree the instant porting to flags needs to go, I don't even want to see keep porting brought in as it's something I hated from NF. Being able to cut off enemies as they ran out to a keep that was under attack (whether it was an 8man, a solo stealther, or even a zerg) was part of the game. Stealthers would feed intel to the 8mans on enemy groups positions, there was an actual sense of pride in a realm working together. Now after a big fight on a flag, the winning team doesn't even have to rez their dead, just let them release and cure rez sickness and port right back.
Wed 27 Feb 2019 3:20 PM by gnefner
Saerol wrote:
Wed 27 Feb 2019 7:12 AM
Definitely agree the instant porting to flags needs to go, I don't even want to see keep porting brought in as it's something I hated from NF. Being able to cut off enemies as they ran out to a keep that was under attack (whether it was an 8man, a solo stealther, or even a zerg) was part of the game. Stealthers would feed intel to the 8mans on enemy groups positions, there was an actual sense of pride in a realm working together. Now after a big fight on a flag, the winning team doesn't even have to rez their dead, just let them release and cure rez sickness and port right back.

It has ruined it for me.. Haven't rvr'd in 2 weeks.. Can't get myself to join the mindless porting/zerging.. There is such a huge population, jsut remove all the tasks already, and let people roam all the RvR zones..
Wed 27 Feb 2019 3:37 PM by Bobbahunter
Have it where you get RP XP Or gold bonuses depending on the amount of keeps you own. If you own all your keeps you get xp. Any more than that can be RP bonuses. Makes having keeps mean something. You own an enemy keep you take away their XP bonus while getting RPs.
Wed 27 Feb 2019 3:42 PM by Dominus
gnefner wrote:
Wed 27 Feb 2019 3:20 PM
It has ruined it for me.. Haven't rvr'd in 2 weeks.. Can't get myself to join the mindless porting/zerging.. There is such a huge population, jsut remove all the tasks already, and let people roam all the RvR zones..

Then everyone returns to eMain and Hibs are at a disadvantage again hoofing it from DL.
Wed 27 Feb 2019 4:08 PM by Wool
I guess I should clarify since my initial post wasn’t very helpful and I appear to be in the minority here.

I prefer the domination point teleporting over keep teleporting because I think it encourages small man action — at least, this has been my experience. If I am in a three man with some friends, we are able to roam, Zerg dodge, and capture points. We can’t capture keeps with a group that small. Or we can camp another realms spawn point.

I think it also makes soloing on a non-speed visi viable. Over the weekend, I was able to port to the Uppland entrance and, for the first time since hitting 50, I could consistently find other solos and duos. I don’t want to go back to the old system where I had to run through a gauntlet of zergs and 8 mans to get to the small man action. Maybe I’m lucky and this experience is totally contrary to the majority of the server, but it’s what I’ve found.

I’m open to suggestions on how to improve the system, but the amount of overly-dramatic “woe is me” and “this is the end of Phoenix” posts on this board and in this thread is truly absurd and disappointing to see.
Fri 1 Mar 2019 5:54 PM by Bumbles
With SoS, TwF, Ichor and the like being a tri realm ability they already lost DAoC. IT's a hybrid server, the teleporting imo is a good thing to allow people to access action fast.
Sat 2 Mar 2019 10:35 PM by sprinkle
based on the active poll id say its going away soon

it should have been port to a keep anyways not port into shrooms or an 8man ready to rolldown the hill
Sat 2 Mar 2019 10:55 PM by Quik
Bumbles wrote:
Fri 1 Mar 2019 5:54 PM
With SoS, TwF, Ichor and the like being a tri realm ability they already lost DAoC. IT's a hybrid server, the teleporting imo is a good thing to allow people to access action fast.

They made it clear from day 1 AND in beta this was going to be a custom DAoC server so not sure why anyone would think it was going classic?
Sat 2 Mar 2019 11:10 PM by sprinkle
I want customization ( Super classic is masochism in 2019 )

they should have done more to make exp faster to get everyone in the frontier and left it as is for RVR

if anything give a bigger rp bonus for keeps ( double rp for players killed while defending a keep ) and 100k rps for taking a relic

lets rvr

( Still takes 20 million npc kills to get 50 )
Sun 3 Mar 2019 1:19 AM by Emeryc
This teleporting nonsense is just that... nonsense. I understand the effort to eliminate the needless tedium of old live, but running back out to your keeps or battle zones is not needless. It is part of the game. It is a necessary and useful consequence of dying without a rez in RvR. It also creates the need for strategic thinking: avoiding or clearing out choke points to provide reinforcements to a battle... camping and shutting down chokepoints to prevent reinforcements from arriving to a battle. This is all an integral part of the frontiers!

Keep the focus on REALM VERSUS REALM, not this group versus that group.
Sun 3 Mar 2019 3:13 PM by deam0
Can I vote anywhere to remove Flag Teleporting? Teleporting in daoc except main supply lines ruined Ywain daoc for me, it's 100% doing the same here. You can see a difference even with the tasks that were in place before. Now it's nearly impossible to find anything not in a zerg.
Sun 3 Mar 2019 6:09 PM by sprinkle
active polls bro
Mon 4 Mar 2019 12:55 PM by gnefner
Dominus wrote:
Wed 27 Feb 2019 3:42 PM
gnefner wrote:
Wed 27 Feb 2019 3:20 PM
It has ruined it for me.. Haven't rvr'd in 2 weeks.. Can't get myself to join the mindless porting/zerging.. There is such a huge population, jsut remove all the tasks already, and let people roam all the RvR zones..

Then everyone returns to eMain and Hibs are at a disadvantage again hoofing it from DL.

To put it bluntly, that's what you get as a Hib, that's how it was, and how it should be. but I still don't believe this to be true. There is a huge population, and people WILL roam all zones, either as solo, small, 8man or zerg.. When you have like 600+ people in RvR, there is no way, they would all stack in the same zone, without the tasks.. I just don't believe it.
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