Instead of the flag system and teleporting to flags, why not let attacking players teleport to Center Keeps that they own. The defending realm would not be able to teleport to keeps they control. This makes controlling the keeps in the center zone more of a priority.
You can't allow defending realms to ever teleport, because at the start of a realm task they would just teleport to the keeps. They would also teleport past the two border keep zones, which isn't good. Teleporting should be for attacking realms only. Make the turnins upgrade the keep levels.
The flag stuff doesn't really feel like DAOC. When the task starts, the two attacking realms can rush the center keeps and take them so they can gain access to teleports. Having capture points spread across the frontier is a good thing though. There should be more capture points, and ones smaller groups can take.
Here is a map of Forest Sauvage with New Objectives:
https://imgur.com/a/FWRqcmd
You can't allow defending realms to ever teleport, because at the start of a realm task they would just teleport to the keeps. They would also teleport past the two border keep zones, which isn't good. Teleporting should be for attacking realms only. Make the turnins upgrade the keep levels.
The flag stuff doesn't really feel like DAOC. When the task starts, the two attacking realms can rush the center keeps and take them so they can gain access to teleports. Having capture points spread across the frontier is a good thing though. There should be more capture points, and ones smaller groups can take.
Here is a map of Forest Sauvage with New Objectives:
https://imgur.com/a/FWRqcmd