Milegates are complete death traps for albs.

Started 28 Jan 2019
by relvinian
in RvR
It is death with the shrooms and the aoe stun from mids.

They need to be opened up

Also, the keep lords and guards are WAY TO STRONG.

And the caravans, while interesting, take way too much effort to reduce keeps.

Also, tasks need to be more random.

It is done in the order of /realm so we know it will be:

alb then mid then hib. And then we know that we have to attack some keep which is owned by hibs because they are the only ones who can take keeps effectively with their shrooms.

It is fun, it is nice, lots of cool things to do with the tasks, but they are easy to predict, the mgs produce ridiculous choke points, realms with pve advantage-- cough hibs--- can get free rps when enemies suicide on keeps. Or mids can take a keep and if someone goes into the room with the lord they can kiss their butts goodbye due to that aoe stun.

To sum it all up:

1. Random tasks
2. Do something with the mgs
3. Make the keep lords and guards a little less godlike.

Thanks.
Mon 28 Jan 2019 11:12 AM by relvinian
Shrooms targeted me inside the keep through the outer door.

This is just pve for rps.

I defended beno just now solo except for one theurgist who died early.

Hibs killed the lord with their shrooms in 2.5 minutes.

38 hibs attacked 5 am in central usa time.

Then another task to attack surs.

I logged out.
Mon 28 Jan 2019 12:19 PM by gnefner
Sadly, this was the case OF - milegates are very nasty choke points.

Many people tend to forget how difficult if could be to leave, with camped MG's.
Mon 28 Jan 2019 12:21 PM by bigdaddyo
Shrooms are a joke on keep takes . They can be cast inside the windows etc. no realm can defend against this shiz
Mon 28 Jan 2019 12:24 PM by imamo
i totally agree with keep lords. they are way too strong and seems designed to be defated by zergs only.
problem with shrooms is they dont have second line of sight check. if shrooms get you on sight in range, they start casting and hit you regardless of obstacles even entire keep wall between you and shroom. solution; add second los check.
i dont think there is much can be done with mile gates. each realm has advantages, mids are better in df where melees can close range fast and avoid casts by breaking los etc, hib are better at open field for kiting, better at keep defending etc. so you must avoid to fight where your realm has disadvantage or charge with sos like we were doing back in days.
Mon 28 Jan 2019 1:01 PM by Jaegaer
It is amazing how much people praise the old DAoC and then, when they get the old DAoC they suddenly detect all kinds of faults in it.

One part of why DAoC was so popular was the community it build. Milegates were instrumental for this because you could not crack a milegate siege solo or small group. And you did not have to, all you need is patience because there will be a buildup of people and when the buildup gets too big the siege will be broken and its like that for everyone. And during that tiem you will start to know people and maybe build up in game relationships and groups. Also keep taking is not a game of race and tag for 8-mans.

Shrooms are broken, thats true. They were broken back then and they are broken right now. The class itself is somewhat bad because it shines in only one situation and this is sieges. Animist is uselss solo or small groups or even pug zergs.
Mon 28 Jan 2019 1:49 PM by Patron
solution; add second los check

This!
Milegates are good in concept. Every Realm can block a Milegate with the right classes and speccs.

Shrooms are a joke on keep takes . They can be cast inside the windows etc. no realm can defend against this shiz

Secret:
Instant AE-Mezz or Stun
Mon 28 Jan 2019 2:14 PM by Hector
Says relvinian, the necro who camps MGs trying to dominate 1v1 vs melees who can't touch his abom. LOL
Mon 28 Jan 2019 2:36 PM by relvinian
Hector wrote:
Mon 28 Jan 2019 2:14 PM
Says relvinian, the necro who camps MGs trying to dominate 1v1 vs melees who can't touch his abom. LOL

This isn't the necro discussion thread. Do you think they are too strong 1 v 1 vs melee? That is another discussion which is probably best titled rock/paper/scissors.

Talk about that here

https://forum.playphoenix.online/viewtopic.php?f=22&t=3424
Mon 28 Jan 2019 4:35 PM by Jaegaer
I mean every realm has two milegates, but sure, when one milegate is camped you can just as well /quit the game. No chances. Can't do nothing.

Seriously we had some of this back in the days. We would simply cut around and hit them from behind and if you coordinate even halfway with the zerg the siege can be broken. But yes, if a large zerg tries to break a siege with little to no coordination, that will only work if the zerg outnumbers the siege by alot.
Mon 28 Jan 2019 5:54 PM by moe_Jiller
relvinian wrote:
Mon 28 Jan 2019 2:36 PM
Hector wrote:
Mon 28 Jan 2019 2:14 PM
Says relvinian, the necro who camps MGs trying to dominate 1v1 vs melees who can't touch his abom. LOL

This isn't the necro discussion thread. Do you think they are too strong 1 v 1 vs melee? That is another discussion which is probably best titled rock/paper/scissors.

Talk about that here

https://forum.playphoenix.online/viewtopic.php?f=22&t=3424

Whats your opinion about Keep lords and Guards /caravans and midgard aoe stun (duh, what is this even about....) doing here then? :s

I dont get the purpose of this Thread, what do you want discuss about milegates exactly? If they should be removed?

Edited typos
Mon 28 Jan 2019 11:05 PM by relvinian
I have seen the big picture. I have parked my pet and went through a mg as a shade and looked.

Zero chance of survival. Hibs in huge numbers in a fan and anything going through gate gets stun/mez/wtfpowned.

And on top, out of los, are shroom piles which still somehow target through the walls.

The title of the thread is literal, a death trap.

And then there is someone who can't see what I'm seeing yelling in region, push you mouthbreathers. Push now. And those hibs are just rubbing their hands with glee at the free rps heading into them by design. Kind of like some old WW2 movie where they are just rushing into their deaths.
Tue 29 Jan 2019 3:34 AM by Frieza
Ani's are FOTM right now because they are a very fast way to 50 for hibs.

Once the dust settles, like on other servers, the love for Ani's becomes minimal and others come out.

Look at the Ani problem as a temporary problem, it wont be long before their 2nd 50's are preferred and ran with instead.
Tue 29 Jan 2019 3:39 AM by Quik
Frieza wrote:
Tue 29 Jan 2019 3:34 AM
Ani's are FOTM right now because they are a very fast way to 50 for hibs.

Once the dust settles, like on other servers, the love for Ani's becomes minimal and others come out.

Look at the Ani problem as a temporary problem, it wont be long before their 2nd 50's are preferred and ran with instead.

I would be more afraid of the 2nd 50's as those will be more group focused and RvR friendly. Ani's are really bad at RvR for anything except defense. You want see many roaming groups with them.

