WOULD BE FUN!
Quik wrote: ↑Sat 9 Feb 2019 4:41 PMLOL What he is asking is absolutely no different then people asking for buff pots or buff merchants or speed pots/items...he wants something for his class that another class has and he doesn't think it is fair...just like these other arguments
Isavyr wrote: ↑Sat 9 Feb 2019 7:44 PMQuik wrote: ↑Sat 9 Feb 2019 4:41 PMLOL What he is asking is absolutely no different then people asking for buff pots or buff merchants or speed pots/items...he wants something for his class that another class has and he doesn't think it is fair...just like these other arguments
sat·ire
Dictionary result for satire
/ˈsaˌtī(ə)r/
noun
noun: satire
the use of humor, irony, exaggeration, or ridicule to expose and criticize ...
I think this is the closest word to what OP is doing. You're looking for something that isn't there.
Quik wrote: ↑Sat 9 Feb 2019 7:49 PMIsavyr wrote: ↑Sat 9 Feb 2019 7:44 PMsat·ire
Dictionary result for satire
/ˈsaˌtī(ə)r/
noun
noun: satire
the use of humor, irony, exaggeration, or ridicule to expose and criticize ...
I think this is the closest word to what OP is doing. You're looking for something that isn't there.
You're missing what I find so funny, and it is irony.
I figured he was being sarcastic, but the thing is, people DO keep asking for things like this and they continue to ask for more.
It made me laugh but at the same time almost cry because of what I see people begging the dev's for all the time.
Expfighter wrote: ↑Sun 10 Feb 2019 4:41 PMthe fix for the bd 4 sec insta lifetap is to increase the timer to 20sec!
then bd's arent so unkillable 1v1
Isavyr wrote: ↑Sun 10 Feb 2019 6:35 PM
Is that really so surprising? When were they ever balanced? Volumes of complaints were there from day 1--and with good reason.
Most of the SI classes were broken in some way--necro, animist, and bonedancer--they all do incredibly well in their niche. The bonedancer just happens to broken in open-field too, making them an issue harder to ignore.
Quik wrote: ↑Sun 10 Feb 2019 6:50 PMIsavyr wrote: ↑Sun 10 Feb 2019 6:35 PM
Is that really so surprising? When were they ever balanced? Volumes of complaints were there from day 1--and with good reason.
Most of the SI classes were broken in some way--necro, animist, and bonedancer--they all do incredibly well in their niche. The bonedancer just happens to broken in open-field too, making them an issue harder to ignore.
I play a Bard the most and I rarely run into BD's except during RvR tasks.
When just roaming with the guild I don't find them any different or tougher than any other caster. Once the pets are mezzed the BD goes down fast. I personaly find the Skald 100% nastier than the BD with Det.
Quik wrote: ↑Sun 10 Feb 2019 6:50 PMI play a Bard the most and I rarely run into BD's except during RvR tasks.
When just roaming with the guild I don't find them any different or tougher than any other caster. Once the pets are mezzed the BD goes down fast. I personaly find the Skald 100% nastier than the BD with Det.
Isavyr wrote: ↑Sun 10 Feb 2019 8:11 PMQuik wrote: ↑Sun 10 Feb 2019 6:50 PMI play a Bard the most and I rarely run into BD's except during RvR tasks.
When just roaming with the guild I don't find them any different or tougher than any other caster. Once the pets are mezzed the BD goes down fast. I personaly find the Skald 100% nastier than the BD with Det.
I'm surprised that's your experience, Quik. But also--are you just facing solo BDs? Because when you say "they go down fast without pets" I'm thinking you're dealing with suppression BDs. Darkness have more damage, and they are really good rupters. They should be driving you nuts, because a good one will make it impossible for you to cast a mezz.
Expfighter wrote: ↑Sun 10 Feb 2019 8:01 PMQuik wrote: ↑Sun 10 Feb 2019 6:50 PMIsavyr wrote: ↑Sun 10 Feb 2019 6:35 PMIs that really so surprising? When were they ever balanced? Volumes of complaints were there from day 1--and with good reason.
Most of the SI classes were broken in some way--necro, animist, and bonedancer--they all do incredibly well in their niche. The bonedancer just happens to broken in open-field too, making them an issue harder to ignore.
I play a Bard the most and I rarely run into BD's except during RvR tasks.
When just roaming with the guild I don't find them any different or tougher than any other caster. Once the pets are mezzed the BD goes down fast. I personaly find the Skald 100% nastier than the BD with Det.
the bard has an advantage against a bd that NO OTHER class has, instant aoe mezzz!
Quik wrote: ↑Sun 10 Feb 2019 8:13 PMI don't base any class on solo gameplay very often. I am not much of a soloer so to ME I don't think the game was made for solo except for stealthers, so a BD meeting most other classes solo, yeah I would take the BD most of the time.
