Time for Vanish to Vanish

Started 19 Feb 2019
by Horus
in Suggestions
Nice experiment. Now that you've had some time to see the real world ramifications isn't time to remove this BS cheap RA?

Literally no risk to play a class that already had the least amount of risk due to all the other perks they already have on this server...
Tue 19 Feb 2019 3:24 PM by Wellzy
naw.

I enjoy not getting rolled by 3-4 fg's when ever I want to fight a 1v1.

As long as the zerg exists, vanish is the best RA for stealthers. Keeps it fair.

You have safety in numbers. I have safety in a 15 min cooldown RA that gets me no rps.
Tue 19 Feb 2019 3:39 PM by inoeth
lol most assassins use that in 1on1 ... remove this stupid ra
Tue 19 Feb 2019 4:24 PM by Druth
Wellzy wrote:
Tue 19 Feb 2019 3:24 PM
naw.

I enjoy not getting rolled by 3-4 fg's when ever I want to fight a 1v1.

As long as the zerg exists, vanish is the best RA for stealthers. Keeps it fair.

You have safety in numbers. I have safety in a 15 min cooldown RA that gets me no rps.

This is the burden of any soloer, just that they can't stealth.
Stealth means you pick the time to fight, and then you should learn to live with the bad fights you start.

Main problem is not vanish, but how strong stealth is.
If people had a way to find stealthers, that did not involve the Claw system, this would not be an issue.

Reversing archer/assassin stealth detection would help a lot, or give archers access to TS.
Tue 19 Feb 2019 4:41 PM by milesnapue
I would suggest not removing vanish but giving players at least one counter RA. I believe archers having access to true sight would do this fine. A sneak pops his 15 minute cooldown vanish and the enemy's only counter is if they have an archer with and his 15 minute true sight is up. Just my two copper.
Tue 19 Feb 2019 4:42 PM by relvinian
I solo visible with no speed so i don't feel too much sympathy.

Vanish lets you kill someone in front of fg and escape.

Vanish lets you escape one v one.

And as already demonstrated, stealthers already have advantages.
Tue 19 Feb 2019 4:47 PM by Aenea
Wellzy wrote:
Tue 19 Feb 2019 3:24 PM
naw.

I enjoy not getting rolled by 3-4 fg's when ever I want to fight a 1v1.

As long as the zerg exists, vanish is the best RA for stealthers. Keeps it fair.

You have safety in numbers. I have safety in a 15 min cooldown RA that gets me no rps.

You mean picking a soft target who is running with a hastener speed just behind a fg and killing him then vanishing with no consequences? That sounds about right.
Tue 19 Feb 2019 5:05 PM by relvinian
I have died so many times as a visible solo without your get out of jail free card.

I mean stealth is already that this is ridiculous.

So many unbeatable duos out there vs me. Bard/chanter, skald+bd, etc, etc, etc.

You know how many times i have been mez, stun, wtfpowned?

Stealthers are not supposed to be have an I-win button.
Tue 19 Feb 2019 5:10 PM by Dominus
No, picking a target sitting in the middle of a zerg, perfing and vanishing with little risk of getting caught.

Aenea wrote:
Tue 19 Feb 2019 4:47 PM
You mean picking a soft target who is running with a hastener speed just behind a fg and killing him then vanishing with no consequences? That sounds about right.
Tue 19 Feb 2019 5:27 PM by defiasbandit
Assassins have way too much. Best burst damage and best escapability.
Tue 19 Feb 2019 5:44 PM by phixion
relvinian wrote:
Tue 19 Feb 2019 4:42 PM
I solo visible with no speed so i don't feel too much sympathy.

Vanish lets you kill someone in front of fg and escape.

Vanish lets you escape one v one.

And as already demonstrated, stealthers already have advantages.

YOU PLAY A NECRO FOR CRYING OUT LOUD. LMAO

You are playing the most overpowered class in the game and you're complaining that you can't kill duos? WAKE UP dude, not many people can take duos. You talk about vanish being an "i win" button, but Necro as a whole is an "i win" button. I can't believe someone so vocal about balance actually plays that pathetic excuse for a class with a clear conscience.

Without vanish I would die EVERY TIME i jumped someone, simply because this task system encourages zerging and nobody goes in to non-task zones anymore. I got bored sitting in emain waiting for action.

Removing vanish would just destroy stealthers, being able to get away once every 15 minutes is fair IMO. It's the only way to escape the mindless zerg most of the time and you aren't even safe when you vanish - i've been nuked out plenty of times (Necro's being the worst for it).
Tue 19 Feb 2019 5:47 PM by Wellzy
phixion wrote:
Tue 19 Feb 2019 5:44 PM
relvinian wrote:
Tue 19 Feb 2019 4:42 PM
I solo visible with no speed so i don't feel too much sympathy.

Vanish lets you kill someone in front of fg and escape.

Vanish lets you escape one v one.

And as already demonstrated, stealthers already have advantages.

YOU PLAY A NECRO FOR CRYING OUT LOUD. LMAO

You are playing the most overpowered class in the game and you're complaining that you can't kill duos? WAKE UP dude, not many people can take duos. You talk about vanish being an "i win" button, but Necro as a whole is an "i win" button. I can't believe someone so vocal about balance actually plays that pathetic excuse for a class with a clear conscience.

Without vanish I would die EVERY TIME i jumped someone, simply because this task system encourages zerging and nobody goes in to non-task zones anymore. I got bored sitting in emain waiting for action.

Removing vanish would just destroy stealthers, being able to get away once every 15 minutes is fair IMO, and you aren't even safe when you vanish - i've been nuked out plenty of times.


Exactly this...

Assassins would be pointless to play on this server because everytime you open to attack you are added and killed.

This is a 15m cooldown ability. Out of the 25 times I am killed by a FG rolling over my 1v1, vanish saves me 2-3 times on a good day.

Vanish is not an I win button.. it is an I give up button. When I vanish It's because the guy I am fighting is getting saved by the zerg. I don't get rps.
Tue 19 Feb 2019 6:10 PM by Nydig
Its funny i never once speced vanish on my rr10 sb on live. Always saw it as a waste since it was so easy to find anyone who used it after the fact and collect free rps on both other stealthers and visi.

Here though i have yet to find a single person after they use it both on my sb and my zerk i have at 50. Which gets really old really fast when out on the zerk and the only 1v1s i can ever find are vs assassins and 9 times out of 10 they vanish leaving you at low health with a 2 min disease. Which of course keeps you at low health for a 2nd assassin who was near by and collect free rps while the first one gets a big chunk of because of his earlier dmg.

So yeah its pretty damn annoying as is. However, if its going to be kept as is at least make it so its actually possible to find assassins in stealth sometimes.
Tue 19 Feb 2019 6:10 PM by Isavyr
Strictly defensive RA, on 15m CD, for melee character. I don't see the problem--in fact, I think it's a good RA and I support it.

I wouldn't mind seeing a short stealth debuff AFTER the initial speed burst, making it just slightly easier to find them when you know where they went. Currently, the RA is very good for 5 points, and no reason to get higher vanish, imo.
Tue 19 Feb 2019 6:14 PM by defiasbandit
Vanish is too much. It should be a weaker form of stealth so you can actually have a chance to detect them. Assassins have stealth to avoid the zerg, so they can already pick and choose their targets, but with vanish they can have an undetectable escape as well.
Tue 19 Feb 2019 6:48 PM by Cadebrennus
Nydig wrote:
Tue 19 Feb 2019 6:10 PM
Its funny i never once speced vanish on my rr10 sb on live. Always saw it as a waste since it was so easy to find anyone who used it after the fact and collect free rps on both other stealthers and visi.

Here though i have yet to find a single person after they use it both on my sb and my zerk i have at 50. Which gets really old really fast when out on the zerk and the only 1v1s i can ever find are vs assassins and 9 times out of 10 they vanish leaving you at low health with a 2 min disease. Which of course keeps you at low health for a 2nd assassin who was near by and collect free rps while the first one gets a big chunk of because of his earlier dmg.

So yeah its pretty damn annoying as is. However, if its going to be kept as is at least make it so its actually possible to find assassins in stealth sometimes.

On live Mastery of Stealth was a counter to Vanish if the Assassin wasn't smart or lucky enough to get out of the MOS detect range in time.
Tue 19 Feb 2019 6:52 PM by Wellzy
defiasbandit wrote:
Tue 19 Feb 2019 6:14 PM
they can have an undetectable escape as well.

15m cooldownand it's not a guarantee. I am often found,

This is way overstated.
Tue 19 Feb 2019 7:12 PM by Nydig
Cadebrennus wrote:
Tue 19 Feb 2019 6:48 PM
Nydig wrote:
Tue 19 Feb 2019 6:10 PM
Its funny i never once speced vanish on my rr10 sb on live. Always saw it as a waste since it was so easy to find anyone who used it after the fact and collect free rps on both other stealthers and visi.

Here though i have yet to find a single person after they use it both on my sb and my zerk i have at 50. Which gets really old really fast when out on the zerk and the only 1v1s i can ever find are vs assassins and 9 times out of 10 they vanish leaving you at low health with a 2 min disease. Which of course keeps you at low health for a 2nd assassin who was near by and collect free rps while the first one gets a big chunk of because of his earlier dmg.

So yeah its pretty damn annoying as is. However, if its going to be kept as is at least make it so its actually possible to find assassins in stealth sometimes.

On live Mastery of Stealth was a counter to Vanish if the Assassin wasn't smart or lucky enough to get out of the MOS detect range in time.

Yup, but i played a lot of visi as well with no MoS and still found people constantly just because people tend to use vanish at low hp so they move slower and the stealth detect range on this server just feels like its not even a thing. That was without stealthlore as well.
Tue 19 Feb 2019 7:40 PM by defiasbandit
Nydig wrote:
Tue 19 Feb 2019 7:12 PM
Cadebrennus wrote:
Tue 19 Feb 2019 6:48 PM
Nydig wrote:
Tue 19 Feb 2019 6:10 PM
Its funny i never once speced vanish on my rr10 sb on live. Always saw it as a waste since it was so easy to find anyone who used it after the fact and collect free rps on both other stealthers and visi.

Here though i have yet to find a single person after they use it both on my sb and my zerk i have at 50. Which gets really old really fast when out on the zerk and the only 1v1s i can ever find are vs assassins and 9 times out of 10 they vanish leaving you at low health with a 2 min disease. Which of course keeps you at low health for a 2nd assassin who was near by and collect free rps while the first one gets a big chunk of because of his earlier dmg.

So yeah its pretty damn annoying as is. However, if its going to be kept as is at least make it so its actually possible to find assassins in stealth sometimes.

On live Mastery of Stealth was a counter to Vanish if the Assassin wasn't smart or lucky enough to get out of the MOS detect range in time.

Yup, but i played a lot of visi as well with no MoS and still found people constantly just because people tend to use vanish at low hp so they move slower and the stealth detect range on this server just feels like its not even a thing. That was without stealthlore as well.

Stealth has always been op on this server.
Tue 19 Feb 2019 7:43 PM by Quik
The one and ONLY thing I enjoy about the zerg's on this server and the tasks that are creating them, is the lack of stealthers I deal with now.

I have no problems moving tasks to other zones to split thigns up, but if this is what it takes to keep stealthers at a minimum I am all for it =)
Tue 19 Feb 2019 7:44 PM by Dimir
You get to pick your own fights already!
Eh.. sort of? More like I pick a fight where there are zero enemies in clip range except my target and then I'm being zerged 3 seconds later. Remove hastener from portal keeps or split tasks into multiple zones and then we can talk.

Picking a target sitting in the middle of a zerg, perfing and vanishing with little risk of getting caught.
LOL - do other assassin's actually do this? Good luck getting to your target because that zerg probably has a bunch of other assassin's or archers in it. They'll also find you after you try to escape. On paper this might work if you find a sitting caster and can kill/vanish so fast it isn't even noticed but for a 15 minute timer and the huge risk I'd say it's fine.

Vanish is basically useless if you're at all slowed from being at low health or anything else and because any active casts will still go off, so you can vanish at 30% and then take enough damage to move at a crawl. You'll be found.

I use vanish when:
1. I get added on mid fight
2. I take an unlucky perf myself and I don't think I can win
3. Something random kicks me out of stealth and I'll be zerged.

It's like 90% #1 and usually means I'm not getting RPs for using it. It's only saving me time.

My complaint is that there is very little reason to pick up the other ranks. I don't think it's because rank 1 is too good but that it doesn't scale in a meaningful way.
Tue 19 Feb 2019 8:19 PM by defiasbandit
Rank 1 vanish is totally op. 5 ra points and you can dip out of a fight?
Tue 19 Feb 2019 8:45 PM by phixion
defiasbandit wrote:
Tue 19 Feb 2019 8:19 PM
Rank 1 vanish is totally op. 5 ra points and you can dip out of a fight?

Every 15 minutes, as long as you're not stunned, as long as you're not on low health. And you're disarmed for 30s.

Yes.

But stealth is anything but OP here, in fact it's horribly broken. I can't count the times I've been hit out of stealth by non stealther classes running over me.

I played stealthers from release in one form or another, stealth is definitely not as it should be here.
Tue 19 Feb 2019 8:50 PM by relvinian
Necro is hardly overpowered. I'm a walking bag of free rps to almost every duo-- and i cannot escape because i have no speed. I don't have slam, mez, etc.

And don't get me started on how much i feed groups rps.

BUT, I don't have stealth and i dont have speed-- and i don't have vanish.

Any assassin can kill someone with me and then get away. I can't do jack to them when they vanish.

You can ignore duos and fgs, and then you can pa a caster, then use vanish.
Tue 19 Feb 2019 9:05 PM by Wellzy
Really the complains come down to this:
Visi doesnt get Free rps off a stealther when they add on their fights because of vanish.

This whole killing someone in a full grp and vanishing thing never happens. Can't kill the person fast enough before you are stunned and mezzed etc.

Ppl saying this is a thing have probably never seen it themselves. It's a theory.
Tue 19 Feb 2019 9:34 PM by Cadebrennus
Wellzy wrote:
Tue 19 Feb 2019 9:05 PM
Really the complains come down to this:
Visi doesnt get Free rps off a stealther when they add on their fights because of vanish.

This whole killing someone in a full grp and vanishing thing never happens. Can't kill the person fast enough before you are stunned and mezzed etc.

Ppl saying this is a thing have probably never seen it themselves. It's a theory.

