Thoughts on tasks, from an actual zerg leader.

Started 26 Feb 2019
by Ownnyn
in Suggestions
Tasks are great during slow times. It saved RvR during beta. And may be helpful during late NA times or Asian times.

But during EU and NA PT? Its not fun. Not fun at all. The sheer number of players, mixed with an ease of rejoining the fight, removes tactics from the game. It encourages just camping a flag with massive numbers.

Additionally i think the RP rewards are backwards. Participation. Or credit RPs, are way to high. While the reward for how much influence is to low. This has caused players to run, die, afk for 2k RPs. Doesnt matter if its once every hr, or once every 15 mins.

Greys hitting RR2 before hitting lvl 5......really?

Ideas?

Get rid of tasks when population exceed a certain number. Say 1500? 1000?

Credit Rps removed, participation RPs significantly increased. Make players earn the reward.

Increase rewards for non task things. Double keep take RPs. Give camp bonus style RP bonus in zones that see less action. Ie if Ygdra only sees 2% of action, give a 10% bonus to rp gain in that zone.

Make tasks more spread. Like instead of 5 flags in center zone, do 1 flag in ea. Zone. Then port can only go as far out as your supply chain. Example, hib, must have cg or mc flags in order to port to breif flag. Must have cg or mc, and breif and emain to port to emain.

Make participation rewards accumulating over each 15 min span, remove credit rps. Ie, first participation u get 500 rps, 2nd participation u get same 500, plus your 2nd quarter participation, well say 300, total 800 for 2nd quarter. 3rd quarter you get your 800, plus another 400 for 3rd quarter, so 1200, and last u get 1200 plus 200 for your participation so 1400. Total for the hr, 500+800+1200+1400=3900. No credit rps given though. Must actually participate to earn.

On unrelated topic. Make relic title credit BG wide.
Tue 26 Feb 2019 5:36 PM by defiasbandit
Ownnyn wrote:
Tue 26 Feb 2019 5:32 PM
Tasks are great during slow times. It saved RvR during beta. And may be helpful during late NA times or Asian times.

But during EU and NA PT? Its not fun. Not fun at all. The sheer number of players, mixed with an ease of rejoining the fight, removes tactics from the game. It encourages just camping a flag with massive numbers.

Additionally i think the RP rewards are backwards. Participation. Or credit RPs, are way to high. While the reward for how much influence is to low. This has caused players to run, die, afk for 2k RPs. Doesnt matter if its once every hr, or once every 15 mins.

Greys hitting RR2 before hitting lvl 5......really?

Ideas?

Get rid of tasks when population exceed a certain number. Say 1500? 1000?

Credit Rps removed, participation RPs significantly increased. Make players earn the reward.

Increase rewards for non task things. Double keep take RPs. Give camp bonus style RP bonus in zones that see less action. Ie if Ygdra only sees 2% of action, give a 10% bonus to rp gain in that zone.

Make tasks more spread. Like instead of 5 flags in center zone, do 1 flag in ea. Zone. Then port can only go as far out as your supply chain. Example, hib, must have cg or mc flags in order to port to breif flag. Must have cg or mc, and breif and emain to port to emain.

Make participation rewards accumulating over each 15 min span, remove credit rps. Ie, first participation u get 500 rps, 2nd participation u get same 500, plus your 2nd quarter participation, well say 300, total 800 for 2nd quarter. 3rd quarter you get your 800, plus another 400 for 3rd quarter, so 1200, and last u get 1200 plus 200 for your participation so 1400. Total for the hr, 500+800+1200+1400=3900. No credit rps given though. Must actually participate to earn.

On unrelated topic. Make relic title credit BG wide.

I agree that contribution rp and rewards should be way higher. Actively doing the objectives should give way more contribution. There needs to be way more objectives spread out across the task frontier.
Tue 26 Feb 2019 8:01 PM by Ardri
So you, a zerg leader, don't like it when other realms have a massive zerg because it, "removes the tactics from the game?"

Hold on while i look up the definition of irony.
Tue 26 Feb 2019 9:26 PM by Ownnyn
Yes Ardri, zerg fights can require strategy. Choosing a location for the fight, ie elevation, and possible inc from additional forces, room to extend back or push forward, angles for flank or hills for los.