The next group will be fully temped from the money the Ani mains made and rdy so come on Alb/Mid get it together!!!
Tue 29 Jan 2019 4:10 AM by Frieza
Quik wrote:
Tue 29 Jan 2019 3:39 AM
Frieza wrote:
Tue 29 Jan 2019 3:34 AM
Ani's are FOTM right now because they are a very fast way to 50 for hibs.

Once the dust settles, like on other servers, the love for Ani's becomes minimal and others come out.

Look at the Ani problem as a temporary problem, it wont be long before their 2nd 50's are preferred and ran with instead.

I would be more afraid of the 2nd 50's as those will be more group focused and RvR friendly. Ani's are really bad at RvR for anything except defense. You want see many roaming groups with them.

The next group will be fully temped from the money the Ani mains made and rdy so come on Alb/Mid get it together!!!

Overall though, they will only be a problem for so long, then we move onto the next "problem".

Mythic were great at tackling this back in the day. They almost appeared to not be listening to some people and i think this is why:

Assumed you Fix Ani's by nerfing them, problem then naturally progresses to Hib 8man being the "problem", Ani's remain nerfed and focus is not on -what is wrong with hib 8man and how well theyre doing-.

In order to find any problem, a natural series of data needs to be reviewed, and we are way too early in the game to call Animists a -problem- that needs fixing. Heck look at other servers, there was maybe 1-2 animists that did rvr by the end. Most couldnt be bothered logging on them just for keep defense or to run out solo to be hit by a stealther and then another long walk back.

Animists are a problem right now because of the speed they get to 50 in. Wait till high rank stealthers become more abundant and are hitting these guys constantly, youll have natural selection, not "please devs this doesnt feel right, please fix for us"
Tue 29 Jan 2019 10:12 AM by relvinian
There are plenty of 50 stealthers now, i fought 4 of them at once yesterday.

It was a short fight.

The issue is in the mg itself, which needs to be opened more, and the shrooms which target through walls.

My pet was targeted inside a keep with the shrooms outside.
Tue 29 Jan 2019 11:50 AM by Tritri
Jaegaer wrote:
Mon 28 Jan 2019 1:01 PM
It is amazing how much people praise the old DAoC and then, when they get the old DAoC they suddenly detect all kinds of faults in it.

So true

This is how it's intended to work.

They fixed this issue in NF, putting the miles gate in front of the relic and letting the rest of the zone free.



I would really like to see a freeshard with NF map without the 100% swim speed. But I guess they will have issue with broadsword if something like this happened
Tue 29 Jan 2019 12:03 PM by rubaduck
Quik wrote:
Tue 29 Jan 2019 3:39 AM
Frieza wrote:
Tue 29 Jan 2019 3:34 AM
Ani's are FOTM right now because they are a very fast way to 50 for hibs.

Once the dust settles, like on other servers, the love for Ani's becomes minimal and others come out.

Look at the Ani problem as a temporary problem, it wont be long before their 2nd 50's are preferred and ran with instead.

I would be more afraid of the 2nd 50's as those will be more group focused and RvR friendly. Ani's are really bad at RvR for anything except defense. You want see many roaming groups with them.

The next group will be fully temped from the money the Ani mains made and rdy so come on Alb/Mid get it together!!!

Anis are specialized classes for PvP groups, but to say they are really bad at RvR is just straight up bonkers wrong. They are probably the best zone control class in the game and can force push and pull in the favor for the group. I would be much more afraid of one good animist then 50 scrubs tbh.
Tue 29 Jan 2019 6:24 PM by Quik
The only thing I would disagree with on the Ani is that I have been on the opposite side of them and the only time I had issues was during keep defense. Shrooms are so easy to take out of the equation with mez it makes them pointless to me for any roaming group at all.
Tue 29 Jan 2019 6:51 PM by defiasbandit
Bring back Old RA Volcanic Pillar. Reduce cost from 30 to 14 points. Make it instant cast like it was. Volcanic Pillar is one of the worst RA on the server. It is the job of the Wizard class to milegate bust with Volcanic Pillar. The spell is awful here and should be buffed.

Volcanic Pillar was the real counter to Hibernia caster and animist spam.
Wed 30 Jan 2019 4:58 AM by Sintenal
defiasbandit wrote:
Tue 29 Jan 2019 6:51 PM
Bring back Old RA Volcanic Pillar. Reduce cost from 30 to 14 points. Make it instant cast like it was. Volcanic Pillar is one of the worst RA on the server. It is the job of the Wizard class to milegate bust with Volcanic Pillar. The spell is awful here and should be buffed.

Volcanic Pillar was the real counter to Hibernia caster and animist spam.

Agree. Wiz should have instant VP like old. They need rvr niche.
Wed 30 Jan 2019 1:40 PM by relvinian
I just watched someone be targetted standing inside the milegates with no visible way to be attacked by shrooms from above. He exploded.

Devs plz address shrooms in mgs
Wed 30 Jan 2019 2:08 PM by Mac
Relv, You posted on the Uthgard forums since 2012 that their version of DAoC was too hard. Now here you are on these forums saying that this easy mode version of DAoC is ALSO too hard? How watered down do you want the game to become?
Wed 30 Jan 2019 2:31 PM by relvinian
Mac wrote:
Wed 30 Jan 2019 2:08 PM
Relv, You posted on the Uthgard forums since 2012 that their version of DAoC was too hard. Now here you are on these forums saying that this easy mode version of DAoC is ALSO too hard? How watered down do you want the game to become?

Have you seen how effective my cross necklace is at keeping away vampires? I can prove it, no vampires today!

The only shocking thing is how lame your non argument is.

Shrooms are out of line of sight targetting people out of their line of sight.

Maybe a semi fix might be to prevent anyone from going into the little room in the milegate or removing it. or take the ladders down and making a couple more large holes in the mg Considering how much fighting takes place at that milegate surely it is possible for it to become damaged.


BTW, Uthgard listened to me and implemented many of my suggestions AFTER the 50k people who had created accounts stopped playing.

Devs here are nothing like that. I'm sure they will address what needs fixed
Wed 30 Jan 2019 2:44 PM by Ardri
I don't think mobs (shrooms/necro pet) have ever done a second LOS/range check i.e. they see you once, start their cast, you're getting hit no matter where you are at the end of the cast.

As for milegate shrooms, DAoC has a 3rd person camera view, use it. Most of the time, if you pay attention, you can easily hear/look around the milegate corner to see if shrooms are waiting.
Wed 30 Jan 2019 2:46 PM by relvinian
Ardri wrote:
Wed 30 Jan 2019 2:44 PM
I don't think mobs (shrooms/necro pet) have ever done a second LOS/range check i.e. they see you once, start their cast, you're getting hit no matter where you are at the end of the cast.