There should be consequences for "adding" on to a fight. Archers that "add" are nearsighted then stunned/mezzed and then die. No vanish. Consequences.
Tue 19 Feb 2019 9:47 PM by Dimir
Cadebrennus wrote:
Tue 19 Feb 2019 9:34 PM
Wellzy wrote:
Tue 19 Feb 2019 9:05 PM
Really the complains come down to this:
Visi doesnt get Free rps off a stealther when they add on their fights because of vanish.

This whole killing someone in a full grp and vanishing thing never happens. Can't kill the person fast enough before you are stunned and mezzed etc.

Ppl saying this is a thing have probably never seen it themselves. It's a theory.

There should be consequences for "adding" on to a fight. Archers that "add" are nearsighted then stunned/mezzed and then die. No vanish. Consequences.
If you've picked a good range and you get nearsighted just run away. You got to "pick your fight" by choosing a range that appeared safe. If it's two groups fighting they are probably going to far to busy with each other to chase a fleeing archer. I hear you even have a speed boost for that.

An assassin has to be IN the fight to add, and that's a huge risk right there. 90% of the time you will be slammed or stunned and die immediately. If you can blow purge and then vanish instantly you might escape, assuming your HP hasn't dropped enough to make you crawl. Blowing all these cooldowns seems like plenty of consequence to me. Especially since you are probably not getting any RPs out of it (surprise, it's hard to kill grouped people being healed with real buffs).
Tue 19 Feb 2019 9:53 PM by Quik
Yeah I personally find ANY ability that lets you simply disengage and walk away if you do poorly even if it is on a 15 minute timer bad for the game.

You go into RvR you should deal with the consequences.

plus you can't tell me that there aren't assassins that literally wait for Vanish to repop before engaging someone again.

I'm not just talking about Vanish, if there is ANY ability that lets you escape it should be dropped immediately.

This game is all about attacks and counterattacks, literally every class has special skills and that skill has a counter skill.

Vanish is the only one I can think of that has no counter skill to stop. Yes I understand pets are still able to attack someone that vanishes but from what I understand that is because of a bug with the pet not having a second cast check, but normally there is no counter play.

I don't like any skill with no countering ability.
Tue 19 Feb 2019 10:03 PM by Aenea
I just want to know since when no risk, high reward became a part of rogue classes. No need to look further, just spend 5 points and you get your no risk token in your pocket. Kill solo caster in plain sight and use vanish as soon as his realm mates came to range to exact his revenge but they can't since you just Vanished for real. I don't mind getting jumped by invis, me and my duo partner got jumped by 6 at hmg in odins while task was in hadrians wall because we were looking for small action. But i mind it if a stealther brazenly kills someone right outside a portal keep and just uses this broken RA with no repercussion other than chilling for 15 minutes. I have seen many times and got targeted by it many times, get a kill between portal keep and mile gate then Vanish before person behind your kill in range to do something. Rinse and Repeat. Something must be done about this RA imho, because it really antagonizes people against this beautiful server.
Tue 19 Feb 2019 10:11 PM by djegu
Lot of misconception about Vanish and stealther class in general, actually i don't understand people that complain that much. I mean i could complain all day about OP BD, Necro, Mins, Savage, Hib amnesia, hib stun, sorc etc. etc.
But no, let's complain about one of the hardest class on the game.

You know what ? Go reroll a stealth make it 50, temp it and go try out there, that's the first thing you should do before coming and complain about something you have no clue at all.
Tue 19 Feb 2019 10:15 PM by hellcon
I think a vanish rework that clearly defines its role (and the classes role) would be really cool.

I'd make it, 0 cooldown. Only usable for a few (2-3?) seconds after killing a target. Have it self Purge & last longer.

I'd also adjust the assassin kit to make them able to to more readily drop casters (if this is actually an issue for players that are doing more than just 'showing up', even when grouped (exceptions being an in-range guard bot, SM pet, etc).

This would clearly define them as caster killers. It would reward them when they succeed.

If they can trod their way through the mess that is a zerg or 8v8 fight and get to a caster, they should be rewarded with a kill and a guaranteed escape.
If they can kill you coming out of the portal keep before getting crushed by someone else, they should get rewarded & be able to do it again.
If they mess up, they die like everyone else.

This could make for a nice gameplay change for everyone; perhaps even change group dynamics.
Tue 19 Feb 2019 10:17 PM by phixion
Quik wrote:
Tue 19 Feb 2019 9:53 PM
Yeah I personally find ANY ability that lets you simply disengage and walk away if you do poorly even if it is on a 15 minute timer bad for the game.

You go into RvR you should deal with the consequences.

plus you can't tell me that there aren't assassins that literally wait for Vanish to repop before engaging someone again.

I'm not just talking about Vanish, if there is ANY ability that lets you escape it should be dropped immediately.

This game is all about attacks and counterattacks, literally every class has special skills and that skill has a counter skill.

Vanish is the only one I can think of that has no counter skill to stop. Yes I understand pets are still able to attack someone that vanishes but from what I understand that is because of a bug with the pet not having a second cast check, but normally there is no counter play.

I don't like any skill with no countering ability.

Then by that token accept that people will vanish from you sometimes.

And there is a counter-- you can find people who have vanished, it only lasts a few seconds and then they're in regular stealth again, which on this server means just about any green con can hit you out.
Tue 19 Feb 2019 10:31 PM by Dimir
djegu wrote:
Tue 19 Feb 2019 10:11 PM
Lot of misconception about Vanish and stealther class in general, actually i don't understand people that complain that much. I mean i could complain all day about OP BD, Necro, Mins, Savage, Hib amnesia, hib stun, sorc etc. etc.
But no, let's complain about one of the hardest class on the game.

You know what ? Go reroll a stealth make it 50, temp it and go try out there, that's the first thing you should do before coming and complain about something you have no clue at all.

Agree, it seems like a lot of people are describing just... stealthing.
"Just wait 15 minutes" so that's like 45g worth of charges + whatever all the buff pots add up to. No one is just waiting 15 minutes for vanish to come back up.
It's so risky jumping people with all the action concentrated via tasks that even if I wanted to kill greys I wouldn't because the risk is far to high and zero reward (though they get rewards so that make sense how?).
Tue 19 Feb 2019 11:17 PM by Cadebrennus
Dimir wrote:
Tue 19 Feb 2019 9:47 PM
Cadebrennus wrote:
Tue 19 Feb 2019 9:34 PM
Wellzy wrote:
Tue 19 Feb 2019 9:05 PM
Really the complains come down to this:
Visi doesnt get Free rps off a stealther when they add on their fights because of vanish.

This whole killing someone in a full grp and vanishing thing never happens. Can't kill the person fast enough before you are stunned and mezzed etc.

Ppl saying this is a thing have probably never seen it themselves. It's a theory.

There should be consequences for "adding" on to a fight. Archers that "add" are nearsighted then stunned/mezzed and then die. No vanish. Consequences.
If you've picked a good range and you get nearsighted just run away. You got to "pick your fight" by choosing a range that appeared safe. If it's two groups fighting they are probably going to far to busy with each other to chase a fleeing archer. I hear you even have a speed boost for that.

An assassin has to be IN the fight to add, and that's a huge risk right there. 90% of the time you will be slammed or stunned and die immediately. If you can blow purge and then vanish instantly you might escape, assuming your HP hasn't dropped enough to make you crawl. Blowing all these cooldowns seems like plenty of consequence to me. Especially since you are probably not getting any RPs out of it (surprise, it's hard to kill grouped people being healed with real buffs).

Any Archer that engages at max bow range is an idiot. Targets simply run out of range and they will only get 1 arrow into them. 2 if they are not paying attention.

The skill in Archery is picking a median range that you can either a) kill the target before he runs out of max range or b) be able to get enough arrows into him before he closes the distance between the two of you, giving you a chance to finish him off with melee. This is further complicated with classes that have a) instas to interrupt you and b) pet classes that can interrupt you.

Firing at max range doesn't allow the Archer to peel off, it allows the target to peel off
Wed 20 Feb 2019 12:30 AM by relvinian
In beta i made a 50 thrust/50 dw inf and ran around spamming dragonfang/front style.

I did real well. Even when we couldn't stealth i did real well.
Wed 20 Feb 2019 1:08 AM by Pirhana7
I think Vanish has its purpose, it just shouldn't be allowed in a 1v1 fight that the assassin initiated.


Don't think there is any easy ix for this. maybe make it so when a stealth performs any attack from stealth they cant use vanish for 1 minute. but this would still leave the problem of a group coming over and attacking after the fight started.
Wed 20 Feb 2019 1:53 AM by relvinian
Earlier i was next to a blue wizard in emain as he ran down the path from apk. I mean right next to him.

I was watching for the pa which came, and it came.

So i attacked,
Vanish. Gone. NOTHING i could do.
Wed 20 Feb 2019 2:08 AM by defiasbandit
How can you have an RA as powerful as vanish for 5 RA points?

You pop a 30 RA point ability to kill the Assassin then they just hit vanish. How is that balanced at all?
Wed 20 Feb 2019 2:32 AM by defiasbandit
The biggest issue with Assassins is the way stealth detection works on this server. It basically doesn't if you have a stealthed level 50 asssassin nearby. Assassin stealth should be severly nerfed. That way you can actually have a chance to see them nearby and dodge their opener.
Wed 20 Feb 2019 2:55 AM by Cadebrennus
defiasbandit wrote:
Wed 20 Feb 2019 2:32 AM
The biggest issue with Assassins is the way stealth detection works on this server. It basically doesn't if you have a stealthed level 50 asssassin nearby. Assassin stealth should be severly nerfed. That way you can actually have a chance to see them nearby and dodge their opener.

The way we did this on live was to have a friendly Stealther with MoS 6+ unstealthing enemy stealthers.

I like the earlier suggestion that Vanish is usable only within a few seconds of a successful kill. That way Vanish rewards the gameplay that it was intended for and removes the annoying/OP'ed aspect of it.
Wed 20 Feb 2019 3:35 AM by relvinian
I don't want to nerf assassins or any class.

But it is annoying. And it can essentially make them able to kill and escape from damn near any situation which is not, i think, the point.
Wed 20 Feb 2019 4:39 AM by Dimir
Cadebrennus wrote:
Wed 20 Feb 2019 2:55 AM
I like the earlier suggestion that Vanish is usable only within a few seconds of a successful kill. That way Vanish rewards the gameplay that it was intended for and removes the annoying/OP'ed aspect of it.

I like this idea to, but I wouldn't go so far as to suggest no cooldown like the original person suggested.
relvinian wrote: Earlier i was next to a blue wizard in emain as he ran down the path from apk. I mean right next to him.

I was watching for the pa which came, and it came.

So i attacked,
Vanish. Gone. NOTHING i could do.

TBH while I am sure this happens I don't see many assassins using it this way. I use vanish to save myself time. It takes a long time to even run from APK to MPK in emain if you are being safe and stealthing most of the way, so in that scenario I'm going to use Vanish to save myself another trip. In the scenario you described that player is aggressively using vanish but is then screwed next time they get added. If it was a short cooldown I could see people using it that way a lot. I expect this stealther was simply getting impatient not being able to find a single person to attack and decide to screw it and just blow vanish.
Wed 20 Feb 2019 7:48 AM by inoeth
on live servers barely any assassin had vanish because it was pretty much pointless to use it against other stealthers because of mos.... here EVERY rr2 assassin has vanish and uses it constantly to just disengage out of 1on1 fights that they tend to lose. ridiculous!

remove vanish or give mos back, i tend to get mos back.
maybe change vanish so that on a higher lvl the disarm decreases and that they are invisible even for mos9 for a short time so that assassins have a counter for mos.
Wed 20 Feb 2019 10:17 AM by Frigzy
Meh, vanish is like sos. It's a getaway tool used after - usually - making bad decisions in the first place.

It's too strong at level 1 probably, yeah, but I guess that's what you get for playing a dedicated solo class.

As a caster without speed I can't find pick my fights like an assassin or speed6 class can, but then again I can function perfectly in a grp as well. Oh wait spd6 classes can do that too. Oh well..

The thing is, I don't think any class should be equally good at anything.

That being said, some RAs could get some looking into. If det9 for 22pts, sos and vanish are a thing then I'd at least ask for 100% moc at 30pts, but this brings us to an overall RA balance discussion, which might be necessary to be had soon enough.
Wed 20 Feb 2019 12:08 PM by Durgrim
Cadebrennus wrote:
Tue 19 Feb 2019 11:17 PM
Dimir wrote:
Tue 19 Feb 2019 9:47 PM
Cadebrennus wrote:
Tue 19 Feb 2019 9:34 PM
There should be consequences for "adding" on to a fight. Archers that "add" are nearsighted then stunned/mezzed and then die. No vanish. Consequences.
If you've picked a good range and you get nearsighted just run away. You got to "pick your fight" by choosing a range that appeared safe. If it's two groups fighting they are probably going to far to busy with each other to chase a fleeing archer. I hear you even have a speed boost for that.

An assassin has to be IN the fight to add, and that's a huge risk right there. 90% of the time you will be slammed or stunned and die immediately. If you can blow purge and then vanish instantly you might escape, assuming your HP hasn't dropped enough to make you crawl. Blowing all these cooldowns seems like plenty of consequence to me. Especially since you are probably not getting any RPs out of it (surprise, it's hard to kill grouped people being healed with real buffs).

Any Archer that engages at max bow range is an idiot. Targets simply run out of range and they will only get 1 arrow into them. 2 if they are not paying attention.

The skill in Archery is picking a median range that you can either a) kill the target before he runs out of max range or b) be able to get enough arrows into him before he closes the distance between the two of you, giving you a chance to finish him off with melee. This is further complicated with classes that have a) instas to interrupt you and b) pet classes that can interrupt you.