While its difficult to get 5+ groups together and work in cohesion, my guild does it nightly. Having everyone i. Disco helps. Its why. Even as the smallest realm, we have consistently held the most relics and have higher rp earnings.
Tue 26 Feb 2019 9:28 PM by defiasbandit
Relics are so lame. They are just a hassle. I am all for a mass RvR battle between the 3 realms with stakes, but the relic system is not that.
Tue 26 Feb 2019 9:30 PM by Ownnyn
Additionally, i noticed you edited my quote to meet your own distorted view. Let me help clarify.

In my op i mentioned 2 causes. You obviously listed the first, large numbers, but then ignored the 2nd, ease of reentering the battle.

In the future, try and keep up.
Tue 26 Feb 2019 9:39 PM by Sepplord
Ownnyn wrote:
Tue 26 Feb 2019 5:32 PM
...

Make participation rewards accumulating over each 15 min span, remove credit rps. Ie, first participation u get 500 rps, 2nd participation u get same 500, plus your 2nd quarter participation, well say 300, total 800 for 2nd quarter. 3rd quarter you get your 800, plus another 400 for 3rd quarter, so 1200, and last u get 1200 plus 200 for your participation so 1400. Total for the hr, 500+800+1200+1400=3900. No credit rps given though. Must actually participate to earn.

...

Horrible idea imo. By making the first quarter count 4times as much as the last quarters you encourage being active in quarter1 maybe 2, then break till it restarts and the worthy quarter is back.
Tue 26 Feb 2019 9:49 PM by Ownnyn
Not if they cease gaining rewards when they cease participating.

The idea of increasing rewards gets people to contribute from the get go, and participate through the entire campaign.

If they fail to participate in a quarter, they get no reward.
Tue 26 Feb 2019 10:02 PM by Brokenstring
I do think the hot points need to be spread out more into the rest of the frontier. Perhaps make the furthest points more valuable to the invading realm, and the nearest points more valuable to the defending realm. Something like that.

Just as an anecdote to what I was seeing last night, as I was soloing around in Hib frontier: I got no pressure or danger in Collory or Gorge, but as soon as I stepped foot in Breifine for a second I saw groups of Mids. The action needs to be a bit more spread out than it is, I think. Especially with the large Euro numbers. It just becomes a complete splattered mess the way the tasks are so strongly concentrated in one zone essentially.
Tue 26 Feb 2019 10:11 PM by defiasbandit
Brokenstring wrote:
Tue 26 Feb 2019 10:02 PM
I do think the hot points need to be spread out more into the rest of the frontier. Perhaps make the furthest points more valuable to the invading realm, and the nearest points more valuable to the defending realm. Something like that.

Just as an anecdote to what I was seeing last night, as I was soloing around in Hib frontier: I got no pressure or danger in Collory or Gorge, but as soon as I stepped foot in Breifine for a second I saw groups of Mids. The action needs to be a bit more spread out than it is, I think. Especially with the large Euro numbers. It just becomes a complete splattered mess the way the tasks are so strongly concentrated in one zone essentially.

Teleporting to Keeps instead of Flags:

    Invading realms will teleport to the 4 center keeps instead of the flags. The invading realms can now battle over the center zone keeps at the start of the task to secure teleports. This is more in the spirit of Dark Age of Camelot.


Invader Teleporting Only:
    Allow only the invading realms to teleport to keeps. The defending realms will need to run from their border keeps. This will create more action in the Border Keep zones, and the action will flow from the portal zones towards the border keep zones instead of vice versa. It will spread the action into two more zones than just the center zone.


Objectives in Border Keep Zones:
    Add tons of new objectives to the border keep zones, so that the defending realm can choose to complete those instead of running to the center zone. In order to compensate for removing teleporting for the defending realm, they will now have objectives in their two border keep zones, which they can complete and earn realm task score. The invading realms will now be able to contest objectives that are spread out across the two border keep zones. New capture points that scale down based on group size. Treasure chests hidden across the zones that have 1,000 soil,snow, or branches.