As for milegate shrooms, DAoC has a 3rd person camera view, use it. Most of the time, if you pay attention, you can easily hear/look around the milegate corner to see if shrooms are waiting.

OK, its task time and players are going through the mg to get to their task.

They look through the mg and see tons of enemies. So what do they do? The mass up and eventually push then die like dogs.

Or they log out. How is this not a problem?
Wed 30 Jan 2019 6:00 PM by Vkejai
I remember when the game came out , mile gate stand offs were awesome, tho no animists in those days. Somehow there's always a way through for the grey gankers .
Wed 30 Jan 2019 8:25 PM by relvinian
Here is some actual footage of hibs at work at a milegate.

https://www.youtube.com/watch?v=T4oNA8ViuwI
Wed 30 Jan 2019 8:41 PM by Jerrian
# vote for new Frontiers ,-)
Thu 31 Jan 2019 12:28 AM by Kwall0311
The on going battle with the Animist and their issues seems to be never ending. Before you say "they have more important server performance issues to be working on" which is true, Ive been pointing these out for months. Maybe its just un fixable. I dont remember how they were back in the day, im sure its all the same issues.

Here you have two animists loading up a tree with shrooms, which are now un targetable , and there you have shrooms on the top side of mile gate hitting players below the wall ( also un targetable )



Thu 31 Jan 2019 2:43 AM by relvinian
Kwall0311 wrote:
Thu 31 Jan 2019 12:28 AM
The on going battle with the Animist and their issues seems to be never ending. Before you say "they have more important server performance issues to be working on" which is true, Ive been pointing these out for months. Maybe its just un fixable. I dont remember how they were back in the day, im sure its all the same issues.

Here you have two animists loading up a tree with shrooms, which are now un targetable , and there you have shrooms on the top side of mile gate hitting players below the wall ( also un targetable )





There are no more important issues than this issue, also the keep lords and guards are just ridiculous
Thu 31 Jan 2019 3:18 AM by Draygon
We pointed out how broken Animists are during beta, and Grunes said he was going to fix things. The secondary LoS check has to be put into place because in all honesty Animists are the "I win" button of the game.
Thu 31 Jan 2019 8:27 AM by relvinian
I'm not beating up the devs for not fixing this. It may be hard to fix. It may take time. Etc. Generally speaking they do a great job here. I'm just saying it needs something done.
Thu 31 Jan 2019 11:07 AM by Ajvar
Stuff like this will make or break the server if they don't react on it.
IMHO
Thu 31 Jan 2019 1:06 PM by moe_Jiller
I still dont get how 15 FnFs can destroy whole zergs of albs, somebody mind explaining that for me?
Thu 31 Jan 2019 1:33 PM by Koljar
Cause 2 piles of 15 fnf turrets just 1001 locs apart already turn into a nasty 30 fnf turret zone. Place a keep door (or in this case: a mile gate) inbetween them and you get a digital slaughter house. Add to that turrets that can't even be attacked cause they are placed inside of other structures...
Thu 31 Jan 2019 4:28 PM by relvinian
Because of the choke point. When you look you will see that there is a huge number on the other side of the mg. As many hibs as albs lets say, or more. Up on top where you cannot mez or target the shrooms is a little room. Shrooms shoot between the walls.

Also, here, they did some sort of custom thing awhile back where shrooms dont target mezzed targets.

You have bard instant interrupt, you have baseline stun, you have choke points.

The hibs have captured all the of the task keeps-- and so you have to go through the mg to get the attack keep tasks, the dominate area task. So all they have to do is park there and wait. When individuals come through they get farmed. When groups come through they get farmed. When the zerg comes through, the hibs have all the advantages with the same or more numbers plus the choke point, plus the shrooms.

BTW, what is up with that custom shroom behavior? I read about it but im not sure how it effects things. Seems to me if you get a mez off then baseline stun, the shrooms will then focus on the one non-mezzed person? is that how it works here? I'm not sure if this is supposed to be a balance issue or what. Never understood it
Thu 31 Jan 2019 4:40 PM by darthenron
I feel like if shrooms have LOS on you, you should have LOS on them.

Is there any way to use that type of logic/check?
Thu 31 Jan 2019 5:23 PM by relvinian
Thank you devs for the welcome adjustments today.

What is the purpose of the timer?

Ah, found the purpose of the timer. Seems like its needed.
Mon 4 Feb 2019 1:52 AM by relvinian
By the way, there is still an issue with milegates.

When you get 5 groups of mids on one side of a wall how are you supposed to get through that little opening?

I suppose you could have multiple 8 man groups with speed of sound up to rush through like crack commandos and deal with that kinds of zerg.

But 95% of the time they will just farm the crap out of anyone trying to get through.

Every task is in rotation-- emain, attack crauch, dominate breif, etc.

Well guess what? You need to go through that hole in the milegate to get to all those.

Seriously, after all that fighting didn't the walls take any damage? Surely there could be a couple more holes in that old milegate by now.
Mon 4 Feb 2019 4:59 AM by Cirath
It's a Mile wall. It's supposed to be a place for a realm to deny their enemies entry to the homeland. All attacking realms have to deal with it. I think the MG's are fine as is. No one is forcing you to run through the gate. Fight a ranged standoff battle that Albs excel at, SOS through as a bg, or simply go somewhere else. If you stop feeding them rps the campers will leave. They are actually highly vulnerable to being sandwiched while sitting on the wall.
Mon 4 Feb 2019 7:13 AM by relvinian
Nope sorry. Because of the task system your argument is not valid.
Mon 4 Feb 2019 7:23 AM by defiasbandit
The real issue is that AMG is the closest to the borderlines in Emain and Odin's Gate. So when Hibs enter emain they enter near AMG. So Mids run across and meet the Hibs right at AMG. The same thing happens in Odin's Gate. The entrance to Odin's is closes to AMG, so the mids enter Odin's gate near AMG then hibs run across the zone and AMG gets zerged. Albion is totally screwed by this. The realm tasks shouldn't be in portal zones.
Mon 4 Feb 2019 8:59 AM by Terrence
I've been running around the fz for days now getting tasks done and can count the number of times I've died to shrooms on one hand. Milegates are meant to be choke points, at some point the 3rd realm hits the blocking one from the other side or enough people really to push through. It really isn't that big a deal at all.

And I say that as an Alb, we need a few more cabas and wizards to do ae damage and we'll be just fine.

And while fighting tends to take place at AMGs Hibs probably have it worse, in Emain they have to run from afar and in Odin/Hadrian they get sandwiched all the time.

The recent changes are welcome, but Anis just sit around defensively, if you take keep fights and mile gates from them they have nothing.
Mon 4 Feb 2019 2:11 PM by Cirath
relvinian wrote:
Mon 4 Feb 2019 7:13 AM
Nope sorry. Because of the task system your argument is not valid.