Firing at max range doesn't allow the Archer to peel off, it allows the target to peel off

always described from a 1on1 role.
I beg you guys, think outside the box and not compare 1on1 situations only. See him maybe at least one time acting from the 2nd line or from the side and argue from this take on.
Wed 20 Feb 2019 2:20 PM by Luluko
vanish is fine as it is with the amount of fgs craving for any rp they can get, who would bother playing an assassin when all the action is in the task zones and you can hardly choose your fights after you unstealth once and fullgrps can add fast. Maybe the stealth lore potions could be made easier available or are a stealth lore ra but besides that I think vanish is fine with the long ways you have to run every death is like 10mins wasted running back. And I dont even play an assassin and I lost out on some rps because of vanish, maybe they could increase the reuse time to 20-30mins for vanish but thats really it.
Wed 20 Feb 2019 3:10 PM by Cwtch
Lets ALSO remove Skalds Insta Mezz .... Mincers Insta Stun (leading to a Mezz) .... L;ets also Remove Hibs Baseline Stun..Lets Remove Mercs Dirty Tricks...



these are Skills that can change the tide of a fight massively in favour of the one with any of the above skills (and more i could mention) .. so lets remove them

the amount of times ive been bashing a Skald .. and he was going to lose the fight for him to insta mezz and run away.... is unreal... its just as lame as vanishing when about to lose or get rolled... (waits for ppl to say buy purge... it aint always up).

Same id imagine for mids/hibs fighting mincers.. how many times have you been insta stunned and then mzz'd for him to run off when u was about to claim his rps?

hib casters the same.. winning the fight... QC "FREE" 9s stun and pboe or nuke u down within that time frame.. (be easier swallow if they had to spec for it)

i know many of you will try justify in a different manner how the above is fine (yet vanish isnt) or will spout stuff about purge bleh bleh..

the moral of the story is... a lot of classes have skills.. spells or RAs that can determine a fight or Save a fight...moaning because you didnt kill a specific stealther because he vanished it a bit moany...

im guessing those who moan so much about vanish.. are the mainly same people who are saying a massive NO-NO to Speed of thre Hunt Bp pots... cos you know soloers may be able to escape you zerging them down as a trio-Smallman-zerg etc etc.. basiclly the soloer has no chance to escape at all. so easy free rps to any groups..
Wed 20 Feb 2019 3:18 PM by Sepplord
finally having a nice fight and then the enemy simply vanishes is frustrating, and i have been on the recieving end multiple times (i have also found assassins that vanished though...the people claiming it is a zero-risk ability are exxaggerating).
But it isn't a problem that is shifting game-balance and needs change, imo.

Assassins have to get into the heat of a battle and cannot attack from safe positions
They also don't get groups like other melees to front-ork by having healers/support (and that is fine as it's not their job)


It does nothing to win fights, how anyone can call it an I-Win-Button is midboggling, and the biggest reason this is even being discussed is because people want their RPs. I would say give out some RPs, when an enemy vanishes, but that would open up people demanding RPs for all kinds of scenarios where they feel "cheated".
Wed 20 Feb 2019 3:35 PM by Aenea
There will be a tweaking of this RA sooner or later, i am sure about that. Almost every assassin knows it is too good to have and it is their goto Realm Ability with eyes closed. There are some good suggestions how to tweak it under this thread. Similar to Purge 1, have some cast delay or 30 minute timer might help out. Also 10 claws is kinda hard to get and i have total 6 claws atm with killing every horse I can see. So maybe make it easier to farm or make LGM alch to craft it with 1k feather or something.
Wed 20 Feb 2019 3:57 PM by Afuldan
The real problem is the MoS baked into Stealth spec. It prevents a low RR from getting high MoS to pop other assassins for visis, it prevents archers from having a snowballs chance in hell on seeing a sin, it also allows vanish to become fairly powerful due to having MoS7 baked into your stealth spec, due to the reduce chance of visis seeing you.

This frees up a lot of RA’s for assassins to get Vanish/Viper/Purge etc very fast. They don’t have to spec MoS at all to be able to land PA, so they are getting defensive RA’s instead.

Take MoS out of stealth spec, make it a RA for assassins/archers and Vanish will become much less of a problem. There is no way currently to counter it. A high melee spec archer with max MoS and a stealth lore pot used to be the way to find Vanished sins. Can’t do that with every sin and archer having the same MoS. I don’t think any sin will drop Stealth below 35, and the freed up RA points from not having to get MoS5/6/7/etc are allowing sins to get Vanish very early.
Wed 20 Feb 2019 4:17 PM by keen
Cwtch wrote:
Wed 20 Feb 2019 3:10 PM
Lets ALSO remove Skalds Insta Mezz .... Mincers Insta Stun (leading to a Mezz) .... L;ets also Remove Hibs Baseline Stun..Lets Remove Mercs Dirty Tricks...

Vanish has no purpose for the outcome of the fight, except you can't lose. That's the whole point, it is just a really poorly designed ra. Why not give everyone an ra like that, and noone does rp anymore. How fun would that be.
You change balance by 0 if you take out vanish.
Wed 20 Feb 2019 5:36 PM by Dimir
I'm actually okay with Vanish being removed, as long as we get something else to put RAs into. At least for Infiltrators we're severely lacking decent RA spec options. Get Purge, get some MoPain grab a few efficient ranks of stats and then nothing. Viper is just a terrible investment, there is almost no reason to get Determination (maybe valid for fighting minstrels but eh). It's so bad :/
Wed 20 Feb 2019 5:58 PM by Cadebrennus
Afuldan wrote:
Wed 20 Feb 2019 3:57 PM
The real problem is the MoS baked into Stealth spec. It prevents a low RR from getting high MoS to pop other assassins for visis, it prevents archers from having a snowballs chance in hell on seeing a sin, it also allows vanish to become fairly powerful due to having MoS7 baked into your stealth spec, due to the reduce chance of visis seeing you.

This frees up a lot of RA’s for assassins to get Vanish/Viper/Purge etc very fast. They don’t have to spec MoS at all to be able to land PA, so they are getting defensive RA’s instead.

Take MoS out of stealth spec, make it a RA for assassins/archers and Vanish will become much less of a problem. There is no way currently to counter it. A high melee spec archer with max MoS and a stealth lore pot used to be the way to find Vanished sins. Can’t do that with every sin and archer having the same MoS. I don’t think any sin will drop Stealth below 35, and the freed up RA points from not having to get MoS5/6/7/etc are allowing sins to get Vanish very early.

Every point nailed on the head here. This is exactly why Assassins are a problem on Phoenix and not on Live.
Wed 20 Feb 2019 7:05 PM by Isavyr
Cadebrennus wrote:
Wed 20 Feb 2019 5:58 PM
Afuldan wrote:
Wed 20 Feb 2019 3:57 PM
The real problem is the MoS baked into Stealth spec. It prevents a low RR from getting high MoS to pop other assassins for visis, it prevents archers from having a snowballs chance in hell on seeing a sin, it also allows vanish to become fairly powerful due to having MoS7 baked into your stealth spec, due to the reduce chance of visis seeing you.

This frees up a lot of RA’s for assassins to get Vanish/Viper/Purge etc very fast. They don’t have to spec MoS at all to be able to land PA, so they are getting defensive RA’s instead.

Take MoS out of stealth spec, make it a RA for assassins/archers and Vanish will become much less of a problem. There is no way currently to counter it. A high melee spec archer with max MoS and a stealth lore pot used to be the way to find Vanished sins. Can’t do that with every sin and archer having the same MoS. I don’t think any sin will drop Stealth below 35, and the freed up RA points from not having to get MoS5/6/7/etc are allowing sins to get Vanish very early.

Every point nailed on the head here. This is exactly why Assassins are a problem on Phoenix and not on Live.

You both should know better--RR won't help with MoS. You either have the base spec, or you don't, as the MoS comes from base spec and not composite. It's a bit of the opposite, apparently. A RR10 assassin may get lower base stealth because the RR bonus will guarantee max composite stealth, and therefore have WORSE MoS than a low level stealther.

Archers have a hard time seeing assassins--that's hard coded and at best MoS will only mitigate that--not resolve it.

My opinion is the top tiers of stealth need to be significantly better to allow all stealthers, but particularly archers, the chance to hide from assassins at a loss of their melee capability.
Wed 20 Feb 2019 7:15 PM by Luluko
Cwtch wrote:
Wed 20 Feb 2019 3:10 PM
Lets ALSO remove Skalds Insta Mezz .... Mincers Insta Stun (leading to a Mezz) .... L;ets also Remove Hibs Baseline Stun..Lets Remove Mercs Dirty Tricks...



these are Skills that can change the tide of a fight massively in favour of the one with any of the above skills (and more i could mention) .. so lets remove them

the amount of times ive been bashing a Skald .. and he was going to lose the fight for him to insta mezz and run away.... is unreal... its just as lame as vanishing when about to lose or get rolled... (waits for ppl to say buy purge... it aint always up).

Same id imagine for mids/hibs fighting mincers.. how many times have you been insta stunned and then mzz'd for him to run off when u was about to claim his rps?

hib casters the same.. winning the fight... QC "FREE" 9s stun and pboe or nuke u down within that time frame.. (be easier swallow if they had to spec for it)

i know many of you will try justify in a different manner how the above is fine (yet vanish isnt) or will spout stuff about purge bleh bleh..

the moral of the story is... a lot of classes have skills.. spells or RAs that can determine a fight or Save a fight...moaning because you didnt kill a specific stealther because he vanished it a bit moany...

im guessing those who moan so much about vanish.. are the mainly same people who are saying a massive NO-NO to Speed of thre Hunt Bp pots... cos you know soloers may be able to escape you zerging them down as a trio-Smallman-zerg etc etc.. basiclly the soloer has no chance to escape at all. so easy free rps to any groups..
most of those things you compared with vanish can get resistet or purged tho, vanish not, its a different story but as long as death means 10mins running back and you have to use buff charges again vanish is fine in my book and so is sos
Wed 20 Feb 2019 8:37 PM by Cadebrennus
Isavyr wrote:
Wed 20 Feb 2019 7:05 PM
Cadebrennus wrote:
Wed 20 Feb 2019 5:58 PM
Afuldan wrote:
Wed 20 Feb 2019 3:57 PM
The real problem is the MoS baked into Stealth spec. It prevents a low RR from getting high MoS to pop other assassins for visis, it prevents archers from having a snowballs chance in hell on seeing a sin, it also allows vanish to become fairly powerful due to having MoS7 baked into your stealth spec, due to the reduce chance of visis seeing you.

This frees up a lot of RA’s for assassins to get Vanish/Viper/Purge etc very fast. They don’t have to spec MoS at all to be able to land PA, so they are getting defensive RA’s instead.

Take MoS out of stealth spec, make it a RA for assassins/archers and Vanish will become much less of a problem. There is no way currently to counter it. A high melee spec archer with max MoS and a stealth lore pot used to be the way to find Vanished sins. Can’t do that with every sin and archer having the same MoS. I don’t think any sin will drop Stealth below 35, and the freed up RA points from not having to get MoS5/6/7/etc are allowing sins to get Vanish very early.

Every point nailed on the head here. This is exactly why Assassins are a problem on Phoenix and not on Live.

You both should know better--RR won't help with MoS. You either have the base spec, or you don't, as the MoS comes from base spec and not composite. It's a bit of the opposite, apparently. A RR10 assassin may get lower base stealth because the RR bonus will guarantee max composite stealth, and therefore have WORSE MoS than a low level stealther.

Archers have a hard time seeing assassins--that's hard coded and at best MoS will only mitigate that--not resolve it.

My opinion is the top tiers of stealth need to be significantly better to allow all stealthers, but particularly archers, the chance to hide from assassins at a loss of their melee capability.

There's a lot of delusion in your post.

First of all, Archer melee already sucks (regardless of spec) vs Assassins due to Envenom doing all the work. Yes, this was tested at the end of beta with a 50 Blades/29 CD/36 PF Ranger.

Many of the Assassins I've spoken to plan on keeping around 35 stealth and just lowering Envenom and base weapon as RR increases.
Wed 20 Feb 2019 10:06 PM by Cwtch
most of those things you compared with vanish can get resistet or purged tho, vanish not, its a different story but as long as death means 10mins running back and you have to use buff charges again vanish is fine in my book and so is sos
[/quote]


More frustrating to lose a fight or not get Rps from a fight due to a NON-RA ability.. and sometimes NON specc'd for (DT , Hib Stun , Skald Mezz) than a RA they have to buy with R.A Points.


as said above some abilities are just as frustrating ... but they aint even bought or Speccd' for.. thats how i see it anyhow.
Thu 21 Feb 2019 1:21 AM by waffel
Honestly, with how archers are struggling, why not give them them an RA to help counter vanish? Since MoS is baked in, give archers a Stealth Lore RA with similar cost and cooldown of vanish that greatly increases the archers stealth detection range for a period of time?

Then bake in camouflage back into archer stealth spec (40 or higher stealth) to reward archers that spec high stealth.
Thu 21 Feb 2019 1:31 AM by florin
relvinian wrote:
Tue 19 Feb 2019 5:05 PM
I have died so many times as a visible solo without your get out of jail free card.

I mean stealth is already that this is ridiculous.

So many unbeatable duos out there vs me. Bard/chanter, skald+bd, etc, etc, etc.

You know how many times i have been mez, stun, wtfpowned?

Stealthers are not supposed to be have an I-win button.
Come on - you solo as a necro you’re asking for it. But 1 and 2v1 (3v1) against melee you’re invincible. But most of the time you’re camping keeps throwing dots and breaking mez.
Thu 21 Feb 2019 2:20 AM by dante`afk
make vanish not useable with less than 1 enemy player is around.
Thu 21 Feb 2019 3:01 PM by Sepplord
dante`afk wrote:
Thu 21 Feb 2019 2:20 AM
make vanish not useable with less than 1 enemy player is around.

i guess you mean less than 2 right?
Less than 1 would mean you can not use it when there is noone around, but can use it as soon as there is at least one player


Still creates a problem when you kill one and want to vanish from the add, but is worth a consideration. It would fix assassins simply vanishing out of an 1vs1.
Could potentially lead to inter-realm drama aka "you piece of ****, you just had to add my fight and let him vanish"....it already happens with "normal adding.

Still one of the more reasonable suggestions imo, the radius would need to be big enough to include grps/casters adding from further away
Thu 21 Feb 2019 3:48 PM by Isavyr
Could also apply stealth debuff in proportion to missing health. So if they duck out of a fight at last minute, they are very likely to get found again, but if they're relatively healthy, they will be safe.
Thu 21 Feb 2019 3:52 PM by inoeth
Just give mos, its the solution for several issues....
Thu 21 Feb 2019 6:27 PM by defiasbandit
Make stealth much weaker. That solves almost all the issues.
Thu 21 Feb 2019 6:31 PM by florin
Isavyr wrote:
Thu 21 Feb 2019 3:48 PM
Could also apply stealth debuff in proportion to missing health. So if they duck out of a fight at last minute, they are very likely to get found again, but if they're relatively healthy, they will be safe.

