Quik wrote: ↑Sun 24 Feb 2019 11:59 PM
I agree with this part of your statement 100%
Giving buffs to non sellf buffing soloing classes DOES alter the game balance. Getting buffs of any kind whether from pots or merchants or from ANYTHING other then a class in your group that gives buffs is blatantly hurting those soloing classes that have self buffs by decreasing their value. Giving a soloing class with no speed takes away from those classes with speed.
This is why I am so against buff pots or merchants.
If we have to have buff pots then personally I think they need to cost a stupid amount and last a short time with a longer timer between casts. People that want to be able to drink every buff pot instantly and go RvR just want favoritism for their particular class and it screws classes that depend on self buffs to compete.
I love how a scout has a special ability to use a shield and slam people for 9 sec stun, and THEN whine that they can't compete because they need self buffs. Now take a ranger who's special IS self buffs and it is suppose to be what counteracts the shield slam and is suppose to be their special ability, but since the scout can now self buff to almost the same amount, how is that fair to the ranger? Shouldn't the ranger be able to drink a damn pot giving him the ability to slam someone now to be able to compete? This is what I find unfair about buff pots/merchants.
I agree with you, I hope i made it clear that I'm not defending self-buffing.
I could understand, and accept, either choice: keeping potions or removing them altogether. Both paths make sense to me in some way, even if their consequences are largely different.
Also, as you too pointed out, even the current system is far from perfect, with flaws worth being reconsidered: self-buffing classes vs not self-buffing ones is an aspect of the matter, let's add necromancers who benefit the least from potions (due to the whole class-pet mechanic), and what else more knowledgeable players than me may point out.
That devs acknowledged these problems is confirmed by the changes paladins received to improve their utility (end potions basically neuter their end chant).
What doesn't make sense to me is a system which, on one hand, doesn't really discourage, let alone prevent, self-buffing but, on the other, makes it plainly boring (as I said, micromanaging buffs doesn't add anything of value to the game).
Even if self-buffing has to be somehow discouraged then the trade-off has to be found within the game, not outside it in terms of fun: unfun solutions, in games, are simply bad ones, there is no way around it.