PingGuy wrote: ↑Mon 4 Mar 2019 9:13 PM
Quik wrote: ↑Mon 4 Mar 2019 9:09 PM
The issue is that these forums are NOT a good way to know what the entire server wants.
My personal opinion is that if you don't go to the forums then you give up your right for a vote in the game, but I still understand the players in the game might decide drastically different.
Also, we don't know how many voted will be taken out as I believe they said they would remove votes from accounts with no lvl 50's.
At this point, I think the vote is pointless. That's not to say they shouldn't have had one, but that this isn't an 80/20 or 60/40 issue. It's close enough to 50/50 to be a no win situation no matter what they decide. So the best solution is to find a compromise rather than decide to keep/remove them.
If they keep them you quit, if they remove them maybe I quit. Lose/lose.
If they find something we can both live with, win/win. That's what I'm getting at.
I totally get it and I understand it is a rough decision.
I don't expect anyone to care if I leave and I certainly am not saying it as a threat to make them do it my way. Everything I say is my personal feelings on this and I am probably the only one that feels this way.
Ports are a cheesy way to get people to the action considering with a speed class you can get anywhere within a matter of minutes. Hell with hastener I can run from SF to Nott in a matter of minutes...yet people want ports to get to the action faster. All ports do is encourage AFK people to sit there to wait and die for task credit with the current system, and even if you switch it to keeps you just encourage people to play suicidal since you can port back. yes you can lose the port but in most cases you just wait a few minutes and you have it back.
People need to learn that dying has side effects and people should be afraid of dying and think harder on how to play well. I rarely use ports even now as I look for action omw back to the fz zones, but what is hilarious is, if mid loses all the ports you literally have 100 mids sitting at the porter and waiting for someone to open it up instead of going out to help. The ports encourage lazy gameplay and IMHO it takes away from what the game is trying to do which is increase RvR activity.
The old tasks at least had more people actively trying, yes they might get nailed at a milegate or somewhere before or after, but since the new changes with the ports I see half the groups around actively playing, and the other half just sitting afk.
People want instant action, soloers want quick access, small mans want instant access, but again, IMHO, all this is doing is promoting lazy play and not active smart play.
The dev's will do what they want, but in beta it was made clear they would never add porters or speed items and yet here we are, porters in the game. They still say no speed items but if they won't keep their words on porters why should I think they won't add speed items? I know a lof of people would love it, but it just takes more away from classes in exchange for convenience.
I mentioned in other threads that the only thing that would get me to quit would be speed increasing items, and ports are a million times worse.
I understand the vote was close, but it was still a majority saying no and there was not a 3rd option of compromise. Compromise does nothing for those of us that voted no because we don't want ports...period. It is simply another way of saying yes and the minority vote of yes will win because ports will stay.
Is it really a compromise if ports stay and the majority of us simply do not want ANY ports? A compromise might be ports every 20 minutes, but simply moving the ports to keeps is not a compromise, it is simply changing the results to suit what the minority asked for and not what the majority voted for.