This happens with the snare caused by low health
Thu 21 Feb 2019 6:32 PM by florin
defiasbandit wrote:
Thu 21 Feb 2019 6:27 PM
Make stealth much weaker. That solves almost all the issues.

Next you'll say reduce PA damage..from 2h norse sbs when your shields are down.
Thu 21 Feb 2019 6:34 PM by Isavyr
florin wrote:
Thu 21 Feb 2019 6:31 PM
Isavyr wrote:
Thu 21 Feb 2019 3:48 PM
Could also apply stealth debuff in proportion to missing health. So if they duck out of a fight at last minute, they are very likely to get found again, but if they're relatively healthy, they will be safe.

This happens with the snare caused by low health

I'm thinking moreso, obviously (or so I thought).

For example, -1 to -20 stealth for 15s following vanish depending on user's health being between 75% to 0% health.
Thu 21 Feb 2019 6:37 PM by florin
Isavyr wrote:
Thu 21 Feb 2019 6:34 PM
florin wrote:
Thu 21 Feb 2019 6:31 PM
Isavyr wrote:
Thu 21 Feb 2019 3:48 PM
Could also apply stealth debuff in proportion to missing health. So if they duck out of a fight at last minute, they are very likely to get found again, but if they're relatively healthy, they will be safe.

This happens with the snare caused by low health

I'm thinking moreso, obviously (or so I thought).

For example, -1 to -20 stealth for 15s following vanish depending on user's health being between 75% to 0% health.

meh - if the disarm isn't enough, I doubt a debuff will please the mob
Thu 21 Feb 2019 6:37 PM by defiasbandit
florin wrote:
Thu 21 Feb 2019 6:32 PM
defiasbandit wrote:
Thu 21 Feb 2019 6:27 PM
Make stealth much weaker. That solves almost all the issues.

Next you'll say reduce PA damage..from 2h norse sbs when your shields are down.

Stealth detection is a joke on this server. The way you balance Assassins is to reduce stealth, so players can actually dodge PA. They are near impossible to detect here, then can vanish also.
Thu 21 Feb 2019 6:41 PM by florin
defiasbandit wrote:
Thu 21 Feb 2019 6:37 PM
florin wrote:
Thu 21 Feb 2019 6:32 PM
defiasbandit wrote:
Thu 21 Feb 2019 6:27 PM
Make stealth much weaker. That solves almost all the issues.

Next you'll say reduce PA damage..from 2h norse sbs when your shields are down.

Stealth detection is a joke on this server. The way you balance Assassins is to reduce stealth, so players can actually dodge PA. They are near impossible to detect here, then can vanish also.

I can tell you that on most days, with the numbers who zerg, I see stealthers being popped by players.. those who look for stealthers and understand the mechanics..ie don't use speed 6, walk, use pbaoe, check the walls, check around the mile gates. Ive been walked over planty of times, some dont see me, some do. Some times i can take evasive measures, other times not. Stealth detection is broken..but compared to other servers, I get seen too easy, by mobs and by players...have been popped by grey mobs before, and guards/mobs see through vanish.
Thu 21 Feb 2019 6:44 PM by defiasbandit
florin wrote:
Thu 21 Feb 2019 6:41 PM
defiasbandit wrote:
Thu 21 Feb 2019 6:37 PM
florin wrote:
Thu 21 Feb 2019 6:32 PM
Next you'll say reduce PA damage..from 2h norse sbs when your shields are down.

Stealth detection is a joke on this server. The way you balance Assassins is to reduce stealth, so players can actually dodge PA. They are near impossible to detect here, then can vanish also.

I can tell you that on most days, with the numbers who zerg, I see stealthers being popped by players.. those who look for stealthers and understand the mechanics..ie don't use speed 6, walk, use pbaoe, check the walls, check around the mile gates. Ive been walked over planty of times, some dont see me, some do. Some times i can take evasive measures, other times not. Stealth detection is broken..but compared to other servers, I get seen too easy, by mobs and by players...have been popped by grey mobs before, and guards/mobs see through vanish.

Nice try. You ever use a stealth lore potion? That is basically how stealth should work in this game. Instead you have like 3 assassins open on you, and you don't see any of them.
Thu 21 Feb 2019 6:46 PM by florin
defiasbandit wrote:
Thu 21 Feb 2019 6:44 PM
florin wrote:
Thu 21 Feb 2019 6:41 PM
defiasbandit wrote:
Thu 21 Feb 2019 6:37 PM
Stealth detection is a joke on this server. The way you balance Assassins is to reduce stealth, so players can actually dodge PA. They are near impossible to detect here, then can vanish also.

I can tell you that on most days, with the numbers who zerg, I see stealthers being popped by players.. those who look for stealthers and understand the mechanics..ie don't use speed 6, walk, use pbaoe, check the walls, check around the mile gates. Ive been walked over planty of times, some dont see me, some do. Some times i can take evasive measures, other times not. Stealth detection is broken..but compared to other servers, I get seen too easy, by mobs and by players...have been popped by grey mobs before, and guards/mobs see through vanish.

Nice try. You ever use a stealth lore potion? That is basically how stealth should work in this game. Instead you have like 3 assassins open on you, and you don't see any of them.

Yes, you and I tested them in Odins. Side stuns broke you QC.
Thu 21 Feb 2019 6:47 PM by defiasbandit
florin wrote:
Thu 21 Feb 2019 6:46 PM
defiasbandit wrote:
Thu 21 Feb 2019 6:44 PM
florin wrote:
Thu 21 Feb 2019 6:41 PM
I can tell you that on most days, with the numbers who zerg, I see stealthers being popped by players.. those who look for stealthers and understand the mechanics..ie don't use speed 6, walk, use pbaoe, check the walls, check around the mile gates. Ive been walked over planty of times, some dont see me, some do. Some times i can take evasive measures, other times not. Stealth detection is broken..but compared to other servers, I get seen too easy, by mobs and by players...have been popped by grey mobs before, and guards/mobs see through vanish.

Nice try. You ever use a stealth lore potion? That is basically how stealth should work in this game. Instead you have like 3 assassins open on you, and you don't see any of them.

Yes, you and I tested them in Odins. Side stuns broke you QC.

Using stealth and moving around with it should take more skill, just like dodging a PA at the last second is a skill. Making stealth so strong is largely why assassins are so strong. It makes landing PA too easy.
Thu 21 Feb 2019 6:49 PM by florin
defiasbandit wrote:
Thu 21 Feb 2019 6:47 PM
florin wrote:
Thu 21 Feb 2019 6:46 PM
defiasbandit wrote:
Thu 21 Feb 2019 6:44 PM
Nice try. You ever use a stealth lore potion? That is basically how stealth should work in this game. Instead you have like 3 assassins open on you, and you don't see any of them.

Yes, you and I tested them in Odins. Side stuns broke you QC.

Using stealth and moving around with it should take more skill, just like dodging a PA at the last second is a skill. Making stealth so strong is largely why assassins are so strong. It makes landing PA too easy.

It's not easy if the opponent doesn't run in a straight line, alt tabbed, afk or chatting. The ones that land them consistently have lots of practice and good timing.
Thu 21 Feb 2019 6:53 PM by defiasbandit
florin wrote:
Thu 21 Feb 2019 6:49 PM
defiasbandit wrote:
Thu 21 Feb 2019 6:47 PM
florin wrote:
Thu 21 Feb 2019 6:46 PM
Yes, you and I tested them in Odins. Side stuns broke you QC.

Using stealth and moving around with it should take more skill, just like dodging a PA at the last second is a skill. Making stealth so strong is largely why assassins are so strong. It makes landing PA too easy.

It's not easy if the opponent doesn't run in a straight line, alt tabbed, afk or chatting. The ones that land them consistently have lots of practice and good timing.

You can defend it all you want. Stealth is OP here and the fix is obvious. Its about making RvR be more skillbased, instead of free pa free win against some classes.

The rock paper scissors argument is worthless. It is way easier to kill a caster as an assassin, than it is to kill a tank as a caster here. It's imbalanced.
Thu 21 Feb 2019 6:55 PM by florin
defiasbandit wrote:
Thu 21 Feb 2019 6:53 PM
florin wrote:
Thu 21 Feb 2019 6:49 PM
defiasbandit wrote:
Thu 21 Feb 2019 6:47 PM
Using stealth and moving around with it should take more skill, just like dodging a PA at the last second is a skill. Making stealth so strong is largely why assassins are so strong. It makes landing PA too easy.

It's not easy if the opponent doesn't run in a straight line, alt tabbed, afk or chatting. The ones that land them consistently have lots of practice and good timing.

You can defend it all you want. Stealth is OP here and the fix is obvious. Its about making RvR be more skillbased, instead free pa free win against some classes.

The rock paper scissors argument is worthless. It is way easier to kill a caster as an assassin, than it is to kill a tank as a caster here. It's imbalanced.

I think youre not grasping that it already is skills based. It's just the skill of the caster is < than the skill of the assassin.
Thu 21 Feb 2019 6:57 PM by defiasbandit
florin wrote:
Thu 21 Feb 2019 6:55 PM
defiasbandit wrote:
Thu 21 Feb 2019 6:53 PM
florin wrote:
Thu 21 Feb 2019 6:49 PM
It's not easy if the opponent doesn't run in a straight line, alt tabbed, afk or chatting. The ones that land them consistently have lots of practice and good timing.

You can defend it all you want. Stealth is OP here and the fix is obvious. Its about making RvR be more skillbased, instead free pa free win against some classes.

The rock paper scissors argument is worthless. It is way easier to kill a caster as an assassin, than it is to kill a tank as a caster here. It's imbalanced.

I think youre not grasping that it already is skills based. It's just the skill of the caster is < than the skill of the assassin.

I know clicking PA and Stun on a caster is such high skill.

Killing casters as an assassin is much easier than killing tanks as a caster. Stealth is totally op here and so is vanish.
Thu 21 Feb 2019 7:02 PM by florin
defiasbandit wrote:
Thu 21 Feb 2019 6:57 PM
florin wrote:
Thu 21 Feb 2019 6:55 PM
defiasbandit wrote:
Thu 21 Feb 2019 6:53 PM
You can defend it all you want. Stealth is OP here and the fix is obvious. Its about making RvR be more skillbased, instead free pa free win against some classes.

The rock paper scissors argument is worthless. It is way easier to kill a caster as an assassin, than it is to kill a tank as a caster here. It's imbalanced.

I think youre not grasping that it already is skills based. It's just the skill of the caster is < than the skill of the assassin.

I know clicking PA and Stun on a caster is such high skill.

Killing casters as an assassin is much easier than killing tanks as a caster. Stealth is totally op here and so is vanish.

There are plenty of casters who:
  • dont run solo
  • dont run in straight lines
  • dont forget shields
  • dont auto run while chatting

    Those casters many times we ignore or let go cause it's not worth it, especially bone dancers and spirit masters. Miss pa and it's fight...yes PA/CD are the alpha strike and our unique main purpose differentiator or we would all be melee rangers with IP and reinforced armor and a bow to boot.

    Now for tanks - well I can't say what you can or can not do...but ive seen some enchanters tear it up.
  • Thu 21 Feb 2019 7:07 PM by defiasbandit
    florin wrote:
    Thu 21 Feb 2019 7:02 PM
    defiasbandit wrote:
    Thu 21 Feb 2019 6:57 PM
    florin wrote:
    Thu 21 Feb 2019 6:55 PM
    I think youre not grasping that it already is skills based. It's just the skill of the caster is < than the skill of the assassin.

    I know clicking PA and Stun on a caster is such high skill.

    Killing casters as an assassin is much easier than killing tanks as a caster. Stealth is totally op here and so is vanish.

    There are plenty of casters who:
  • dont run solo
  • dont run in straight lines
  • dont forget shields
  • dont auto run while chatting

    Those casters many times we ignore or let go cause it's not worth it, especially bone dancers and spirit masters. Miss pa and it's fight...yes PA/CD are the alpha strike and our unique main purpose differentiator or we would all be melee rangers with IP and reinforced armor and a bow to boot.

    Now for tanks - well I can't say what you can or can not do...but ive seen some enchanters tear it up.

  • You claim the RvR is rock paper scissors. Then why is it so much easier to kill a caster as an assassin compared to killing a tank as a caster? Why are tanks allowed to fight back, yet casters mostly can't. What is the point of making stealth so easy to use here and PA so easy to land. Assassins have good damage, an escape ability, and near undetectable invsibilty. Casters have none of those things here.
    Thu 21 Feb 2019 7:56 PM by Kronin
    https://youtu.be/ofn5PuenWVY

    Here is video of SL pots you can farm. ( shout out to Monkies for making) This video was in beta after SL pots was introduced. By the video it shows that a vis using these pots can uncover a stealther easy. I just think someone doesn’t want to take time to farm and wants to QQ. Just a guess though.
    Thu 21 Feb 2019 7:59 PM by defiasbandit
    Kronin wrote:
    Thu 21 Feb 2019 7:56 PM
    https://youtu.be/ofn5PuenWVY

    Here is video of SL pots you can farm. ( shout out to Monkies for making) This video was in beta after SL pots was introduced. By the video it shows that a vis using these pots can uncover a stealther easy. I just think someone doesn’t want to take time to farm and wants to QQ. Just a guess though.

    It takes 10 caravans to get 5 of those potions and they last 1 minute.

    Spend 3 hours farming for 5 minutes of stealth detection, when that level stealth detection should be baseline on all classes.
    Thu 21 Feb 2019 8:02 PM by Kronin
    Don't you get them for taking keeps also? Doesn't the lord drop them also? Like I said someone does not want to take time to farm and wants to QQ simple. Also couldn't you go to a non RvR task realm and farm caravans faster then 3 hours? Pretty sure it didn't take us 3 hours to farm em.

    Just CC the guards and pew pew pew the Jack Ass.
    Thu 21 Feb 2019 8:49 PM by florin
    defiasbandit wrote:
    Thu 21 Feb 2019 7:07 PM
    florin wrote:
    Thu 21 Feb 2019 7:02 PM
    defiasbandit wrote:
    Thu 21 Feb 2019 6:57 PM
    I know clicking PA and Stun on a caster is such high skill.

    Killing casters as an assassin is much easier than killing tanks as a caster. Stealth is totally op here and so is vanish.