My argument is 100% valid, and unlike your response is actually an argument instead of the pouting of a petulent child. The game is not forcing you to go through the wall. It's an obstacle that can be and IS overcome, judging by the large number of alb groups, smallmen, and solos I see in Breif, collory, and the gorge. The application of some tactics and organization is in order. Alternatively, you need to make a decision if facing the wall is worth the small amount of rps you may recieve for the task. Last I checked fighting on the APK side of the milewall still results in RvR action, realm points, and satisfaction of the fight in emain task.

Quit with the pretense of being some defender of the downtrodden already. If you havn't noticed, fewer and fewer people are responding to your daily sky is falling type posts. You're losing your credibility here, and most of us have seen this act before.

Before you start off again telling us how great you are and how all game developers that ignore the warnings and demands of the great Oracle of Relvinian do so at their own peril, just stop. You predicted the downfall of a DAOC freeshard with few QOL features when players were offered an option with more QOL features. You did this by regurgitating viewpoints and arguments that had been repeated ad nauseam by a large number of that player community. Hardly groundbreaking.

You used to at least present interesting arguments and seem interested in duscussion. Now you simply gloat and stamp your feet untill you get your way.
Mon 4 Feb 2019 6:23 PM by relvinian
New task go to emain. Check.

New task attack dun crauch-- check.

New task dominate breifine. Check.

So what you are saying is that there are no tasks funneling people through those milegates?

You think somehow the game would be less interesting or broken somehow if there were a couple more holes in that wall?
Mon 4 Feb 2019 10:11 PM by Cirath
When did I say that milegates don't funnel people? They were designed to do this, and they do it whether there is an active task or not. They do it to all three realms in all three frontiers.

Milegate fights are a nostalgic and classic part of DAOC that a lot of players, including myself, seem to enjoy. I don't see more holes in a milegate making the game more interesting or less broken. Look back through this thread. Most of the folks posting, including the Albs, disagree with you. There is discussion about shroom LOS issues, but the vast majority seem to like the milegates as is. This thread had died until you necro'd (no pun intended) it again this morning, suggesting your views on milegates might not be as popular as you think. Again, you are just stamping your feet because you aren't getting the support you expected. Feel free to tell us how we're all wrong, Phoenix is doomed, and we will rue the day we opposed the all seeing all knowing Relvinian.
Tue 5 Feb 2019 12:26 AM by relvinian
Cirath wrote:
Mon 4 Feb 2019 10:11 PM
When did I say that milegates don't funnel people? They were designed to do this, and they do it whether there is an active task or not. They do it to all three realms in all three frontiers.

Milegate fights are a nostalgic and classic part of DAOC that a lot of players, including myself, seem to enjoy. I don't see more holes in a milegate making the game more interesting or less broken. Look back through this thread. Most of the folks posting, including the Albs, disagree with you. There is discussion about shroom LOS issues, but the vast majority seem to like the milegates as is. This thread had died until you necro'd (no pun intended) it again this morning, suggesting your views on milegates might not be as popular as you think. Again, you are just stamping your feet because you aren't getting the support you expected. Feel free to tell us how we're all wrong, Phoenix is doomed, and we will rue the day we opposed the all seeing all knowing Relvinian.

Nah. I don't think I do that. I think i express an opinion on a discussion board. You won't see me trying to silence others or using personal attacks. Not often anyways.

Earlier today i saw that the realm with the highest population controlled all the keeps that these tasks are funneling people into. I saw 5 fg of mids, or maybe 6 and i just logged off. If you make things too one sided people will log off. If you have these tasks funneling people through choke points, which are too narrow, it will make an imbalance worse. There are many good options, including optional or random tasks, and other options for task-- or a bigger hole in milegates, which will help with that.

I'm just expressing my view, my opinion, my theory. Whatever. Take it or leave it.
Tue 5 Feb 2019 1:14 AM by exveer
Choke points offer an advantage to lesser populated armies relative to larger armies that open fields do not afford, actually.

Ask Leonidas. Or any PBAE defense group.

for Sparta~~
Tue 5 Feb 2019 1:17 AM by relvinian
If the persians has aoe stun or shrooms the spartans would have been their slaves
Tue 5 Feb 2019 1:34 AM by Quik
relvinian wrote:
Tue 5 Feb 2019 1:17 AM
If the persians has aoe stun or shrooms the spartans would have been their slaves

Unless the Spartans had mez in which case the Persians would have been made their bitches...
Tue 5 Feb 2019 3:48 AM by dansari
Unless the Persians placed their shrooms out of LOS of the Spartans and Leonidas got demolished by insta shrooms fields.
Tue 5 Feb 2019 3:32 PM by Sepplord
can we come back to topic?

I agree that chokepoints HELP the underpopulated realm
ofcourse they cannot push through a chokepoint against a much bigger force, but they can't beat a much bigger force in an open field fight neither, as they will get outmaneuvered

what the chokepoint does though, is give the smaller population a standing chance against the bigger one.
That only helps though if the bigger one then actually tries to push through.
Tue 5 Feb 2019 3:42 PM by Eritlan2
I fail to see your point. Milegates are complete death traps for anyone if the wall is being well defended. They have been an anchor for rvr in the classic map for over a decade and now they are a problem? Just because you had a bad experience does not mean there is an "issue". I run around on a SOLO warrior all the time and have no problem getting through mile gates. If the wall is defended it is not supposed to be a fair fight. That's why they are there. EVERY amg camp I have been a part of eventually got busted by a few groups that got together and grew a brain cell or the inevitable aj. This scenario is as old as the game itself and I can't wrap my head around how it is all of a sudden a problem and how any of it relates to the task system. The tasks are not perfect but they do drive action. There is always a fight to be had for any number of players in and around the task zones. I watch mids leave the pk 1 to 8 at a time ALL DAY LONG and it is because of the tasks. If you want to log out because there are x number of enemies in a zone that's your prerogative but it does not illustrate a broken or bad feature.
Tue 5 Feb 2019 3:50 PM by Sepplord
Eritlan2 wrote:
Tue 5 Feb 2019 3:42 PM
I fail to see your point. Milegates are complete death traps for anyone if the wall is being well defended. They have been an anchor for rvr in the classic map for over a decade and now they are a problem? Just because you had a bad experience does not mean there is an "issue". I run around on a SOLO warrior all the time and have no problem getting through mile gates. If the wall is defended it is not supposed to be a fair fight. That's why they are there. EVERY amg camp I have been a part of eventually got busted by a few groups that got together and grew a brain cell or the inevitable aj. This scenario is as old as the game itself and I can't wrap my head around how it is all of a sudden a problem and how any of it relates to the task system. The tasks are not perfect but they do drive action. There is always a fight to be had for any number of players in and around the task zones. I watch mids leave the pk 1 to 8 at a time ALL DAY LONG and it is because of the tasks. If you want to log out because there are x number of enemies in a zone that's your prerogative but it does not illustrate a broken or bad feature.

