As to your feedback and after internal discussions we will do the following changes:
„The 3 minutes timer will be removed. You will be able again to leave the portal keep after you released without any delay.
The 3 minutes timer will be active when a relic is in transit.“
We still think that the idea behind this change is a good one and that there is a problem with non-existent realm sickness (due to the healer in the portal keep) and the possibility to release to the keep. But first let me explain some things about our intentions.
A while back in Beta we changed that you would release to your portal keep and we did this for two reasons:
The first was because we have instant ports and the second reason was because the current client likes to just mess up when zoning repeatedly, first the maps stop working and later other issues arise. All of you who played during the Beta and especially at the end of the Beta will still remember that we could never really test our relic system because they were implemented shortly before the end and only a few people were left playing and not interested in raiding them.
We were going live with a bit of not knowing what „problems“ might occur. To us this is not a problem but a chance. We always said, most of our changes are not set into stone and if we see something that is not working as intended we are not afraid of changing this. Even if this might fail, you cant improve yourself if you dont try it.
Thats why we made an internal voting and decided to have some kind of a timer when the relic is in transit to stop people to just run, getting killed and repeat to protect the relic and its carrier. Thinking about this change it also came to our minds that this lemminglike behaviour effects the daily RvR too. Thats why we put in the 3 mins timer. Knowing that the RvR tasks create some „uncommon“ behaviour. Even if you just getting killed, you will still get a nice amount of rps and xp.
On the one hand we would like to offer you as much as possible fun, very short downtimes for every playstyle, but on the other hand it shouldnt get ridiculous. This is the new task for the staff. To find a solution that will make all of us happy and where no one feels disadvantaged.
We want you to tell us what you think of a possible solution to this problem. What do you think is the best way to solve this? Feel free to post here and give us some reasonable ideas.
„The 3 minutes timer will be removed. You will be able again to leave the portal keep after you released without any delay.
The 3 minutes timer will be active when a relic is in transit.“
We still think that the idea behind this change is a good one and that there is a problem with non-existent realm sickness (due to the healer in the portal keep) and the possibility to release to the keep. But first let me explain some things about our intentions.
A while back in Beta we changed that you would release to your portal keep and we did this for two reasons:
The first was because we have instant ports and the second reason was because the current client likes to just mess up when zoning repeatedly, first the maps stop working and later other issues arise. All of you who played during the Beta and especially at the end of the Beta will still remember that we could never really test our relic system because they were implemented shortly before the end and only a few people were left playing and not interested in raiding them.
We were going live with a bit of not knowing what „problems“ might occur. To us this is not a problem but a chance. We always said, most of our changes are not set into stone and if we see something that is not working as intended we are not afraid of changing this. Even if this might fail, you cant improve yourself if you dont try it.
Thats why we made an internal voting and decided to have some kind of a timer when the relic is in transit to stop people to just run, getting killed and repeat to protect the relic and its carrier. Thinking about this change it also came to our minds that this lemminglike behaviour effects the daily RvR too. Thats why we put in the 3 mins timer. Knowing that the RvR tasks create some „uncommon“ behaviour. Even if you just getting killed, you will still get a nice amount of rps and xp.
On the one hand we would like to offer you as much as possible fun, very short downtimes for every playstyle, but on the other hand it shouldnt get ridiculous. This is the new task for the staff. To find a solution that will make all of us happy and where no one feels disadvantaged.
We want you to tell us what you think of a possible solution to this problem. What do you think is the best way to solve this? Feel free to post here and give us some reasonable ideas.