    There are plenty of casters who:
  • dont run solo
  • dont run in straight lines
  • dont forget shields
  • dont auto run while chatting

    Those casters many times we ignore or let go cause it's not worth it, especially bone dancers and spirit masters. Miss pa and it's fight...yes PA/CD are the alpha strike and our unique main purpose differentiator or we would all be melee rangers with IP and reinforced armor and a bow to boot.

    Now for tanks - well I can't say what you can or can not do...but ive seen some enchanters tear it up.

  • You claim the RvR is rock paper scissors. Then why is it so much easier to kill a caster as an assassin compared to killing a tank as a caster? Why are tanks allowed to fight back, yet casters mostly can't. What is the point of making stealth so easy to use here and PA so easy to land. Assassins have good damage, an escape ability, and near undetectable invsibilty. Casters have none of those things here.

    I dont believe Ive ever made that claim. Tanks can fight back cause they dont have range, they are made for melee...casters who get PAed have lost their advantage...range. Tanks dont get 1 shot shot usually and can slam within the 1.5 secs it takes to land CD.

    You lose that advantage by, running solo, running in a straight line, forgetting shields, and autorunning. How do you dodge a PA like this?

    Good casters dont do those things, they zig and zag and change directions, they dont run down the main path...common sense stuff really.

    Sounds like you want to stay in front of a tank and 3shot snare/root and be done while assassins have to run up face to face.
    Thu 21 Feb 2019 8:55 PM by defiasbandit
    Kronin wrote:
    Thu 21 Feb 2019 8:02 PM
    Don't you get them for taking keeps also? Doesn't the lord drop them also? Like I said someone does not want to take time to farm and wants to QQ simple. Also couldn't you go to a non RvR task realm and farm caravans faster then 3 hours? Pretty sure it didn't take us 3 hours to farm em.

    Just CC the guards and pew pew pew the Jack Ass.

    You ever seen somebody farming them? I haven't lol.
    Thu 21 Feb 2019 9:39 PM by Horus
    phixion wrote:
    Tue 19 Feb 2019 10:17 PM
    Quik wrote:
    Tue 19 Feb 2019 9:53 PM
    Yeah I personally find ANY ability that lets you simply disengage and walk away if you do poorly even if it is on a 15 minute timer bad for the game.

    You go into RvR you should deal with the consequences.

    plus you can't tell me that there aren't assassins that literally wait for Vanish to repop before engaging someone again.

    I'm not just talking about Vanish, if there is ANY ability that lets you escape it should be dropped immediately.

    This game is all about attacks and counterattacks, literally every class has special skills and that skill has a counter skill.

    Vanish is the only one I can think of that has no counter skill to stop. Yes I understand pets are still able to attack someone that vanishes but from what I understand that is because of a bug with the pet not having a second cast check, but normally there is no counter play.

    I don't like any skill with no countering ability.

    Then by that token accept that people will vanish from you sometimes.

    And there is a counter-- you can find people who have vanished, it only lasts a few seconds and then they're in regular stealth again, which on this server means just about any green con can hit you out.

    This is BS...for example...

    Huge group up at door of keep. Assassins Perfs and kills a a caster in the middle of everyone and vanishes. People start running around looking... for quite sometime..never uncovers them. So to say you can still be attacked is BS. The total stealth and invulnerability is plenty of time to put enough distance between you and the attack that being uncovered is no easy task.
    Thu 21 Feb 2019 9:49 PM by defiasbandit
    Horus wrote:
    Thu 21 Feb 2019 9:39 PM
    phixion wrote:
    Tue 19 Feb 2019 10:17 PM
    Quik wrote:
    Tue 19 Feb 2019 9:53 PM
    Yeah I personally find ANY ability that lets you simply disengage and walk away if you do poorly even if it is on a 15 minute timer bad for the game.

    You go into RvR you should deal with the consequences.

    plus you can't tell me that there aren't assassins that literally wait for Vanish to repop before engaging someone again.

    I'm not just talking about Vanish, if there is ANY ability that lets you escape it should be dropped immediately.

    This game is all about attacks and counterattacks, literally every class has special skills and that skill has a counter skill.

    Vanish is the only one I can think of that has no counter skill to stop. Yes I understand pets are still able to attack someone that vanishes but from what I understand that is because of a bug with the pet not having a second cast check, but normally there is no counter play.

    I don't like any skill with no countering ability.

    Then by that token accept that people will vanish from you sometimes.

    And there is a counter-- you can find people who have vanished, it only lasts a few seconds and then they're in regular stealth again, which on this server means just about any green con can hit you out.

    This is BS...for example...

    Huge group up at door of keep. Assassins Perfs and kills a a caster in the middle of everyone and vanishes. People start running around looking... for quite sometime..never uncovers them. So to say you can still be attacked is BS. The total stealth and invulnerability is plenty of time to put enough distance between you and the attack that being uncovered is no easy task.

    Perhaps they could give casters an instant portal spell. You cast it and it opens a portal that leads back to your player keep. Now you see me now...
    Thu 21 Feb 2019 10:12 PM by cuuchulain79
    I've not played an assassin here...so I don't know exactly how vanish works...if it teleports you a short ways away or what not....

    Anyway...in Alb back in the day there was a jewel from DF with a pbae dd charge...book something...could be useful?

    Not sure if all realms get an item like that...or how effective they could be.

    I will say too, the player base today really embraces the art of going afk until RAs are up...on Uth it was common to kill somebody after they blow IP/purge, and then be able to see them inside a tk for ages...probably making a hot pocket =( I can name a couple hibs that would blow MoC and then dissapear into DC for 30 mins too. It got to the point that a soloer coming back out with RAs down was rare. Honestly I've been tempted to carry around a trebuchet to kill afk-at-a-keep people, on Uth.

    I suppose it's just human nature though...especially when playing without a 15 min ability means going to the effort of 2 rounds of buffs...so it's tempting to hide away, and pull out the phone, and rebuff once you're all set.
    Thu 21 Feb 2019 10:18 PM by relvinian
    I have pbaoe dots.

    Nope. No joy.
    Thu 21 Feb 2019 10:36 PM by lilrdmandy
    The problem is that if the devs check, I'm betting Vanish is used on every stealther, maybe even first pick.

    I have no idea why Mastery of Stealth is rolled into stealth skill rather than an RA, this just leads to sb/inf/ns going straight into damage RAs after getting a 5 point vanish and doing way more damage at low RR than should be possible. 1 stealth vs 30 stealth on my minstrel, if they vanish I can't find them, also it doesn't seem like stealth detection is working correctly either.
    Thu 21 Feb 2019 10:37 PM by defiasbandit
    lilrdmandy wrote:
    Thu 21 Feb 2019 10:36 PM
    The problem is that if the devs check, I'm betting Vanish is used on every stealther, maybe even first pick.

    I have no idea why Mastery of Stealth is rolled into stealth skill rather than an RA, this just leads to sb/inf/ns going straight into damage RAs after getting a 5 point vanish and doing way more damage at low RR than should be possible. 1 stealth vs 30 stealth on my minstrel, if they vanish I can't find them, also it doesn't seem like stealth detection is working correctly either.

    This 100%. RR2 assassins hitting like their RR8. Stealth detection is not working either.
    Thu 21 Feb 2019 10:56 PM by djegu
    Yeah i agree, remove MoS, remove vanish, remove 2h SB, remove Viper, remove lifeban and make assassin wearing cloth, so like that defias would have a chance against an assassin.
    Thu 21 Feb 2019 11:48 PM by cuuchulain79
    Well...I would say from a design stand point, the obvious counter is to use a stealth-lore potion?

    Again, I'm not 50 here yet...and don't know if that's something that's part of the economy here?

    It does seem like (to me anyway) that gold is very easy to come by here...and that the only thing farmed is feathers. I think in some ways it would be a good idea to have some aspect of a "holy grail" item (like for example rare drops that people might be tempted to save up 20-100p for), more as something to motivate players to do things like farm desirable objects (stealth-lore pots) in order to attain a very rare powerful item (Like Evern bracer was on alb/uth).

    In a subtle way, Darkness Falls in the original game drove action in RvR, as well as playing a role in the economy. I think if it's true that nobody is motivated to farm and sell things like stealth lore pots, that that could be due to a ripple effect of so many things being easy to attain. Perhaps the design here was to make things like stealth lore ingredients and feathers a subtle motivation source like DF was...but that the players haven't really caught up to that idea....it's very easy to imagine farming caravans (they drop the ingredient...did I read that correct?) for a fun source of potential small man action.

    Another direction that could work, would be to have ingredients for steathlore pots be purchasable with BP, and introduce some kind of rare drop only item that could drive the value of regular gold in the economy (not sure what that could be...some rare drop off Legion/Princes? Even some item for the Myth slot that just has passive 3% melee speed or cast speed?)
    Fri 22 Feb 2019 12:07 AM by florin
    Vanish 1 gives you 3 seconds of super stealth (debatable) at higher run speed. Higher levels, longer time and faster speed. 30s of not being able to attack or defend oneself. Now it’s up to the user to choose the right direction to vanish into to - and this is where the disconnect is. Vanish against 1 well there is 360 degrees of possibilities to go into. Vanish against a fg and those possibilities are reduced.

    For all the people crying, please give us old vanish where I could double PA you.
    Fri 22 Feb 2019 12:24 AM by phixion
    relvinian wrote:
    Thu 21 Feb 2019 10:18 PM
    I have pbaoe dots.

    Nope. No joy.

    Because by the time you cast it they are long gone, or they have vanish immunity.

    Try spamming your nuke button, it will hit stealthed targets and you will eventually hit them out of stealth.
    Fri 22 Feb 2019 5:38 AM by Tree
    Well I dont think its a fair ability either. All stealthers already have the chance to choose their fights themselves. I would love to have that much freedom of choice on other classes, espacially non-speed classes.
    To give them another ability on top of that to bail out of fights after they discover they made a bad decision just sucks for every other solo character in the game that gets ambushed by a stealth class.
    Fri 22 Feb 2019 10:52 AM by jhaerik
    Wellzy wrote:
    Tue 19 Feb 2019 3:24 PM
    naw.

    I enjoy not getting rolled by 3-4 fg's when ever I want to fight a 1v1.

    As long as the zerg exists, vanish is the best RA for stealthers. Keeps it fair.

    You have safety in numbers. I have safety in a 15 min cooldown RA that gets me no rps.

    "Keeps it fair."

    LOL Fair for how exactly. No other classes can excape the zerg, why do the snowflake melee stealth edgelords get to?
    Fri 22 Feb 2019 11:10 AM by Sepplord
    jhaerik wrote:
    Fri 22 Feb 2019 10:52 AM
    Wellzy wrote:
    Tue 19 Feb 2019 3:24 PM
    naw.

    I enjoy not getting rolled by 3-4 fg's when ever I want to fight a 1v1.

    As long as the zerg exists, vanish is the best RA for stealthers. Keeps it fair.

    You have safety in numbers. I have safety in a 15 min cooldown RA that gets me no rps.

    "Keeps it fair."

    LOL Fair for how exactly. No other classes can excape the zerg, why do the snowflake melee stealth edgelords get to?

    maybe because they are the absolute worst class to fight in a zerg? By far


    snowflake melee stealth edgelords
    classy
    Fri 22 Feb 2019 11:19 AM by jhaerik
    Sepplord wrote:
    Fri 22 Feb 2019 11:10 AM
    jhaerik wrote:
    Fri 22 Feb 2019 10:52 AM
    Wellzy wrote:
    Tue 19 Feb 2019 3:24 PM
    naw.

    I enjoy not getting rolled by 3-4 fg's when ever I want to fight a 1v1.

    As long as the zerg exists, vanish is the best RA for stealthers. Keeps it fair.

    You have safety in numbers. I have safety in a 15 min cooldown RA that gets me no rps.

    "Keeps it fair."

    LOL Fair for how exactly. No other classes can excape the zerg, why do the snowflake melee stealth edgelords get to?

    maybe because they are the absolute worst class to fight in a zerg? By far


    snowflake melee stealth edgelords
    classy

    Since when do they actually "fight" in zerg v zerg,

    They just seems to one shot casters and spam their vanish key like it's going out of style.

    Tell you what try doing that on a zerker. Seriosuly just run solo into a zerg as a zerker, try to get a kill and escape.
    Fri 22 Feb 2019 11:43 AM by Sepplord
    jhaerik wrote:
    Fri 22 Feb 2019 11:19 AM
    Since when do they actually "fight" in zerg v zerg,

    They just seems to one shot casters and spam their vanish key like it's going out of style.

    Tell you what try doing that on a zerker. Seriosuly just run solo into a zerg as a zerker, try to get a kill and escape.

    a) caster's aren't oneshot. Repeating that claim doesn't make it true. Not even 2h-SBs oneshot equally geared/buffed/levelled caster that thought of casting their selfbuffs. Casters that are protected do not die to assassins.

    b) why would i run solo as a zerker, i would be a beneficial member of a group and can join the zerg as a groupfighter in a meleetrain. Just as i am on a warrior, a thane, a savage, or any other melee class that can't attack from a far. Healers have a hard time getting solo-kills in the zerg too....should we reduce everyones dmg and escape possibilities down to the capabilities of a healer?
    Are you lobbying to make assassins groupviable somewhere on the forum in a thread that i missed?

    DAoC isn't a 1vs1 game and if assassins are killing you in the middle of the zerg, then that's a L2P issue
    Fri 22 Feb 2019 11:45 AM by jhaerik
    Sepplord wrote:
    Fri 22 Feb 2019 11:43 AM
    jhaerik wrote:
    Fri 22 Feb 2019 11:19 AM
    Since when do they actually "fight" in zerg v zerg,

    They just seems to one shot casters and spam their vanish key like it's going out of style.

    Tell you what try doing that on a zerker. Seriosuly just run solo into a zerg as a zerker, try to get a kill and escape.

    a) caster's aren't oneshot. Repeating that claim doesn't make it true. Not even 2h-SBs oneshot equally geared/buffed/levelled caster that thought of casting their selfbuffs. Casters that are protected do not die to assassins.

    b) why would i run solo as a zerker, i would be a beneficial member of a group and can join the zerg as a groupfighter in a meleetrain. Just as i am on a warrior, a thane, a savage, or any other melee class that can't attack from a far. Healers have a hard time getting solo-kills in the zerg too....should we reduce everyones dmg and escape possibilities down to the capabilities of a healer?
    Are you lobbying to make assassins groupviable somewhere on the forum in a thread that i missed?