People have complained back then too (not agreeing with them though). The reason it feels like a bigger issue today is because not only are you trapped. But you are trapped and therefor can't get to the free-RP-participation-rewards the tasksystem offers.

I don't agree with the sentiment, but i believe that is why it feels worse to the people complaining now
Tue 5 Feb 2019 4:16 PM by Eritlan2
I have been playing this game way too much lately and spend 99% of my time running tasks solo. These milegate scenarios described here rarely happen and when they do they are short lived. When the tasks move from the pk zones the zergs move with them. So worse case scenario is that you have to fight at the milegate for one task. I have been in the troll pile at amg in emain and the albs always eventually bust through. I have yet to encounter an event like described here as a futile, you may as well log out type situation for any realm.
Tue 5 Feb 2019 6:11 PM by defiasbandit
Eritlan2 wrote:
Tue 5 Feb 2019 4:16 PM
I have been playing this game way too much lately and spend 99% of my time running tasks solo. These milegate scenarios described here rarely happen and when they do they are short lived. When the tasks move from the pk zones the zergs move with them. So worse case scenario is that you have to fight at the milegate for one task. I have been in the troll pile at amg in emain and the albs always eventually bust through. I have yet to encounter an event like described here as a futile, you may as well log out type situation for any realm.

Nonsense. In emain and odims gate it is a zergfest and amg and apk everytimee. Mids and hibs sandwiching the albs. It is obvious that Albs are restricted from doing the tasks, which is leadin ng to them being even more behind.

Why not get rid of portal zone tasks, and move the tasks all into Jamtland, Breifine, and Pennine. AMG is right next to the entry points of Emain and Odins, which screws over Albion as they are blocked by hib and mid.
Tue 5 Feb 2019 6:38 PM by Eritlan2
defiasbandit wrote:
Tue 5 Feb 2019 6:11 PM
Eritlan2 wrote:
Tue 5 Feb 2019 4:16 PM
I have been playing this game way too much lately and spend 99% of my time running tasks solo. These milegate scenarios described here rarely happen and when they do they are short lived. When the tasks move from the pk zones the zergs move with them. So worse case scenario is that you have to fight at the milegate for one task. I have been in the troll pile at amg in emain and the albs always eventually bust through. I have yet to encounter an event like described here as a futile, you may as well log out type situation for any realm.

Nonsense. In emain and odims gate it is a zergfest and amg and apk everytimee. Mids and hibs sandwiching the albs. It is obvious that Albs are restricted from doing the tasks, which is leadin ng to them being even more behind.

Why not get rid of portal zone tasks, and move the tasks all into Jamtland, Breifine, and Pennine. AMG is right next to the entry points of Emain and Odins, which screws over Albion as they are blocked by hib and mid.

Nonsense? What you wrote actually validates my whole point! If the albs can't get past the milegate how are they getting sandwiched by the hibs and mids? Did you read anything in this thread ? The title maybe? I will help. The title of the thread is
"Milegates are complete death traps for albs". Here people have been having a discussion about milegates and specifically if their is a game breaking dynamic associated with them and the task system in the current setup. Not how you can't avoid getting sandwiched between two zergs .
Tue 5 Feb 2019 6:49 PM by defiasbandit
Eritlan2 wrote:
Tue 5 Feb 2019 6:38 PM
defiasbandit wrote:
Tue 5 Feb 2019 6:11 PM
Eritlan2 wrote:
Tue 5 Feb 2019 4:16 PM
I have been playing this game way too much lately and spend 99% of my time running tasks solo. These milegate scenarios described here rarely happen and when they do they are short lived. When the tasks move from the pk zones the zergs move with them. So worse case scenario is that you have to fight at the milegate for one task. I have been in the troll pile at amg in emain and the albs always eventually bust through. I have yet to encounter an event like described here as a futile, you may as well log out type situation for any realm.

Nonsense. In emain and odims gate it is a zergfest and amg and apk everytimee. Mids and hibs sandwiching the albs. It is obvious that Albs are restricted from doing the tasks, which is leadin ng to them being even more behind.

Why not get rid of portal zone tasks, and move the tasks all into Jamtland, Breifine, and Pennine. AMG is right next to the entry points of Emain and Odins, which screws over Albion as they are blocked by hib and mid.

Nonsense? What you wrote actually validates my whole point! If the albs can't get past the milegate how are they getting sandwiched by the hibs and mids? Did you read anything in this thread ? The title maybe? I will help. The title of the thread is
"Milegates are complete death traps for albs". Here people have been having a discussion about milegates and specifically if their is a game breaking dynamic associated with them and the task system in the current setup. Not how you can't avoid getting sandwiched between two zergs .

Midgard enters Odins Gate next to AMG. Hibernia enters Emain next to AMG. This often leads to Albion haviing to fight both realms just to leave APK or AMG. Albion is at a huge disadvantage. The stairs are located on the enemy side of the wall. Why do you think you never see zerging at HMG in odins or MMG in Emain? Because they are not near the entrance of those zones. You are the one who does not understand why AMG is a deathtrap.
Tue 5 Feb 2019 7:24 PM by Eritlan2
defiasbandit wrote:
Tue 5 Feb 2019 6:49 PM
Eritlan2 wrote:
Tue 5 Feb 2019 6:38 PM
defiasbandit wrote:
Tue 5 Feb 2019 6:11 PM
Nonsense. In emain and odims gate it is a zergfest and amg and apk everytimee. Mids and hibs sandwiching the albs. It is obvious that Albs are restricted from doing the tasks, which is leadin ng to them being even more behind.

Why not get rid of portal zone tasks, and move the tasks all into Jamtland, Breifine, and Pennine. AMG is right next to the entry points of Emain and Odins, which screws over Albion as they are blocked by hib and mid.

Nonsense? What you wrote actually validates my whole point! If the albs can't get past the milegate how are they getting sandwiched by the hibs and mids? Did you read anything in this thread ? The title maybe? I will help. The title of the thread is
"Milegates are complete death traps for albs". Here people have been having a discussion about milegates and specifically if their is a game breaking dynamic associated with them and the task system in the current setup. Not how you can't avoid getting sandwiched between two zergs .