    Here is a map of Forest Sauvage with New Objectives:

    https://imgur.com/a/FWRqcmd
Tue 26 Feb 2019 10:31 PM by keen
You can make round about 4-6k/h with tasks as additional RP. How is that too much?
It would take you 84-125hours played to gain RR5 just by task RP. People over rate the amount of RPs you gain by them by a lot. It is a nice bonus and keeps everyone progressing. There is no harm with this.
People dont go to the task zone for the task rps primarily. You go there cause it is casual brawling. Most RPs are still made by kills.
Tue 26 Feb 2019 10:46 PM by Ownnyn
I think your math might be a bit off there. Some players earning around 100k a week in just task rps. Thats about 35 days for RR5.

But yes most RPs come from kills. Id say 20% to 50% come from tasks, judging by the herald.
Tue 26 Feb 2019 10:55 PM by keen
Sorry i meant hours not days, i edited it
There is just akobra that had significantly more task rps than anyone else. Rest of the ppl is hovering at like 20% of their rps being from tasks. Majority of players wont have much more than 10-15k rp/h so they will get round about 2-3k/h additionally then? I don't see this as more as a nice benefit helping everyone to progress.
Tue 26 Feb 2019 11:13 PM by Afuldan
Ownnyn wrote:
Tue 26 Feb 2019 10:46 PM
I think your math might be a bit off there. Some players earning around 100k a week in just task rps. Thats about 35 days for RR5.

But yes most RPs come from kills. Id say 20% to 50% come from tasks, judging by the herald.

I did solo tasks on my Warrior when I couldn’t find a group while leveling, I have about 55% task RP. I only mention the leveling part due to it increasing the amount of task RP compared to my total.
Tue 26 Feb 2019 11:35 PM by genchaos9
These types of problems fix themselves when all three frontiers are utilized with incentives placed on keep defense and captures.

This is one example of how that would look.
https://forum.playphoenix.online/viewtopic.php?f=10&t=5815
Tue 26 Feb 2019 11:59 PM by defiasbandit
genchaos9 wrote:
Tue 26 Feb 2019 11:35 PM
These types of problems fix themselves when all three frontiers are utilized with incentives placed on keep defense and captures.

This is one example of how that would look.
https://forum.playphoenix.online/viewtopic.php?f=10&t=5815

Most players here don't care about keeps. If you don't have specific and dynamic objectives, then players will just zerg eachother at milegates in the portal zones.
Wed 27 Feb 2019 12:38 AM by genchaos9
defiasbandit wrote:
Tue 26 Feb 2019 11:59 PM
genchaos9 wrote:
Tue 26 Feb 2019 11:35 PM
These types of problems fix themselves when all three frontiers are utilized with incentives placed on keep defense and captures.

This is one example of how that would look.
https://forum.playphoenix.online/viewtopic.php?f=10&t=5815

Most players here don't care about keeps. If you don't have specific and dynamic objectives, then players will just zerg eachother at milegates in the portal zones.

Yes, I agree with you. That is why I suggested this idea https://forum.playphoenix.online/viewtopic.php?f=10&t=5815
Wed 27 Feb 2019 12:42 AM by defiasbandit
genchaos9 wrote:
Wed 27 Feb 2019 12:38 AM
defiasbandit wrote:
Tue 26 Feb 2019 11:59 PM
genchaos9 wrote:
Tue 26 Feb 2019 11:35 PM
These types of problems fix themselves when all three frontiers are utilized with incentives placed on keep defense and captures.

This is one example of how that would look.
https://forum.playphoenix.online/viewtopic.php?f=10&t=5815

Most players here don't care about keeps. If you don't have specific and dynamic objectives, then players will just zerg eachother at milegates in the portal zones.

Yes, I agree with you. That is why I suggested this idea https://forum.playphoenix.online/viewtopic.php?f=10&t=5815

I understand that. I have read your post. The issue is that most players will likely ignore a system like that and just farm eachother in the portal zones. You need to realize that you need to force players into the other zones to kill eachother. You can't just have the objectives be fight over keeps or relics, because they won't do it. They will just farm eachother for RP in the fastest way possible, which is Emain.

You need to create a system that rewards players for participating, gives them access and pressures them to openly travel across the frontier, as well as offer a wide variety of objectives for different groups sizes.