    DAoC isn't a 1vs1 game and if assassins are killing you in the middle of the zerg, then that's a L2P issue


    "DAoC isn't a 1vs1"

    Complains about zergs interupting his 1v1's and needing vanish to get 1v1's.
    Fri 22 Feb 2019 11:47 AM by Sepplord
    jhaerik wrote:
    Fri 22 Feb 2019 11:45 AM
    Sepplord wrote:
    Fri 22 Feb 2019 11:43 AM
    jhaerik wrote:
    Fri 22 Feb 2019 11:19 AM
    Since when do they actually "fight" in zerg v zerg,

    They just seems to one shot casters and spam their vanish key like it's going out of style.

    Tell you what try doing that on a zerker. Seriosuly just run solo into a zerg as a zerker, try to get a kill and escape.

    a) caster's aren't oneshot. Repeating that claim doesn't make it true. Not even 2h-SBs oneshot equally geared/buffed/levelled caster that thought of casting their selfbuffs. Casters that are protected do not die to assassins.

    b) why would i run solo as a zerker, i would be a beneficial member of a group and can join the zerg as a groupfighter in a meleetrain. Just as i am on a warrior, a thane, a savage, or any other melee class that can't attack from a far. Healers have a hard time getting solo-kills in the zerg too....should we reduce everyones dmg and escape possibilities down to the capabilities of a healer?
    Are you lobbying to make assassins groupviable somewhere on the forum in a thread that i missed?

    DAoC isn't a 1vs1 game and if assassins are killing you in the middle of the zerg, then that's a L2P issue


    "DAoC isn't a 1vs1"

    Complains about zergs interupting his 1v1's and needing vanish to get 1v1's.

    quote me on that, i don't have any recollection of complaining about that.

    This thread is people complaining about vanish, not people complaining about it being removed....you know, because it isn't removed
    Fri 22 Feb 2019 11:51 AM by jhaerik
    Sepplord wrote:
    Fri 22 Feb 2019 11:47 AM
    jhaerik wrote:
    Fri 22 Feb 2019 11:45 AM
    Sepplord wrote:
    Fri 22 Feb 2019 11:43 AM
    a) caster's aren't oneshot. Repeating that claim doesn't make it true. Not even 2h-SBs oneshot equally geared/buffed/levelled caster that thought of casting their selfbuffs. Casters that are protected do not die to assassins.

    b) why would i run solo as a zerker, i would be a beneficial member of a group and can join the zerg as a groupfighter in a meleetrain. Just as i am on a warrior, a thane, a savage, or any other melee class that can't attack from a far. Healers have a hard time getting solo-kills in the zerg too....should we reduce everyones dmg and escape possibilities down to the capabilities of a healer?
    Are you lobbying to make assassins groupviable somewhere on the forum in a thread that i missed?

    DAoC isn't a 1vs1 game and if assassins are killing you in the middle of the zerg, then that's a L2P issue


    "DAoC isn't a 1vs1"

    Complains about zergs interupting his 1v1's and needing vanish to get 1v1's.

    quote me on that, i don't have any recollection of complaining about that.

    This thread is people complaining about vanish, not people complaining about it being removed....you know, because it isn't removed

    Wait you aren't Wellzy?

    I just assumed you were since I was talking to him and you responded.
    Fri 22 Feb 2019 11:54 AM by Sepplord
    jhaerik wrote:
    Fri 22 Feb 2019 11:51 AM
    Wait you aren't Wellzy?

    I just assumed you were since I was talking to him and you responded.

    Welcome to a public forum discussion.
    Send Wellzy a PM if your goal is to have a 1vs1 discussion (pun intented )
    Fri 22 Feb 2019 3:27 PM by Kohi
    Well... Hot topic that we just had this week in /gu & /as (complaining/discuting vanish RA).
    My experience -mostly in DF- with stealthers & vanish :
    - lvling an alt > PA > dead before stun fades /rel > no vanish (happened a lot ^^ generally the same guys and sometimes in a row, think they live in DF)
    - lvling an alt > PA > survived > counter attack & about to win > ns vanished (1vs1, nobody around...)
    - 50 > PA > survived > counter attack & about to win > ns vanished (1vs1, nobody around...)
    There are especially 2 stealthers roaming permanently between nabus and rocots in Mid part, which abuse this and vanished me at least 6-7 times within the last 2 weeks while i was about to send them home, and i must say it made me hate this RA. About the "to escape the zerg" thing, seriously ? Other classes won't escape it neither and can't even stealth, so why should it be different for them ? As an assassin, u already pick up your target and your moment while being invisible, having powerful tools (PA/stun, debuff poison disease...) so that when the target purges/comes out of stun -IF it survived- he/she is really in bad shape. I think that vanish + the current MOS settings is a bad mix (unbalanced), 5 points being a very cheap price to pay to get such a tool, while MOS is given for free (i remember the long run to get a decent MOS on my stealthers back in the days). Now, thats just my opinion and experience. /shrug
    Fri 22 Feb 2019 5:37 PM by djegu
    It's a shame ! I have a ns and i rarely use Vanish, tbh I only use it when a non-stealth pop me in front of a zerg, but when i'm loosing a fight i accept it and don't use Vanish, more over 1vs1, even when i get added i try to fight until i can't breath.
    I miss the old Vanish, it was expensive long timer and kinda less powerful but at least you could double pa people
    Fri 22 Feb 2019 5:55 PM by lilrdmandy
    djegu wrote:
    Fri 22 Feb 2019 5:37 PM
    I have a ns and i rarely use Vanish

    Congratulations on being the one stealther that doesn't vanish every time they are about to lose, but I don't think what you're saying is true.

    Mastery of Stealth should be moved back to an RA, not specline in stealth. Just wait until people are RR10 here, with ridiculous amounts of damage crits and evades... And high mastery of stealth specline, that's why it was an RA to begin with from my understanding.
    Fri 22 Feb 2019 7:28 PM by jhaerik
    lilrdmandy wrote:
    Fri 22 Feb 2019 5:55 PM
    djegu wrote:
    Fri 22 Feb 2019 5:37 PM
    I have a ns and i rarely use Vanish

    Congratulations on being the one stealther that doesn't vanish every time they are about to lose, but I don't think what you're saying is true.

    Mastery of Stealth should be moved back to an RA, not specline in stealth. Just wait until people are RR10 here, with ridiculous amounts of damage crits and evades... And high mastery of stealth specline, that's why it was an RA to begin with from my understanding.

    Oh it won't be long. Some are already pushing for rr9.

    The welfare RP handouts on this server are crazy.
    Sat 23 Feb 2019 5:30 AM by Tree
    Here is a new thought. Make Vanish only useable as long as you are above 50% health. This way it wont work as a quitter RA anymore, but still be useful if you did a successful surprise attack on a caster (for instance) and want to get away before the zerg gets you.
    Sat 23 Feb 2019 6:48 AM by Akopra
    The most fun experience as archer is when you are near a zerg, an assassin see you (yes because they see you farer than you ^^) he destealth you, to instant vanish to let you die against the zerg but him, he is safe for sure, a great gaming experience !

    Ok more seriously like i told in an other topic, an ability that make you totaly safe when you choose to begin a fight, even if you loose this fight, should never exist simply, it's an evidence for many i think
    Sat 23 Feb 2019 6:53 AM by Tree
    I would still like to see the ability removed altogether, but it seems like the staff has no interest in doing so at the moment. Therefore a somewhat reasonable albeit flawed compromise might be the next best thing.
    Sat 23 Feb 2019 3:21 PM by djegu
    lilrdmandy wrote:
    Fri 22 Feb 2019 5:55 PM
    djegu wrote:
    Fri 22 Feb 2019 5:37 PM
    I have a ns and i rarely use Vanish

    Congratulations on being the one stealther that doesn't vanish every time they are about to lose, but I don't think what you're saying is true.

    Mastery of Stealth should be moved back to an RA, not specline in stealth. Just wait until people are RR10 here, with ridiculous amounts of damage crits and evades... And high mastery of stealth specline, that's why it was an RA to begin with from my understanding.

    Give me one valuable reason on why I lied ? what's the purpose for me to lie on a forum ?
    The other day I was trying to won a fight vs an SB called Ras, I died 5 times and each time i went back to fight him again, did i used vanish ? Absolutely not .
    Same, yesterday i was fighting a Healer, when i saw i was dying, did I used Vanish ? No i didn't.
    As a matter of fact i'm considering respec RA and remove Vanish.
    Sat 23 Feb 2019 4:57 PM by noflex
    As a solo friar I had a few 1v1 with assassins recently where they inc me and vanish once they realize they are starting to lose

    Pisses me off, I just /laugh emote and leave the area

    The idea of changing vanish to not work when player is below 50% health is great IMO
    Sat 23 Feb 2019 5:07 PM by Kohi
    noflex wrote:
    Sat 23 Feb 2019 4:57 PM
    As a solo friar I had a few 1v1 with assassins recently where they inc me and vanish once they realize they are starting to lose

    Pisses me off, I just /laugh emote and leave the area

    The idea of changing vanish to not work when player is below 50% health is great IMO

    The last vanish kid was a ns in DF vs my warrior (47 at that time) few days ago : he PA me, with all the nice little effects debuff stun poison disease whatever idr, starts hacking me in little troll pieces till i finally get out of stun, /face, slam, switch on 2h and go posi, put him down to 20% life, he comes out of stun, i add a lats frontal before switching back to shield, and wush ! disappeared... -.- (before that, he emoted me when i was trying to find him as he just killed a lowie)
    In such moments, i really hate the fact we cannot communicate between realms... /y lamer !
    Sat 23 Feb 2019 5:39 PM by mimsy
    Remove or nerf this riddic ability
    Sun 24 Feb 2019 9:01 AM by Frigzy
    noflex wrote:
    Sat 23 Feb 2019 4:57 PM
    The idea of changing vanish to not work when player is below 50% health is great IMO

    This idea could easily be tweaked to scale with higher levels in Vanish as well. Like this for example:

    Level 1: 60% health needed to use vanish
    Level 2: 45% health needed
    Level 3: 30% health needed
    Level 4: 15% health needed
    Level 5: Always usable, strong enough to be worth it even at 3% health
    Sun 24 Feb 2019 5:31 PM by Steelhead23rus
    Dont want to read all the topic and dont know if someone suggested it already but in my vision there is no need to delete vanish. Just bring the old Stealth system back so stealthers have to get MoS for being viable to solo. Atm yes i have to agree with people who was saying that they have way too much. As a solo its pain to see 2x low rr melee sneaks popping on me, then they both use purge+vanish and just wait for someone else who wont make them hit every their survive button just to survive... That is not normal..
    Sun 24 Feb 2019 11:15 PM by phixion
    Steelhead23rus wrote:
    Sun 24 Feb 2019 5:31 PM
    Dont want to read all the topic and dont know if someone suggested it already but in my vision there is no need to delete vanish. Just bring the old Stealth system back so stealthers have to get MoS for being viable to solo. Atm yes i have to agree with people who was saying that they have way too much. As a solo its pain to see 2x low rr melee sneaks popping on me, then they both use purge+vanish and just wait for someone else who wont make them hit every their survive button just to survive... That is not normal..

    It is normal, has been a part of the game since forever.
    Mon 25 Feb 2019 3:01 AM by jhaerik
    phixion wrote:
    Sun 24 Feb 2019 11:15 PM
    Steelhead23rus wrote:
    Sun 24 Feb 2019 5:31 PM
    Dont want to read all the topic and dont know if someone suggested it already but in my vision there is no need to delete vanish. Just bring the old Stealth system back so stealthers have to get MoS for being viable to solo. Atm yes i have to agree with people who was saying that they have way too much. As a solo its pain to see 2x low rr melee sneaks popping on me, then they both use purge+vanish and just wait for someone else who wont make them hit every their survive button just to survive... That is not normal..

    It is normal, has been a part of the game since forever.

    It's literally never been part of the game.

    Stealthers always needed to spend RA's on MoS. Here they don't so they can get everything they need by RR 3 or less here. When normally they'd need to be RR6 or 7.

    Compare that to say a Savage who can't even effectively RVR till 4L4.. and at 4L4 all you have is Det 9, purge 2, LW, and tireless.

    If stealthers get free MoS why doesn't my savage get free det 9? Det9 is just as, if not more core to a Savage as MoS is to a stealther.
    Mon 25 Feb 2019 3:58 AM by defiasbandit
    jhaerik wrote:
    Mon 25 Feb 2019 3:01 AM
    phixion wrote:
    Sun 24 Feb 2019 11:15 PM
    Steelhead23rus wrote:
    Sun 24 Feb 2019 5:31 PM
    Dont want to read all the topic and dont know if someone suggested it already but in my vision there is no need to delete vanish. Just bring the old Stealth system back so stealthers have to get MoS for being viable to solo. Atm yes i have to agree with people who was saying that they have way too much. As a solo its pain to see 2x low rr melee sneaks popping on me, then they both use purge+vanish and just wait for someone else who wont make them hit every their survive button just to survive... That is not normal..

    It is normal, has been a part of the game since forever.

    It's literally never been part of the game.

    Stealthers always needed to spend RA's on MoS. Here they don't so they can get everything they need by RR 3 or less here. When normally they'd need to be RR6 or 7.

    Compare that to say a Savage who can't even effectively RVR till 4L4.. and at 4L4 all you have is Det 9, purge 2, LW, and tireless.

    If stealthers get free MoS why doesn't my savage get free det 9? Det9 is just as, if not more core to a Savage as MoS is to a stealther.

    100% Agreed.
    Mon 25 Feb 2019 3:52 PM by noflex
    Stealthers already can pick and choose their fights selectively.

    With this cheap cost vanish for ALL assassins they not only get to pick their fights but they get to vanish when they are losing AFTER they chose their target and decided to attack it.. this is so broken it’s a joke

    As a solo visible friar I have no tools like this at my disposal, all I do procede to fight the assassins if they decide to jump me but they always now vanish with 10% health leaving me vulnerable to zergs while I’m limping away with low health, low mana etc etc (and if a Zerg does get me that’s free RP for the vanished assassin)

    I’ve even watched clean 1v1 assassin fights where one vanishes to avoid a loss..