Midgard enters Odins Gate next to AMG. Hibernia enters Emain next to AMG. This often leads to Albion haviing to fight both realms just to leave APK or AMG. Albion is at a huge disadvantage. The stairs are located on the enemy side of the wall. Why do you think you never see zerging at HMG in odins or MMG in Emain? Because they are not near the entrqance of the zones. You are the one who does not understand why AMG is a deathtrap.
So your argument is that amg is at an unfair location on the maps? I still don't see it. I frequent amgs often, over various times of day and have not witnessed anything like you are describing. Sometimes there are mids there, sometimes its hibs, sometimes its albs, sometimes I am alone. The only way you can be sandwiched at or inside the gate is if the hibs and mids were working together. They have to go through the gate to get to you or camp it together and that is just not happening.
Tue 5 Feb 2019 7:27 PM by defiasbandit
Eritlan2 wrote:
Tue 5 Feb 2019 7:24 PM
defiasbandit wrote:
Tue 5 Feb 2019 6:49 PM
Eritlan2 wrote:
Tue 5 Feb 2019 6:38 PM
Nonsense? What you wrote actually validates my whole point! If the albs can't get past the milegate how are they getting sandwiched by the hibs and mids? Did you read anything in this thread ? The title maybe? I will help. The title of the thread is
"Milegates are complete death traps for albs". Here people have been having a discussion about milegates and specifically if their is a game breaking dynamic associated with them and the task system in the current setup. Not how you can't avoid getting sandwiched between two zergs .

Midgard enters Odins Gate next to AMG. Hibernia enters Emain next to AMG. This often leads to Albion haviing to fight both realms just to leave APK or AMG. Albion is at a huge disadvantage. The stairs are located on the enemy side of the wall. Why do you think you never see zerging at HMG in odins or MMG in Emain? Because they are not near the entrqance of the zones. You are the one who does not understand why AMG is a deathtrap.
So your argument is that amg is at an unfair location on the maps? I still don't see it. I frequent amgs often, over various times of day and have not witnessed anything like you are describing. Sometimes there are mids there, sometimes its hibs, sometimes its albs, sometimes I am alone. The only way you can be sandwiched at or inside the gate is if the hibs and mids were working together. They have to go through the gate to get to you or camp it together and that is just not happening.

You can't see it? Hit M on your keyboard and look at the maps. You frequent AMG and you fail to see the Hib and Mid zerg constantly invading the Albion side of AMG? Does Hibernia get zerged and camped behind HMG in Odins? No, they can freely run to the tasks. The Kill tasks are often APK zergfests. What happened to RvR across the whole frontier? Change the kill tasks away from portal zones.
Tue 5 Feb 2019 8:57 PM by exveer
Am I the only one whose trolldar is very confused right now?
Tue 5 Feb 2019 9:34 PM by Quik
I play Hib so I don't run into these issues, but I don't understand 1 thing...

Right now Alb and Mid have almost the same amount of people playing the game.

Why can Mid get enough people for RvR to dominate the milegate, but Alb can't get enough players to break it?

I am not asking trying to be rude, I honestly am curious, do Albs not RvR much on this server? Are Mids here much more RvR oriented?

I will never believe Alb classes need a huge amount of help, too many times on other servers I have seen Alb's dominate and generally when I play Hib it is usually us at the bottom and who never has DF.

Here, Hib has take DF whenever we want...Mids seem to get it when they want...and I have seen it once when Albs had it.

There was another post from someone playing Albion asking that DF be opened for all since they couldn't hang with mids/hibs...

I played Alb on this server when it started for a couple weeks and listening to /region and /advice was insane. All I heard was people yelling at others for not doing what they were told and not listening, and having the other person respond they weren't in charge. There was no single person who seemed to have a good enough rep to get others to listen and get a good zerg going to take DF.

Then I tried Hib and it was the opposite. I can't count how many times I have seen ICU and a couple others to join his BG and literally within 30 minutes the Hibs have 6-7 groups claiming keeps and keeping DF opened for the levelers. I can remember like 5-6 times someone asking in /advice about getting DF back so they could level and within an hour the Hibs have a frontier zerg going taking keeps and opening DF.

Obviously different times of the day has different people and maybe I was lucky, but damn it was like black and white as far as how people reacted in different realms.
Tue 5 Feb 2019 9:38 PM by defiasbandit
Quik wrote:
Tue 5 Feb 2019 9:34 PM
I play Hib so I don't run into these issues, but I don't understand 1 thing...

Right now Alb and Mid have almost the same amount of people playing the game.

Why can Mid get enough people for RvR to dominate the milegate, but Alb can't get enough players to break it?

I am not asking trying to be rude, I honestly am curious, do Albs not RvR much on this server? Are Mids here much more RvR oriented?

I will never believe Alb classes need a huge amount of help, too many times on other servers I have seen Alb's dominate and generally when I play Hib it is usually us at the bottom and who never has DF.

Here, Hib has take DF whenever we want...Mids seem to get it when they want...and I have seen it once when Albs had it.

There was another post from someone playing Albion asking that DF be opened for all since they couldn't hang with mids/hibs...

I played Alb on this server when it started for a couple weeks and listening to /region and /advice was insane. All I heard was people yelling at others for not doing what they were told and not listening, and having the other person respond they weren't in charge. There was no single person who seemed to have a good enough rep to get others to listen and get a good zerg going to take DF.

Then I tried Hib and it was the opposite. I can't count how many times I have seen ICU and a couple others to join his BG and literally within 30 minutes the Hibs have 6-7 groups claiming keeps and keeping DF opened for the levelers. I can remember like 5-6 times someone asking in /advice about getting DF back so they could level and within an hour the Hibs have a frontier zerg going taking keeps and opening DF.

Obviously different times of the day has different people and maybe I was lucky, but damn it was like black and white as far as how people reacted in different realms.

Because everything on Albion is harder. Leveling, raiding, templating, filling groups, and they are at the mercy of both Hibernia and Mid zergs in Odins and Emain due to the layouts of the maps. You don't see how boring the RvR task are for Albion. Same fights every task.

Hibernia is easy mode compared to Albion here. There is a reason so many of the 8man groups rolled Hibernia at launch. It is a snowball effect. That is why Albion is far behind. Sure there are tons of necromancer and cabalists, but the realms are not as balanced as they could be. It is much easier to RvR as hibernia. A few of the classes like warden are overtuned also.
Tue 5 Feb 2019 9:40 PM by Sepplord
Defias, what you are repeating here again and again simply doesnt make sense.

If the Task is fight in emain, then fighting at your milegate is already the Task. Being camped there doesn't keep you away from the task.

If the Task is in brefiene, then there is no issue för Albs (right? You want them all there anyways...so this one should be fine). But have you though about mids? They have to travel a much longer distance and have to pass the Alb milegate to get to the Task Zone. How fair is that?


