Tasks are great during slow times. It saved RvR during beta. And may be helpful during late NA times or Asian times.
But during EU and NA PT? Its not fun. Not fun at all. The sheer number of players, mixed with an ease of rejoining the fight, removes tactics from the game. It encourages just camping a flag with massive numbers.
Additionally i think the RP rewards are backwards. Participation. Or credit RPs, are way to high. While the reward for how much influence is to low. This has caused players to run, die, afk for 2k RPs. Doesnt matter if its once every hr, or once every 15 mins.
Greys hitting RR2 before hitting lvl 5......really?
Ideas?
Get rid of tasks when population exceed a certain number. Say 1500? 1000?
Credit Rps removed, participation RPs significantly increased. Make players earn the reward.
Increase rewards for non task things. Double keep take RPs. Give camp bonus style RP bonus in zones that see less action. Ie if Ygdra only sees 2% of action, give a 10% bonus to rp gain in that zone.
Make tasks more spread. Like instead of 5 flags in center zone, do 1 flag in ea. Zone. Then port can only go as far out as your supply chain. Example, hib, must have cg or mc flags in order to port to breif flag. Must have cg or mc, and breif and emain to port to emain.
Make participation rewards accumulating over each 15 min span, remove credit rps. Ie, first participation u get 500 rps, 2nd participation u get same 500, plus your 2nd quarter participation, well say 300, total 800 for 2nd quarter. 3rd quarter you get your 800, plus another 400 for 3rd quarter, so 1200, and last u get 1200 plus 200 for your participation so 1400. Total for the hr, 500+800+1200+1400=3900. No credit rps given though. Must actually participate to earn.
On unrelated topic. Make relic title credit BG wide.
But during EU and NA PT? Its not fun. Not fun at all. The sheer number of players, mixed with an ease of rejoining the fight, removes tactics from the game. It encourages just camping a flag with massive numbers.
Additionally i think the RP rewards are backwards. Participation. Or credit RPs, are way to high. While the reward for how much influence is to low. This has caused players to run, die, afk for 2k RPs. Doesnt matter if its once every hr, or once every 15 mins.
Greys hitting RR2 before hitting lvl 5......really?
Ideas?
Get rid of tasks when population exceed a certain number. Say 1500? 1000?
Credit Rps removed, participation RPs significantly increased. Make players earn the reward.
Increase rewards for non task things. Double keep take RPs. Give camp bonus style RP bonus in zones that see less action. Ie if Ygdra only sees 2% of action, give a 10% bonus to rp gain in that zone.
Make tasks more spread. Like instead of 5 flags in center zone, do 1 flag in ea. Zone. Then port can only go as far out as your supply chain. Example, hib, must have cg or mc flags in order to port to breif flag. Must have cg or mc, and breif and emain to port to emain.
Make participation rewards accumulating over each 15 min span, remove credit rps. Ie, first participation u get 500 rps, 2nd participation u get same 500, plus your 2nd quarter participation, well say 300, total 800 for 2nd quarter. 3rd quarter you get your 800, plus another 400 for 3rd quarter, so 1200, and last u get 1200 plus 200 for your participation so 1400. Total for the hr, 500+800+1200+1400=3900. No credit rps given though. Must actually participate to earn.
On unrelated topic. Make relic title credit BG wide.