    It’s really messing with the solo game

    Increase the cost, make it unusable under a certain % of health

    OR make it so that if there are no other enemy players attacking you then you can’t use it.. that way they can use it to escape being ganked by zergs but not in 1v1 situations
    Mon 25 Feb 2019 4:06 PM by Dominus
    for such a powerful RA, it's surprising it's so cheap to acquire
    Mon 25 Feb 2019 4:27 PM by Wellzy
    Love all the posts about stealthers picking and choosing their fights and vanishing all the time willy nilly.

    15 min cooldown. I don't get to use it very much, and I do it's not guarantee I get away.

    This thread is ridiculous.


    To The friar complaining about vanish who has the most powerful 1v1 RA in the game, reflex attack. Give me a break.

    Every class has an I win RA... static tempest.. Ignore pain, MoC.

    Vanish does not help me win fights. It helps me get away from an unfair fight.


    This whole "stealthers pick and choose fights" garbage is obviously someone who does not play a stealther here. Any 1v1 I try to engage is instantly added by max speed FGs. There is no picking and choosing, there is rolling the dice on a 1v1 and usually losing to fg's. The amount of times we get ganked in a fight and have to run back out to rvr is maddening, even with a 15 min vanish that -- sometimes works--.

    You all have this fantasy about how stealther rvr is on this server. Roll one and find out how incredibly frustrating the class is to play on this server, then we can talk.
    Mon 25 Feb 2019 4:32 PM by Kohi
    This thread is all except ridiculous...
    It happens all the time and it's a real pain in the ass. Last example, again in DF today : we were a full group of late 20s/30s waiting for our last slot to arrive in DF, few lowies hitting rats or plates around us. Suddenly, NS Pa on a caster behind us, instadeath for sure. I mezzed the luri, and we all jumped on him, schwup ! vanished and impossible to find anymore despite more than a dozen people dispatched in the room. THIS is ridiculous, not this thread...
    Mon 25 Feb 2019 4:35 PM by Wellzy
    Kohi wrote:
    Mon 25 Feb 2019 4:32 PM
    This thread is all except ridiculous...
    It happens all the time and it's a real pain in the ass. Last example, again in DF today : we were a full group of late 20s/30s waiting for our last slot to arrive in DF, few lowies hitting rats or plates around us. Suddenly, NS Pa on a caster behind us, instadeath for sure. I mezzed the luri, and we all jumped on him, schwup ! vanished and impossible to find anymore despite more than a dozen people dispatched in the room. THIS is ridiculous, not this thread...

    Great.. now he cant use it for the next 15 minutes. Seems pretty fair to me.
    Mon 25 Feb 2019 4:40 PM by Kohi
    15 minutes without vanish, damn... What to do ? =(
    Mon 25 Feb 2019 5:44 PM by noflex
    Wellzy wrote:
    Mon 25 Feb 2019 4:27 PM
    To The friar complaining about vanish who has the most powerful 1v1 RA in the game, reflex attack. Give me a break.



    lol you must not realize how gimp reflex attack is.. 10% per 5pts to swing an unstyled attack when i get hit.. unstyled = evaded by you 90% of the time and evaded by you = reactionary by you... which means its pointless to have. (and static tempest equates to a 6 second stun for the lvl 1 RA.. big whoop.. anyone who goes higher than lvl 1 is wasting points)

    also you complain about getting rekt by speed 6 fg's when your fighting.. then don't inc someone in the pathway of all the other enemies and expect clean fights, at least you have stealth to hide in.. I on the other hand roam visi and have to /release constantly and hope I can find some SB/NS to inc me.. thinking im gonna get a good 1v1 fight then *poof* they vanish when im about to wtfpwn them

    and bro I have a temped RR4+ stealther.. I just have more fun playing a visi solo toon than a cheesy vanish class... plain and simple assassins who vanish in 1v1 are ultimate noobs with the cheesiest crutch RA in the game.. was better the old way when only inf could get it as a class specific RA and it cost a bunch to have


    Wellzy wrote:
    Mon 25 Feb 2019 4:27 PM
    It helps me get away from an unfair fight.

    LOL you mean it helps you get away from a fight you no longer have the upper hand in as your starting to lose.. you basically get to dip out of sure loss and save the RA if you know your gonna win.. nothing fair about that... "omg he use ST *vanish*… omg he just purged my CD stun *vanish*… omg this guy is really good im not gonna win *vanish* … omg I missed PA and now this fight is going down hill fast *vanish* … I can go on and on
    Mon 25 Feb 2019 5:46 PM by noflex
    Kohi wrote:
    Mon 25 Feb 2019 4:40 PM
    15 minutes without vanish, damn... What to do ? =(

    lol ya they just go afk in stealth to wait out the 15min timer.. womp womp
    Mon 25 Feb 2019 5:51 PM by Kohi
    noflex wrote:
    Mon 25 Feb 2019 5:46 PM
    Kohi wrote:
    Mon 25 Feb 2019 4:40 PM
    15 minutes without vanish, damn... What to do ? =(

    lol ya they just go afk in stealth to wait out the 15min timer.. womp womp

    Damn, i was trying to be diplomatic tsssts
    Tue 26 Feb 2019 12:15 PM by relvinian
    I think vanish, like purge, should have a delay on the lvl 1.

    How do you go from being 99% dead and boom, ur vanished.

    Vanish should have some cost, some consequence, etc.

    I can drop 50 rps worth of realm points on a sneak, get them down to 1 point, and they can vanish from me.

    A delay on vanish would put it more in line with other ras.

    And/or a longer use timer. Like say 20 minutes?
    Tue 26 Feb 2019 7:26 PM by Steelhead23rus
    Wellzy wrote:
    Mon 25 Feb 2019 4:27 PM
    Love all the posts about stealthers picking and choosing their fights and vanishing all the time willy nilly.

    15 min cooldown. I don't get to use it very much, and I do it's not guarantee I get away.

    This thread is ridiculous.


    To The friar complaining about vanish who has the most powerful 1v1 RA in the game, reflex attack. Give me a break.

    Every class has an I win RA... static tempest.. Ignore pain, MoC.

    Vanish does not help me win fights. It helps me get away from an unfair fight.


    This whole "stealthers pick and choose fights" garbage is obviously someone who does not play a stealther here. Any 1v1 I try to engage is instantly added by max speed FGs. There is no picking and choosing, there is rolling the dice on a 1v1 and usually losing to fg's. The amount of times we get ganked in a fight and have to run back out to rvr is maddening, even with a 15 min vanish that -- sometimes works--.

    You all have this fantasy about how stealther rvr is on this server. Roll one and find out how incredibly frustrating the class is to play on this server, then we can talk.

    Funny that you show up here cause you exact the one who grp with other stealthers, pick targets in 2v1(if not 3v1 or even more), then just purge+vanish. Trying to find 1 v 1 you say ?
    Tue 26 Feb 2019 7:44 PM by noflex
    Steelhead23rus wrote:
    Tue 26 Feb 2019 7:26 PM
    Funny that you show up here cause you exact the one who grp with other stealthers, pick targets in 2v1(if not 3v1 or even more), then just purge+vanish. Trying to find 1 v 1 you say ?

    burned!
    Tue 26 Feb 2019 7:48 PM by HtGeist
    Vanish to me is over the top lazy get out of jail card,it should go..same as insta amnesia robbing your hastener speed alot of things in game that can,and do get exploited alot....in my little dream world..any non dmg insta/spells will leave hastener speed active,but will cut speed for caster cos casting action firing insta...ofc will be hard to implement so pulses for those with speed still work etc...but atm a loud sneeze in roughly the same zone poof gone is hastener...makes speed classes even more op then need be. i digressed...Vanish nope get rid of it...stealther already has the ability to choose when,and where to fight+can debuff you to hell and back *even if you purge the load of bs,weapon swaps and voila reapplied.../le sigh and if against all odds guy manages to iceskate uphill and beat the sneak...he surely deserve the rps...no 15 min cd neeneer crap griefing. cough one more time say something dramatic and lay down and die,filty sneak.
    Tue 26 Feb 2019 7:51 PM by defiasbandit
    HtGeist wrote:
    Tue 26 Feb 2019 7:48 PM
    Vanish to me is over the top lazy get out of jail card,it should go..same as insta amnesia robbing your hastener speed alot of things in game that can,and do get exploited alot....in my little dream world..any non dmg insta/spells will leave hastener speed active,but will cut speed for caster cos casting action firing insta...ofc will be hard to implement so pulses for those with speed still work etc...but atm a loud sneeze in roughly the same zone poof gone is hastener...makes speed classes even more op then need be. i digressed...Vanish nope get rid of it...stealther already has the ability to choose when,and where to fight+can debuff you to hell and back *even if you purge the load of bs,weapon swaps and voila reapplied.../le sigh and if against all odds guy manages to iceskate uphill and beat the sneak...he surely deserve the rps...no 15 min cd neeneer crap griefing. cough one more time say something dramatic and lay down and die,filty sneak.

    10000%. Common sense.
    Tue 26 Feb 2019 7:56 PM by Freedomcall
    Vanish is the only useful active ra other than purge for assasins.
    and 15 min rut isn't that short.
    I am not even able to use purge4 every fight which has 7.5 min rut.
    Tue 26 Feb 2019 8:32 PM by relvinian
    Vanish is an archer realm point nerf
    Tue 26 Feb 2019 10:14 PM by cocio_dk
    vanish is here 2 stay,
    Tue 26 Feb 2019 10:16 PM by Kwall0311
    All of you are wrong. Make vanish 5 on a 5 min cooldown!

    That sounds as ridiculous to you as no vanish does to me. Sorry if your leeching rps are gone, go shoot someone else. If an assassin uses vanish against you in 1v1, laugh at him becuase hes bad at the game, and move on.
    Tue 26 Feb 2019 10:23 PM by cocio_dk
    vanish is here 2 stay,
    Tue 26 Feb 2019 11:55 PM by cuuchulain79
    How about introducing a RA that gives melee chars who want to have a counter to vanish, something.

    Combat style
    Opening: Any
    GR: see below
    Special: Can not be evaded, blocked, or parried
    Hit Bonus: Very high (0% miss chance)
    Effect: Bleed, 30 sec duration, 25 body dmg every 3 sec, this effect is not removed with purge or vanish
    Cooldown: 10 mins

    Level 1(5rp): GR .75
    Level 2(10rp): GR .95
    Level 3(15rp): GR 1.15
    Level 4 (22rp): GR 1.5
    Level 5 (34rp): GR 2.0

    I dunno...be nice if classes that are designed to be a nightmare for assassins could spec into something that countered vanish.

    As for the name of the combat style...I think there's only one option: Tundra
    Wed 27 Feb 2019 4:19 PM by Sym
    Vanish does allow to double PA / BS on here ?
    Wed 27 Feb 2019 4:20 PM by Sepplord
    Sym wrote:
    Wed 27 Feb 2019 4:19 PM
    Vanish does allow to double PA / BS on here ?

    No, it disarms and silences you for 30seconds on use
    Wed 27 Feb 2019 4:40 PM by jhaerik
    Wellzy wrote:
    Tue 19 Feb 2019 3:24 PM
    naw.

    I enjoy not getting rolled by 3-4 fg's when ever I want to fight a 1v1.

    As long as the zerg exists, vanish is the best RA for stealthers. Keeps it fair.

    You have safety in numbers. I have safety in a 15 min cooldown RA that gets me no rps.

    You mean like every other class?

    Hell you can already pop out and kill a sitting caster in the middle of a zerg.... should you seriously be able to also insta escape on demand?
    Wed 27 Feb 2019 6:24 PM by Wellzy
    jhaerik wrote:
    Wed 27 Feb 2019 4:40 PM
    Wellzy wrote:
    Tue 19 Feb 2019 3:24 PM
    naw.

    I enjoy not getting rolled by 3-4 fg's when ever I want to fight a 1v1.

    As long as the zerg exists, vanish is the best RA for stealthers. Keeps it fair.

    You have safety in numbers. I have safety in a 15 min cooldown RA that gets me no rps.

    You mean like every other class?

    Hell you can already pop out and kill a sitting caster in the middle of a zerg.... should you seriously be able to also insta escape on demand?

    On demand.. lol 15 minute cooldown is hardly "on demand".

    But I am over it. The vanish whining is comical.
    Wed 27 Feb 2019 9:22 PM by Salviati
    phixion wrote:
    Tue 19 Feb 2019 5:44 PM
    relvinian wrote:
    Tue 19 Feb 2019 4:42 PM
    I solo visible with no speed so i don't feel too much sympathy.

    Vanish lets you kill someone in front of fg and escape.

    Vanish lets you escape one v one.

    And as already demonstrated, stealthers already have advantages.

    YOU PLAY A NECRO FOR CRYING OUT LOUD. LMAO

    You are playing the most overpowered class in the game and you're complaining that you can't kill duos? WAKE UP dude, not many people can take duos. You talk about vanish being an "i win" button, but Necro as a whole is an "i win" button. I can't believe someone so vocal about balance actually plays that pathetic excuse for a class with a clear conscience.

    Without vanish I would die EVERY TIME i jumped someone, simply because this task system encourages zerging and nobody goes in to non-task zones anymore. I got bored sitting in emain waiting for action.

    Removing vanish would just destroy stealthers, being able to get away once every 15 minutes is fair IMO. It's the only way to escape the mindless zerg most of the time and you aren't even safe when you vanish - i've been nuked out plenty of times (Necro's being the worst for it).
    Vanish needs to go. Its removal won't affect good assassins in any way. You say it will kill stealthers when it will do no such thing. It will kill [edit - Language] assassins who need such crutches to make up for their inadequacies.

    Vanish needs to go or it needs to be a 30 point realm ability. Assassins right now, gifted rr 5 through tasks, can have everything they ever need to win any fight. Even if Vanish stays at a 30 minute RA, it still needs to have its purge attribute removed so assassins have to use it thoughtfully and aren't just gifted 2 purges and the ability to choose not to die at will for 20 measly points.

    I'd further nerf assassins by creating immunity timers for their poison effects. I'd also remove viper from the game. At the very least I'd return RAs to class-specific designations.

    A lot of assassins won't be good enough to hack it anymore, but so be it. I see nothing wrong with that.

