Hey guys i rarely post something but first off all thx for the Server its awesome to get the old DAOC feeling back.
Iam playing currently one of my favorite class the Hunter since my playstyle is 95% solo and i don't like to run in the zerg i have some suggestions.
The issues i want to point out are as follow:
- Assasins have a 250 range to see me while i see them at 150 range nearly no way to start with a critshot
--> my suggestion would be to make it even no stealth bonus for assassins vs archer, its a real pain and has no reason for it.
- Lack of defense. I have to play full buffed with charges to have a chance to win vs a assassin and most of the other classes. Even then i have only a 50% chance vs assassins when ip/purge is up else i might have a 30% since both have a after evade stun which is just too devastating. I mean its still possible to outplay a visible class with kite but stealther are really though.
--> my suggestion here is give archer something like pd maybe a weaker version, because assassins also have a weaker version of viper it might be reasonable.
--> Dodger only for Archer classes, this would boost the defense and make them more playable in melee. Since tbh. 85% of my fights are just melee.
--> Or oldschool ra avoid pain if passive bonus is to mighty, this combined with the nf ra remedy.
Defense penetration Another point is the defense penetration issue with bow/meele. Most time when i shoot sth with shield it gets blocked/evaded of course i shot the first one into the back but thats it . Then most of my hits just gets blocked or evaded its a real pain to deal some dmg.
--> raise the weaponskill or the stat which is important for defense penetration of archer classes. Not sure how this for ranger with dual wield.
Damage The dmg is a bit low with bow/meele i mean this point has lowest priority but i think because its still ok. But my Critshot hits if iam lucky for 500 dmg on a caster/stealth and compared to that my spear hits for 180-230 with a 5.1 speed yellow self buff d/q, red s/c charge and bases from potions. Compared to assassins its kinda low for the attack speed of 2h.
This are my points and suggestions feel free to comment. I also appreciate some advice if you have a solution for that. Sorry for my bad english but its not my native language. Greetings
Iam playing currently one of my favorite class the Hunter since my playstyle is 95% solo and i don't like to run in the zerg i have some suggestions.
The issues i want to point out are as follow:
- Assasins have a 250 range to see me while i see them at 150 range nearly no way to start with a critshot
--> my suggestion would be to make it even no stealth bonus for assassins vs archer, its a real pain and has no reason for it.
- Lack of defense. I have to play full buffed with charges to have a chance to win vs a assassin and most of the other classes. Even then i have only a 50% chance vs assassins when ip/purge is up else i might have a 30% since both have a after evade stun which is just too devastating. I mean its still possible to outplay a visible class with kite but stealther are really though.
--> my suggestion here is give archer something like pd maybe a weaker version, because assassins also have a weaker version of viper it might be reasonable.
--> Dodger only for Archer classes, this would boost the defense and make them more playable in melee. Since tbh. 85% of my fights are just melee.
--> Or oldschool ra avoid pain if passive bonus is to mighty, this combined with the nf ra remedy.
Defense penetration Another point is the defense penetration issue with bow/meele. Most time when i shoot sth with shield it gets blocked/evaded of course i shot the first one into the back but thats it . Then most of my hits just gets blocked or evaded its a real pain to deal some dmg.
--> raise the weaponskill or the stat which is important for defense penetration of archer classes. Not sure how this for ranger with dual wield.
Damage The dmg is a bit low with bow/meele i mean this point has lowest priority but i think because its still ok. But my Critshot hits if iam lucky for 500 dmg on a caster/stealth and compared to that my spear hits for 180-230 with a 5.1 speed yellow self buff d/q, red s/c charge and bases from potions. Compared to assassins its kinda low for the attack speed of 2h.
This are my points and suggestions feel free to comment. I also appreciate some advice if you have a solution for that. Sorry for my bad english but its not my native language. Greetings