Having objectives in the portal zones is not a good idea. That is what creates the crazy bottlenecks and zerg milegate fights. You want the action flowing away from the milegates into the center and border keep zones.
Wed 27 Feb 2019 12:54 AM by genchaos9
defiasbandit wrote:
Wed 27 Feb 2019 12:42 AM
genchaos9 wrote:
Wed 27 Feb 2019 12:38 AM
defiasbandit wrote:
Tue 26 Feb 2019 11:59 PM
Most players here don't care about keeps. If you don't have specific and dynamic objectives, then players will just zerg eachother at milegates in the portal zones.

Yes, I agree with you. That is why I suggested this idea https://forum.playphoenix.online/viewtopic.php?f=10&t=5815

I understand that. I have read your post. The issue is that most players will likely ignore a system like that and just farm eachother in the portal zones. You need to realize that you need to force players into the other zones to kill eachother. You can't just have the objectives be fight over keeps or relics, because they won't do it. They will just farm eachother for RP in the fastest way possible, which is Emain.

You need to create a system that rewards players for participating, gives them access and pressures them to openly travel across the frontier, as well as offer a wide variety of objectives for different groups sizes.

Having objectives in the portal zones is not a good idea. That is what creates the crazy bottlenecks and zerg milegate fights. You want the action flowing away from the milegates into the center and border keep zones.

So you think that getting RPs for defending a keep or capturing a keep would not be enough incentive and people would ignore that and get even fewer RPs killing people roaming. Maybe you're right, maybe people would just do ignore the keeps with the huge RP bonuses and go for much less RPs.
Wed 27 Feb 2019 12:56 AM by defiasbandit
genchaos9 wrote:
Wed 27 Feb 2019 12:54 AM
defiasbandit wrote:
Wed 27 Feb 2019 12:42 AM
genchaos9 wrote:
Wed 27 Feb 2019 12:38 AM
Yes, I agree with you. That is why I suggested this idea https://forum.playphoenix.online/viewtopic.php?f=10&t=5815

I understand that. I have read your post. The issue is that most players will likely ignore a system like that and just farm eachother in the portal zones. You need to realize that you need to force players into the other zones to kill eachother. You can't just have the objectives be fight over keeps or relics, because they won't do it. They will just farm eachother for RP in the fastest way possible, which is Emain.

You need to create a system that rewards players for participating, gives them access and pressures them to openly travel across the frontier, as well as offer a wide variety of objectives for different groups sizes.

Having objectives in the portal zones is not a good idea. That is what creates the crazy bottlenecks and zerg milegate fights. You want the action flowing away from the milegates into the center and border keep zones.

So you think that getting RPs for defending a keep or capturing a keep would not be enough incentive and people would ignore that and get even fewer RPs killing people roaming. Maybe you're right, maybe people would just do ignore the keeps with the huge RP bonuses and go for much less RPs.


I absolutely think that. I like that your idea is in the spirt of the DAOC, but that is not how most players prefer to play.
Wed 27 Feb 2019 1:02 AM by genchaos9
defiasbandit wrote:
Wed 27 Feb 2019 12:56 AM
genchaos9 wrote:
Wed 27 Feb 2019 12:54 AM
defiasbandit wrote:
Wed 27 Feb 2019 12:42 AM
I understand that. I have read your post. The issue is that most players will likely ignore a system like that and just farm eachother in the portal zones. You need to realize that you need to force players into the other zones to kill eachother. You can't just have the objectives be fight over keeps or relics, because they won't do it. They will just farm eachother for RP in the fastest way possible, which is Emain.

You need to create a system that rewards players for participating, gives them access and pressures them to openly travel across the frontier, as well as offer a wide variety of objectives for different groups sizes.

Having objectives in the portal zones is not a good idea. That is what creates the crazy bottlenecks and zerg milegate fights. You want the action flowing away from the milegates into the center and border keep zones.

So you think that getting RPs for defending a keep or capturing a keep would not be enough incentive and people would ignore that and get even fewer RPs killing people roaming. Maybe you're right, maybe people would just do ignore the keeps with the huge RP bonuses and go for much less RPs.


I absolutely think that. I like that your idea is in the spirt of the DAOC, but that is not how most players prefer to play.