    Also, necros aren't even close to the most broken classes in the game. Disease kills the necro.
    Wed 27 Feb 2019 9:55 PM by phixion
    Salviati wrote:
    Wed 27 Feb 2019 9:22 PM
    <drivel>

    Looks like someones been killed by one too many assassins.
    Wed 27 Feb 2019 10:28 PM by Sepplord
    I really need to know where these zergs are that:

    a) have casters sitting in the middle

    b) let enemy assassins pass through to their middle

    c) let a vanishing enemy assassin get out again




    Bonuschuckle:
    What Vanish has been called (among others) in this thread:

    Second purge

    Free crutch

    I-Win Button (this one is my favorite )


    Take it away, or leave it in, i dont really care that much, but what would be nice is people not being so dramatic and exxaggerating when discussing class changes.

    Permadotting is a problem and i hope when it gets adjusted that there is compensation and they dont completely remove re-poisoning. Just the dmg-add like dot-poisons need to work differently imho...Sorry for going a bit offtopic now
    Thu 28 Feb 2019 12:24 AM by noflex
    phixion wrote:
    Wed 27 Feb 2019 9:55 PM
    Salviati wrote:
    Wed 27 Feb 2019 9:22 PM
    <drivel>

    Looks like someones been killed by one too many assassins.


    phixion LOL you vanished on me earlier in a 1v1 on my friar near mpk emain.. then a damn hunter pops out and finishes me off with 10% health (free RP for you, when I at least woulda got RP from killing you before both you and the hunter would have gotten RP from me... but no, you had to cheese the F out)

    that good sir is why vanish is getting a bad rap.. its horrible assassins like you who cant stand to lose in 1v1 situations that use it as a crutch to escape a loss.

    sure use in outnumbered gank situations all you want that's fine.. but in a 1v1 cmon man.. just cheesy
    Thu 28 Feb 2019 1:01 AM by Zansobar
    Salviati wrote:
    Wed 27 Feb 2019 9:22 PM
    phixion wrote:
    Tue 19 Feb 2019 5:44 PM
    relvinian wrote:
    Tue 19 Feb 2019 4:42 PM
    I solo visible with no speed so i don't feel too much sympathy.

    Vanish lets you kill someone in front of fg and escape.

    Vanish lets you escape one v one.

    And as already demonstrated, stealthers already have advantages.

    YOU PLAY A NECRO FOR CRYING OUT LOUD. LMAO

    You are playing the most overpowered class in the game and you're complaining that you can't kill duos? WAKE UP dude, not many people can take duos. You talk about vanish being an "i win" button, but Necro as a whole is an "i win" button. I can't believe someone so vocal about balance actually plays that pathetic excuse for a class with a clear conscience.

    Without vanish I would die EVERY TIME i jumped someone, simply because this task system encourages zerging and nobody goes in to non-task zones anymore. I got bored sitting in emain waiting for action.

    Removing vanish would just destroy stealthers, being able to get away once every 15 minutes is fair IMO. It's the only way to escape the mindless zerg most of the time and you aren't even safe when you vanish - i've been nuked out plenty of times (Necro's being the worst for it).
    Vanish needs to go. Its removal won't affect good assassins in any way. You say it will kill stealthers when it will do no such thing. It will kill shitty assassins who need such crutches to make up for their inadequacies.

    Vanish needs to go or it needs to be a 30 point realm ability. Assassins right now, gifted rr 5 through tasks, can have everything they ever need to win any fight. Even if Vanish stays at a 30 minute RA, it still needs to have its purge attribute removed so assassins have to use it thoughtfully and aren't just gifted 2 purges and the ability to choose not to die at will for 20 measly points.

    I'd further nerf assassins by creating immunity timers for their poison effects. I'd also remove viper from the game. At the very least I'd return RAs to class-specific designations.

    A lot of assassins won't be good enough to hack it anymore, but so be it. I see nothing wrong with that.

    Also, necros aren't even close to the most broken classes in the game. Disease kills the necro.

    Casters kill necros since it is a blue con pet and dies very fast to nukes even without disease.
    Thu 28 Feb 2019 6:45 AM by Sepplord
    noflex wrote:
    Thu 28 Feb 2019 12:24 AM
    phixion wrote:
    Wed 27 Feb 2019 9:55 PM
    Salviati wrote:
    Wed 27 Feb 2019 9:22 PM
    <drivel>

    Looks like someones been killed by one too many assassins.


    phixion LOL you vanished on me earlier in a 1v1 on my friar near mpk emain.. then a damn hunter pops out and finishes me off with 10% health (free RP for you, when I at least woulda got RP from killing you before both you and the hunter would have gotten RP from me... but no, you had to cheese the F out)

    that good sir is why vanish is getting a bad rap.. its horrible assassins like you who cant stand to lose in 1v1 situations that use it as a crutch to escape a loss.

    sure use in outnumbered gank situations all you want that's fine.. but in a 1v1 cmon man.. just cheesy

    a good example to showcase that peoples problem with vanish is just that they miss out on RPs they think they earned. And i agree, whenever assassins make the mistake to attack my warrior and then vanish i sigh. It is frustrating.
    The assassin in this case would have gotten the RP anyways though. The assassins gain of the fight didn't change because of vanish at all.

    Imo let people who vanish give the last attackers a few RP, and the whining will stop.
    Thu 28 Feb 2019 8:45 AM by Cadebrennus
    The best suggestion I've seen thus far is to have Vanish only usable within X amount of seconds of a successful kill by the Assassin. That way they can use it to escape adds, zerg, whatever, after they have... get this..... ASSASSINATED their target. By giving Vanish the "successful kill" condition it also prevents crappy Assassins from using it as a do-over button when they screw up.


    Unrelated point but Salviati brought this up: re-application of poisons. If CC (magic and melee) and Critshots have immunity timers then why not poisons? There absolutely should be an immunity timer on poison effects for some time after application.
    Thu 28 Feb 2019 9:31 AM by otinanai
    100% agree with OP. Vanish removes a lot of the fun out of soloing. Every time I get vanished in 1v1 as I am about to kill the enemy I feel robbed out of a clean kill (the most satisfying kind). It's too cheap and doesn't feel like DAOC, but more like WoW. As someone who has almost exclusively played solo stealthers since 2001 this is the first server where I don't enjoy solo stealthing.

    Also it can be abused (log out or afk for 15 min after vanish), which is terrible for the economy of the solo/stealth game.

    It is the biggest mistake the devs have done with this server and hopefully they will fix it by completely removing the skill (or at least let us vote on it).
    Thu 28 Feb 2019 9:43 AM by Sepplord
    melee snares don't have immunity, desease doesn't have immunity, stat-debuffs don't have immunity (maybe i'm wrong there though, unsure), dot don't have immunity

    I agree that the perma reapplication of DOT-poisons for the first tick as damageAdd is bull**** and that there should be a change to that mechanic.
    I am unsure how to change it technically though without recoding the complete DoT-mechanic of the game. Maybe just make someone immune to poisons that are already on them if refreshing timer without adding a dmg-tick isn't possible.


    But assassins reapplying debuff-poisons or desease etc. after purge (for example) isn't a mechanic that i would like to see being changed.
    Also weaponswitching to aplly the whole range of poisons is a core assassin mechanic that i wouldnt like seeing gone
    Thu 28 Feb 2019 12:19 PM by phixion
    noflex wrote:
    Thu 28 Feb 2019 12:24 AM
    phixion wrote:
    Wed 27 Feb 2019 9:55 PM
    Salviati wrote:
    Wed 27 Feb 2019 9:22 PM
    <drivel>

    Looks like someones been killed by one too many assassins.


    phixion LOL you vanished on me earlier in a 1v1 on my friar near mpk emain.. then a damn hunter pops out and finishes me off with 10% health (free RP for you, when I at least woulda got RP from killing you before both you and the hunter would have gotten RP from me... but no, you had to cheese the F out)

    that good sir is why vanish is getting a bad rap.. its horrible assassins like you who cant stand to lose in 1v1 situations that use it as a crutch to escape a loss.

    sure use in outnumbered gank situations all you want that's fine.. but in a 1v1 cmon man.. just cheesy

    Aaaaaaaaaaaaand?

    Make no mistake, If I need to use vanish I will use vanish. No apologies

    I've been steamrolled here over and over by people like you while I've been in a 1on1. You cannot expect to 8 man and zerg all day and steamroll people having 1on1s and then want a fair 1on1 when you aren't grouped. By the same token, I will ABSOLUTELY add on an 8v8 when I see it start next to me because I know they would steamroll me if I was in a 1on1. You see how that works...?

    Friars can either be an easy fight or absolutely impossible, depending on whether their timers are up. Why would I stand and die If I can get away? I always attempt solo Friars/Reavers/Mercs/BMs even though it most likely results in me vanishing or getting owned.

    Don't get your feelings hurt over a game, just look at it as you got beat by a SB and Hunter that weren't grouped.

    I got destroyed by a Friar earlier on in the day, apparently he used Reflex Attack RA... Another "I win" RA button, can we get a nerf or removal of that too. please?

    PS: Was funny watching you crawl away from that Hunter shooting you in the back--he was blue con btw
    Thu 28 Feb 2019 3:21 PM by Ceen
    Running solo is a tough road. Dont look back to old fights where someone vanishs adds whatever. Need to keep up the spirit
    Thu 28 Feb 2019 3:45 PM by noflex
    phixion wrote:
    Thu 28 Feb 2019 12:19 PM
    I got destroyed by a Friar earlier on in the day, apparently he used Reflex Attack RA... Another "I win" RA button, can we get a nerf or removal of that too. please?

    PS: Was funny watching you crawl away from that Hunter shooting you in the back--he was blue con btw


    No it was not reflex attack I guarantee it, I’ve tried it and the unstyled attack’s it procs are evaded 100% of the time by assassins since they are unstyled swings.. literally every time it procs it’s evaded (has never landed damage once) and vs non assassins it’s parried/blocked 100% of the time as well.. I promptly respec’d and Dropped it as it’s a waste of points

    And ya I’ll give you that.. was funny trying to escape that damn hunter.. plus I had the beetle agro on me from ST preventing me from casting heal lol
    Thu 28 Feb 2019 4:34 PM by Salviati
    phixion wrote:
    Wed 27 Feb 2019 9:55 PM
    Salviati wrote:
    Wed 27 Feb 2019 9:22 PM
    <drivel>

    Looks like someones been killed by one too many assassins.

    Good assassins don't need it. Bad assassins will defend it viciously.
    Thu 28 Feb 2019 4:54 PM by phixion
    noflex wrote:
    Thu 28 Feb 2019 3:45 PM
    No it was not reflex attack I guarantee it, I’ve tried it and the unstyled attack’s it procs are evaded 100% of the time by assassins since they are unstyled swings.. literally every time it procs it’s evaded (has never landed damage once) and vs non assassins it’s parried/blocked 100% of the time as well.. I promptly respec’d and Dropped it as it’s a waste of points

    And ya I’ll give you that.. was funny trying to escape that damn hunter.. plus I had the beetle agro on me from ST preventing me from casting heal lol

    I didn't say you used reflex attack, I said I had a fight earlier with a Friar and he destroyed me with Reflex Attack. So obviously Reflex Attack = OP and should be removed IMMEDIATELY.

    Salviati wrote: Good assassins don't need it. Bad assassins will defend it viciously.

    Nice logic. But I think you'll find almost every assassin has it and uses it whenever it's up.
    Thu 28 Feb 2019 7:36 PM by djegu
    Personally I removed it from my NS, a good assassin don't need it, back in the days it was used to double perf.
    Thu 28 Feb 2019 9:44 PM by noflex
    phixion wrote:
    Thu 28 Feb 2019 4:54 PM
    noflex wrote:
    Thu 28 Feb 2019 3:45 PM
    No it was not reflex attack I guarantee it, I’ve tried it and the unstyled attack’s it procs are evaded 100% of the time by assassins since they are unstyled swings.. literally every time it procs it’s evaded (has never landed damage once) and vs non assassins it’s parried/blocked 100% of the time as well.. I promptly respec’d and Dropped it as it’s a waste of points

    And ya I’ll give you that.. was funny trying to escape that damn hunter.. plus I had the beetle agro on me from ST preventing me from casting heal lol

    I didn't say you used reflex attack, I said I had a fight earlier with a Friar and he destroyed me with Reflex Attack. So obviously Reflex Attack = OP and should be removed IMMEDIATELY.

    Salviati wrote: Good assassins don't need it. Bad assassins will defend it viciously.

    Nice logic. But I think you'll find almost every assassin has it and uses it whenever it's up.


    you don't comprehend English very well it seems.. I never said I used it on you.. Im simply stating this magical reflex attack friar you speak of doesn't exist for the simple fact that the RA does not work since its unstyled swings are evaded/parried/blocked every time it procs. Every friar ive talked to either has not tried it or quickly untrained it because its a waste of points since it does nothing but allow the enemy to run counter styles constantly. so it's not "OP" as you say.. simple paper DAOC will even tell you its gimp, have you even read the details of it?

    and no.. good assassins don't use it "whevener its up" they use it to escape getting ran over by fg's… they don't use it in 1v1.. that fact you do shows your skills are subpar
    Thu 28 Feb 2019 10:51 PM by Sepplord
    I lost a 1vs1 yesterday because of Sos - remove (the Good Players dont Need it)

    I lost a 1vs1 because of Static - remove (the good players dont need it)


    Etc...

    There are TONS of strong RAs ingame för 5points. And Vanish doesnt even let you turn the tides. Lets remove the Speed and disarm from Vanish. Then all us bad vanishers will use it to double-perf and then lose the fight because we are so nooby. Would that be better? An offensive active instead of the chance to escape that feels so unfair...

    Noone has ever been killed by Vanish
    Thu 28 Feb 2019 11:03 PM by Kronin
    DAAAANNNNNNGGGGG Flex brought out the friar whopping stick!

    People just needs to farm SL pots and vanish problem over.
    Fri 1 Mar 2019 2:10 AM by phixion
    noflex wrote:
    Thu 28 Feb 2019 9:44 PM
    Im simply stating this magical reflex attack friar you speak of doesn't exist for the simple fact that the RA does not work since its unstyled swings are evaded/parried/blocked every time it procs.

    But he does exist, message @Mhenfhis on discord... I spoke to him and he told me that he uses it.

    I would post screenshots proving my point but it was a private message.

    Maybe we could get vanish and stealth in general fixed before we start nerfing it. You can't even stealth through DF without mobs aggroing, and I spent most of my time in DF on live characters. Something very wrong here.
    Wed 6 Mar 2019 1:53 PM by Steelhead23rus
    Bye wellzy, i will always remember this ban for a radar use ;P
    This topic is locked and you can't reply.

    Return to Suggestions or the latest topics