Hello Everyone,
I do think some of the quality of life leveling increases like the Phoenix Eggs when solo are a nice touch, but I feel something needs to be done to expand on this a bit more. Currently the leveling to 50, which lets face it is where the game begins on DAoC. Takes too long for most classes. Without buff bots or NPC buff bots, grinding and soloing is a nightmare. If you play an undesirable class it is hard to find a group, and that undesirable class is most likely bad solo as well.... I'm looking at you infiltrator.
I do not want to be doom and gloom and say do this or your server will die. I have however noticed a huge trend on these servers. A huge boom of population out of the gate and a STEEP decline because of punishing leveling. It repeats itself over and over and I don't get why it isn't picked up. Sure i50 is a drag because people don't have a reason to have character pride, but making it take so long to level burns people out or puts you behind the well oiled machine groups by so much you will never catch up.
It only takes a /server info to find out everyone is playing Anamists, Cabalists, and Spiritmasters so the leveling process is bearable. Other classes are delegated to suffer, or be lucky enough to be in a group with them so those main classes can do all the heavy lifting.
We all know DAoC isn't played because of its engaging dynamic PvE. It is a game where you get a group and AoE Nuke down packs of mobs with no variance until we can finally stop at max level. How many times does someone need to go through this motion before its enough? Increase the XP gain drastically. All the people who loved this game and want to give it another try have things to do now as I do not need to preach to you. It is beating a dead horse. It would be nice to hear something can be done, without compromising the integrity of the end game like i50 does. Either way I will slog through the grind, but make no mistake... that is what the leveling process is... an absolute grind.
I do think some of the quality of life leveling increases like the Phoenix Eggs when solo are a nice touch, but I feel something needs to be done to expand on this a bit more. Currently the leveling to 50, which lets face it is where the game begins on DAoC. Takes too long for most classes. Without buff bots or NPC buff bots, grinding and soloing is a nightmare. If you play an undesirable class it is hard to find a group, and that undesirable class is most likely bad solo as well.... I'm looking at you infiltrator.
I do not want to be doom and gloom and say do this or your server will die. I have however noticed a huge trend on these servers. A huge boom of population out of the gate and a STEEP decline because of punishing leveling. It repeats itself over and over and I don't get why it isn't picked up. Sure i50 is a drag because people don't have a reason to have character pride, but making it take so long to level burns people out or puts you behind the well oiled machine groups by so much you will never catch up.
It only takes a /server info to find out everyone is playing Anamists, Cabalists, and Spiritmasters so the leveling process is bearable. Other classes are delegated to suffer, or be lucky enough to be in a group with them so those main classes can do all the heavy lifting.
We all know DAoC isn't played because of its engaging dynamic PvE. It is a game where you get a group and AoE Nuke down packs of mobs with no variance until we can finally stop at max level. How many times does someone need to go through this motion before its enough? Increase the XP gain drastically. All the people who loved this game and want to give it another try have things to do now as I do not need to preach to you. It is beating a dead horse. It would be nice to hear something can be done, without compromising the integrity of the end game like i50 does. Either way I will slog through the grind, but make no mistake... that is what the leveling process is... an absolute grind.