But human behavior will pick the path of least resistance and as soon as people have slower RPs from a stalemate in one frontier they will move to the other one of the other frontiers for easy keep captures and huge bonus RPs. Then the natural balance will follow with the wonderful three realm system. No more one frontier zerg fest,
Wed 27 Feb 2019 1:03 AM by defiasbandit
genchaos9 wrote:
Wed 27 Feb 2019 1:02 AM
defiasbandit wrote:
Wed 27 Feb 2019 12:56 AM
genchaos9 wrote:
Wed 27 Feb 2019 12:54 AM
So you think that getting RPs for defending a keep or capturing a keep would not be enough incentive and people would ignore that and get even fewer RPs killing people roaming. Maybe you're right, maybe people would just do ignore the keeps with the huge RP bonuses and go for much less RPs.


I absolutely think that. I like that your idea is in the spirt of the DAOC, but that is not how most players prefer to play.

But human behavior will pick the path of least resistance and as soon as people have slower RPs from a stalemate in one frontier they will move to the other one of the other frontiers for easy keep captures and huge bonus RPs. Then the natural balance will follow with the wonderful three realm system. No more one frontier zerg fest,

The path of least resistance is to just zerg milegates in the portal zones. Respawn and keep doing the same thing. A lot of players don't enjoy killing guards or even bothering with keep takes.
Wed 27 Feb 2019 6:24 AM by genchaos9
defiasbandit wrote:
Wed 27 Feb 2019 1:03 AM
genchaos9 wrote:
Wed 27 Feb 2019 1:02 AM
defiasbandit wrote:
Wed 27 Feb 2019 12:56 AM
I absolutely think that. I like that your idea is in the spirt of the DAOC, but that is not how most players prefer to play.

But human behavior will pick the path of least resistance and as soon as people have slower RPs from a stalemate in one frontier they will move to the other one of the other frontiers for easy keep captures and huge bonus RPs. Then the natural balance will follow with the wonderful three realm system. No more one frontier zerg fest,

The path of least resistance is to just zerg milegates in the portal zones. Respawn and keep doing the same thing. A lot of players don't enjoy killing guards or even bothering with keep takes.

Stick the RP carrot in front of them and that's where they will go.
Wed 27 Feb 2019 7:20 AM by defiasbandit
genchaos9 wrote:
Wed 27 Feb 2019 6:24 AM
defiasbandit wrote:
Wed 27 Feb 2019 1:03 AM
genchaos9 wrote:
Wed 27 Feb 2019 1:02 AM
But human behavior will pick the path of least resistance and as soon as people have slower RPs from a stalemate in one frontier they will move to the other one of the other frontiers for easy keep captures and huge bonus RPs. Then the natural balance will follow with the wonderful three realm system. No more one frontier zerg fest,

The path of least resistance is to just zerg milegates in the portal zones. Respawn and keep doing the same thing. A lot of players don't enjoy killing guards or even bothering with keep takes.

Stick the RP carrot in front of them and that's where they will go.

No. They will go to the milegates and zerg them.
Wed 27 Feb 2019 8:17 AM by Luluko
defiasbandit wrote:
Wed 27 Feb 2019 7:20 AM
genchaos9 wrote:
Wed 27 Feb 2019 6:24 AM
defiasbandit wrote:
Wed 27 Feb 2019 1:03 AM
The path of least resistance is to just zerg milegates in the portal zones. Respawn and keep doing the same thing. A lot of players don't enjoy killing guards or even bothering with keep takes.

Stick the RP carrot in front of them and that's where they will go.

No. They will go to the milegates and zerg them.
if the keeps give decent rewards for rps and feathers people will rather do them than going to the 20+ tg raid, currently an unclaimed keep gave me 10feathers and some claimed usually 120-160 which is just too less in my opinion should be 3 times that.
Wed 27 Feb 2019 5:24 PM by defiasbandit
Luluko wrote:
Wed 27 Feb 2019 8:17 AM
defiasbandit wrote:
Wed 27 Feb 2019 7:20 AM
genchaos9 wrote:
Wed 27 Feb 2019 6:24 AM
Stick the RP carrot in front of them and that's where they will go.

No. They will go to the milegates and zerg them.
if the keeps give decent rewards for rps and feathers people will rather do them than going to the 20+ tg raid, currently an unclaimed keep gave me 10feathers and some claimed usually 120-160 which is just too less in my opinion should be 3 times that.

Yeah i agree.
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