That leaves the last task, the keepraid. So this must be the Task you are talking about. The Task where albs are kept away from the taskzone...
You realize that to win this task the defenders literally have to keep the attackers away from the taskzone to Complete it. Otherwise the timer will Reset all the Time....
The chokepoint to do that is in front of dun crauchon. The only exception is when hib have the people to camp BOTH milegates. In that case there is no favoring albs though...


Your argument have a hard case of the grass always being greener on the other side of the milegate. Only seeing disadvantages while ignoring the benefits (like faster acces to the tasks in the inner zones).
Tue 5 Feb 2019 9:42 PM by defiasbandit
Sepplord wrote:
Tue 5 Feb 2019 9:40 PM
Defias, what you are repeating here again and again simply doesnt make sense.

If the Task is fight in emain, then fighting at your milegate is already the Task. Being camped there doesn't keep you away from the task.

If the Task is in brefiene, then there is no issue för Albs (right? You want them all there anyways...so this one should be fine). But have you though about mids? They have to travel a much longer distance and have to pass the Alb milegate to get to the Task Zone. How fair is that?


That leaves the last task, the keepraid. So this must be the Task you are talking about. The Task where albs are kept away from the taskzone...
You realize that to win this task the defenders literally have to keep the attackers away from the taskzone to Complete it. Otherwise the timer will Reset all the Time....
The chokepoint to do that is in front of dun crauchon. The only exception is when hib have the people to camp BOTH milegates. In that case there is no favoring albs though...


Your argument have a hard case of the grass always being greener on the other side of the milegate. Only seeing disadvantages while ignoring the benefits (like faster acces to the tasks in the inner zones).

The two tasks are fight at DC and Dominate Breifine. AMG is wedged in between Hibernia and Midgard. The first task is Fight in Emain, so Albion finds themselves zerged and blocked off by Mid and Hib at AMG. Kill a hib group and a mid 8man comes to meet you. It never ends.
Tue 5 Feb 2019 9:47 PM by Sepplord
defiasbandit wrote:
Tue 5 Feb 2019 9:42 PM
Sepplord wrote:
Tue 5 Feb 2019 9:40 PM
Defias, what you are repeating here again and again simply doesnt make sense.

If the Task is fight in emain, then fighting at your milegate is already the Task. Being camped there doesn't keep you away from the task.

If the Task is in brefiene, then there is no issue för Albs (right? You want them all there anyways...so this one should be fine). But have you though about mids? They have to travel a much longer distance and have to pass the Alb milegate to get to the Task Zone. How fair is that?


That leaves the last task, the keepraid. So this must be the Task you are talking about. The Task where albs are kept away from the taskzone...
You realize that to win this task the defenders literally have to keep the attackers away from the taskzone to Complete it. Otherwise the timer will Reset all the Time....
The chokepoint to do that is in front of dun crauchon. The only exception is when hib have the people to camp BOTH milegates. In that case there is no favoring albs though...


Your argument have a hard case of the grass always being greener on the other side of the milegate. Only seeing disadvantages while ignoring the benefits (like faster acces to the tasks in the inner zones).

The two tasks are fight at DC and Dominate Breifine. AMG is wedged in between Hibernia and Midgard. The first task is Fight in Emain, so Albion finds themselves zerged and blocked off by Mid and Hib at AMG. Kill a hib group and a mid 8man comes to meet you. It never ends.

If that is all you have to reply to my comment, i dont feel like putting any further effort in this discussion with you
Tue 5 Feb 2019 10:08 PM by defiasbandit
Sepplord wrote:
Tue 5 Feb 2019 9:47 PM
defiasbandit wrote:
Tue 5 Feb 2019 9:42 PM
Sepplord wrote:
Tue 5 Feb 2019 9:40 PM
Defias, what you are repeating here again and again simply doesnt make sense.

If the Task is fight in emain, then fighting at your milegate is already the Task. Being camped there doesn't keep you away from the task.

If the Task is in brefiene, then there is no issue för Albs (right? You want them all there anyways...so this one should be fine). But have you though about mids? They have to travel a much longer distance and have to pass the Alb milegate to get to the Task Zone. How fair is that?


That leaves the last task, the keepraid. So this must be the Task you are talking about. The Task where albs are kept away from the taskzone...
You realize that to win this task the defenders literally have to keep the attackers away from the taskzone to Complete it. Otherwise the timer will Reset all the Time....
The chokepoint to do that is in front of dun crauchon. The only exception is when hib have the people to camp BOTH milegates. In that case there is no favoring albs though...


Your argument have a hard case of the grass always being greener on the other side of the milegate. Only seeing disadvantages while ignoring the benefits (like faster acces to the tasks in the inner zones).

The two tasks are fight at DC and Dominate Breifine. AMG is wedged in between Hibernia and Midgard. The first task is Fight in Emain, so Albion finds themselves zerged and blocked off by Mid and Hib at AMG. Kill a hib group and a mid 8man comes to meet you. It never ends.

If that is all you have to reply to my comment, i dont feel like putting any further effort in this discussion with you

Do you even do the tasks? When was the last time Midgard was camped behind MMG. When was the last time Hibernia got camped in Breifine? The Hibernia task involves Hibernia and Midgard zerging at AMG and APK, partly because the task is in Emain. Having the task only in breifine might encourage midgard to bypass AMG and fight Hibs running through Breifine. Instead its just zerg easy RPs at AMG. Wow.
Wed 6 Feb 2019 12:14 AM by Frieza
I still dont see ani's as a problem long term.....

I was sitting stealthed at AMG yesterday, around 3-5 ani's kept trying to get to amg and were hit by hunters/ scouts and SB/ INF constantly. Then they tried an 8man, think it was like 2 druids a ment and rest Ani's, a roaming mid 8man took them out quick.

So in terms of RPS i saw in about 1-2 hours:

Mids/ Albs = 2-3k rps (at least)
Hibs = 0 rps

Yet we still think this is a problem? Not to mention theres been a dramatic switch in population over the past 5 days (please confirm if im wrong) of hibs dropping and albs growing by the same amount (if not more). So still, any fix that we could possibly do now, will ultimately hurt Hib (im alb atm) too much. wait this one out guys.....trust me.

FURTHER, isnt there two other ways from getting to the frontier to bypass mg's? i.e. dodens/DF/Relic? Yes its a pain, but the Hib ani who is getting you is making arguably the same walk.

Also to the poster who said, Ani's are bad but wait till they lvl up their 2nd 50 and run with that, well im not afraid of that, even if they 8man, we have 8mans/ Zergs roaming that are more than capable of beating the best 8mans. Not only that, the problem is the shroom LOS, nothing else so i dont even know why someone mentioned this.
Wed 6 Feb 2019 12:29 AM by relvinian
Hibs have shrooms and mids have aoe stun. My one issue with mg is the bottleneck.