Sepplord wrote: ↑Mon 11 Feb 2019 8:26 AMthe debuff shouldn't ruppt though afaik...
if it does -> bugreport
joshisanonymous wrote: ↑Tue 12 Feb 2019 6:30 AMMy BD definitely killed the OP, a defensive hero, in 1v1. The only way that could be a more ideal scenario for a BD is if he was a warden or some other low damage melee.
That said, a solo BD on this server is definitely weaker than on a server like Uthgard where buffs were rare because of how much of a pain they were. Basically, BDs die to spike damage, and buffs increase the damage of enemies way more than they increase the health of BDs. Assassins are definitely difficult fights here and even getting hit by a stun from a melee class with front loading potential can mean the end.
In any case, I there are probably like 3 BDs that solo here, if that.
Luckily on this server your BD can get Physical Defense which will greatly improve survivability against melee damage.
stridberg wrote: ↑Tue 12 Feb 2019 7:15 AMBDs have their own set of problems, particularly the bugged "freezing up" behavior of healers when their casts get interrupted by range.
stridberg wrote: Then there's the whole issue of increased resist rates for lifetaps, but I believe that also affects every other caster with that mechanic in general and not just the instant variant. Just slightly more frustrating as the healing aspect is relevant more often for the BD.
stridberg wrote: The class is supposed to be an insanely good interrupter indeed, but it's as much of a good interrupter as theurgists are. And minstrels. And bards. And shamans. And reavers.
Zansobar wrote: ↑Tue 12 Feb 2019 7:02 AMLuckily on this server your BD can get Physical Defense which will greatly improve survivability against melee damage.
Isavyr wrote: It's only relevant because you've come to rely on it. No other caster continually spams instant spells to deal damage and heal themselves. Others don't have this cruch available, and thus have to play more rationally. If the BD were to have the lifetap reverted to a damage only, and with a longer CD, they would still do just fine.
...
At any rate, the theurgist is probably the only rupter with capability analogous to the BD, though it's wholly different--they still need to be rupt-free to get those rupts going, unlike a BD. None of the other classes you listed are analogous whatsoever--they all suffer from much longer CDs, or much shorter range--and often both--than the BD.
joshisanonymous wrote: ↑Tue 12 Feb 2019 4:28 PMFirst of all, any solo BD that does nothing but spam LT is going to win some 1v1 fights but is also gonna die a lot more than they need to. BD is an exceptional solo class but "playing rationally" is still really important to success.
Second of all, you seem to have come to the conclusion that since BDs don't work like other classes then they need to be changed, which makes no sense at all. Practically every class in the game functions differently on some level from every other class in the game; that's one of the things that gives DAoC its flavor. Take that away and you have the watered down everybody-does-everything crap of most other modern MMOs or hell even live DAoC.
gruenesschaf wrote: The debuff rupting was a bug according to 1.62(?) patch notes but was in for so long that it just is a feature and "fixing" this, like they did in 1.111, would be a major change.
Isavyr wrote: ↑Tue 12 Feb 2019 4:56 PMI agree regarding homogeneity being a potential problem in any game, but I don't think you're seeing that the way the BD is different isn't unique, it's broken. There is a framework in place regarding all abilities, and each class contributes in a way within that framework. Bonedancer is outside that framework.
1) They have same tools as others--but better. Lowest CDs in the game for rupting--bar none--and by a factor of at least two, placing them outside insta DD framework.
2) Rupting them does not stop them from rupting you, making for poor counterplay, and breaking the casting design of DAOC (only casted spells rupt, unless the instant spell is short range, and long CD). This design philosophy applies to every class, except bonedancer.
3) More pets requires more CC. As the Darkness pets are ranged, one single pet resisting mezz = not effective counter. When they become split, which happens often in RvR, they require that much more effort to temporarily neutralize.
All of these are unique advantages, without drawbacks--and that's a problem. What we're talking about is practically the definition of balance--when something else has more of something, without the drawbacks. Here are examples of what would make the BD unique, but consistent with the game's philosophy:
- 700 range DDs -- bonedancer is now required to play risky in enemy backline in order to successfully disrupt. Unique role as disrupter now carries risk tied its reward.
- lesser effective HP of commander (weak vs magic?) to justify having more pets. More pets, but at susceptibility of losing them when commander is killed (currently, commander is as tough as other classes primary pets, but then with additional pets)
- tether pets to commander -- more pets, but mitigated by only being within sphere of commander
What has saved caster groups for a long time is the fact players were ignorant just how effective BDs are. On this server, that's not the case. We're seeing Mid caster groups run 2 BDs because they can completely shut down an enemy caster group, despites good counterplay from the other group. When another group has to be more skilled in order to stop bonedancer groups, because the counterplay isn't effective, it isn't because bonedancers are unique, it's because they're broken.
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