Alb is actually a scary zerg realm. When they get the numbers they zerg like mad but they lack leaders.
Wed 6 Feb 2019 1:11 AM by keen
Aoe stun lol
Wed 6 Feb 2019 1:49 AM by Eritlan2
Sepplord wrote:
Tue 5 Feb 2019 9:40 PM
Defias, what you are repeating here again and again simply doesnt make sense.

If the Task is fight in emain, then fighting at your milegate is already the Task. Being camped there doesn't keep you away from the task.

If the Task is in brefiene, then there is no issue för Albs (right? You want them all there anyways...so this one should be fine). But have you though about mids? They have to travel a much longer distance and have to pass the Alb milegate to get to the Task Zone. How fair is that?


That leaves the last task, the keepraid. So this must be the Task you are talking about. The Task where albs are kept away from the taskzone...
You realize that to win this task the defenders literally have to keep the attackers away from the taskzone to Complete it. Otherwise the timer will Reset all the Time....
The chokepoint to do that is in front of dun crauchon. The only exception is when hib have the people to camp BOTH milegates. In that case there is no favoring albs though...


Your argument have a hard case of the grass always being greener on the other side of the milegate. Only seeing disadvantages while ignoring the benefits (like faster acces to the tasks in the inner zones).

I can't wrap my head around it either. How can you be sandwiched, or wedged between the other two realms with your back to your portal keep? If anyone is in a position to be sandwiched, its the players camping the gate or the pk. They are the ones in between the other two realms! What he is describing is not only not true but utterly impossible without some big conspiracy between hib and mid. One zerg does not run by the other zerg and go "ohh they got that covered" or "lets run through or around all of these other potential realm points to to try and kill the albs!"
Wed 6 Feb 2019 1:55 AM by Quik
Eritlan2 wrote:
Wed 6 Feb 2019 1:49 AM
Sepplord wrote:
Tue 5 Feb 2019 9:40 PM
Defias, what you are repeating here again and again simply doesnt make sense.

If the Task is fight in emain, then fighting at your milegate is already the Task. Being camped there doesn't keep you away from the task.

If the Task is in brefiene, then there is no issue för Albs (right? You want them all there anyways...so this one should be fine). But have you though about mids? They have to travel a much longer distance and have to pass the Alb milegate to get to the Task Zone. How fair is that?


That leaves the last task, the keepraid. So this must be the Task you are talking about. The Task where albs are kept away from the taskzone...
You realize that to win this task the defenders literally have to keep the attackers away from the taskzone to Complete it. Otherwise the timer will Reset all the Time....
The chokepoint to do that is in front of dun crauchon. The only exception is when hib have the people to camp BOTH milegates. In that case there is no favoring albs though...


Your argument have a hard case of the grass always being greener on the other side of the milegate. Only seeing disadvantages while ignoring the benefits (like faster acces to the tasks in the inner zones).

I can't wrap my head around it either. How can you be sandwiched, or wedged between the other two realms with your back to your portal keep? If anyone is in a position to be sandwiched, its the players camping the gate or the pk. They are the ones in between the other two realms! What he is describing is not only not true but utterly impossible without some big conspiracy between hib and mid. One zerg does not run by the other zerg and go "ohh they got that covered" or "lets run through or around all of these other potential realm points to to try and kill the albs!"

Also, if the Albs don't like it, they need to come out in force and stop it.

I see people being grey ganked and how it sucks and people laugh and tell them to have their realm stop them.

Same thing isn't it? Right now Mids and Hibs have no issues getting a zerg going, Albs seem to always have more people on than Hib, yet they can't put together a decent enough amount of people to break their own milegate issue?
Wed 6 Feb 2019 6:40 AM by Ceen
I play alb and I can cross the amg almost 24/7 without stealth. If you run main road and straight through the door thats not the Amg killing you its your laziness its not like its camped all the time even during emain task there are lots of windows to pass it.
Sat 9 Feb 2019 12:40 PM by relvinian
Complete attack keep or dominate task?

Go through milegate, cross territory which leads to area, fight enormous numbers of defenders.

What if instead it was kill enemy, kill guard tasks and we chose where we went?

What if you had zones with bonuses in them.

Example-- alb has 10% bonus for rps for 30, then mid, then hib?

What if the zones got the bonus on a rotation and you completed tasks like

1. Captured flags
2. Captured/defended keeps.
3. Players killed.
4. Guards killed.
5. solo players killed.

etc.
Sat 9 Feb 2019 4:14 PM by Sepplord
relvinian wrote:
Sat 9 Feb 2019 12:40 PM
Complete attack keep or dominate task?

Go through milegate, cross territory which leads to area, fight enormous numbers of defenders.

What if instead it was kill enemy, kill guard tasks and we chose where we went?

What if you had zones with bonuses in them.

Example-- alb has 10% bonus for rps for 30, then mid, then hib?

What if the zones got the bonus on a rotation and you completed tasks like

1. Captured flags
2. Captured/defended keeps.
3. Players killed.
4. Guards killed.
5. solo players killed.

etc.

All those changes would buff the gains for people with high gains already, and nerf it for people with low gains currently.

I am unsure which system i prefer, but the current one gets loads of people into RVR which per se is a good thing
Sat 9 Feb 2019 7:23 PM by relvinian
It is probably above my paygrade, which is currently none.

I can see something of a bottle neck right now and i would like some sort of tweak.

Right now those who have high gains do get more gains from the bottle necks.

If you hadn't noticed hib and mid usually have all the free rp attack the keep, keeps.
Sun 10 Feb 2019 2:26 AM by defiasbandit
relvinian wrote:
Sat 9 Feb 2019 7:23 PM
It is probably above my paygrade, which is currently none.

I can see something of a bottle neck right now and i would like some sort of tweak.

Right now those who have high gains do get more gains from the bottle necks.

If you hadn't noticed hib and mid usually have all the free rp attack the keep, keeps.

Move the Kill Task out of the portal zones.
Sun 10 Feb 2019 9:58 PM by Sepplord
defiasbandit wrote:
Sun 10 Feb 2019 2:26 AM
relvinian wrote:
Sat 9 Feb 2019 7:23 PM
It is probably above my paygrade, which is currently none.

I can see something of a bottle neck right now and i would like some sort of tweak.

Right now those who have high gains do get more gains from the bottle necks.

If you hadn't noticed hib and mid usually have all the free rp attack the keep, keeps.

Move the Kill Task out of the portal zones.

I keep reading that as suggestion to Counter albs being locked pur from tasks, but those task are the only ones noone is locked out from. Those See the Task everyone can particpate in without ever going through their milegate. I Really dont geh Why ot would help you to have the Task s moved away, so you get farmed on the way to the Task permanently
This topic is locked and you can't reply.

Return to RvR or the latest topics