Mentalist 50 Spec

Started 19 Jan 2019
by makkator
in Hibernia
Hey guys,

im about to hit 50 and since I have no experience with the version of DAoC played on Phoenix, I am curious what a good 50 Spec would be.

Since I focus on RvR I tend to a Mentalism spec, but would this be good for farming/ group play aswell (no PoM)?

Light should be more of a Assist-Train spec and would benefit from good Charming in PvE?

If anyone has suggestions that would be gladly appreciated!
Sat 19 Jan 2019 1:58 PM by Freedomcall
If you're focused on RvR, you should go light not mentalism.
Mentalist is not a healer, but a main dealer of a grp.
Hib grps will have already 3 naturalist in(2druid+1bard) and even could inv 1 more bard, or warden.
In that situation heal is not what your grpmates expect from you.
And single mezz? ppl will rather invite second bard, not you.
Of course, you need to put 28 mentalism, but that is mostly for demezz.

Mana ment is definately better for PvE and farm... but dot is terrible at 8v8 cuz it breaks CC, so its usage is very limited.
Could use aoe dot in zerg wars, and it could be fun... but at 8v8? don't think so.

So best spec for RvR would be 45light/28ment/10mana(for 1st HoT) or 46light/28ment(to charm higher lvl pet)
I think you need to select between light or mana(rvr vs farm), or use respec stone whenever you wanna change
Sat 19 Jan 2019 3:29 PM by makkator
Oh I see, I played on Live for a bit last year and for small scale most Mentalists seemed to spec Mentalism.

I dont think respeccing every day will be an option here so I guess I will go Light. Thank you very much for your input!
Sat 19 Jan 2019 3:50 PM by Mike504
makkator wrote:
Sat 19 Jan 2019 3:29 PM
Oh I see, I played on Live for a bit last year and for small scale most Mentalists seemed to spec Mentalism.

I dont think respeccing every day will be an option here so I guess I will go Light. Thank you very much for your input!

The current version of classes on live are quite a bit different with access to different abilities for most classes so the same specs are often not really applicable here. I would agree with going light spec unless all you're doing is keep defense then mana is fine.
Sun 20 Jan 2019 3:54 PM by Afuldan
Freedomcall wrote:
Sat 19 Jan 2019 1:58 PM
If you're focused on RvR, you should go light not mentalism.
Mentalist is not a healer, but a main dealer of a grp.
Hib grps will have already 3 naturalist in(2druid+1bard) and even could inv 1 more bard, or warden.
In that situation heal is not what your grpmates expect from you.
And single mezz? ppl will rather invite second bard, not you.
Of course, you need to put 28 mentalism, but that is mostly for demezz.

Mana ment is definately better for PvE and farm... but dot is terrible at 8v8 cuz it breaks CC, so its usage is very limited.
Could use aoe dot in zerg wars, and it could be fun... but at 8v8? don't think so.

So best spec for RvR would be 45light/28ment/10mana(for 1st HoT) or 46light/28ment(to charm higher lvl pet)
I think you need to select between light or mana(rvr vs farm), or use respec stone whenever you wanna change

Char plan says highest charm is 42 light.

42 light, 28 ment, 18 mana. Would this work? Highest charm, demezz, green crack and grey dot.
Sun 20 Jan 2019 3:56 PM by Renork
Afuldan wrote:
Sun 20 Jan 2019 3:54 PM
Freedomcall wrote:
Sat 19 Jan 2019 1:58 PM
If you're focused on RvR, you should go light not mentalism.
Mentalist is not a healer, but a main dealer of a grp.
Hib grps will have already 3 naturalist in(2druid+1bard) and even could inv 1 more bard, or warden.
In that situation heal is not what your grpmates expect from you.
And single mezz? ppl will rather invite second bard, not you.
Of course, you need to put 28 mentalism, but that is mostly for demezz.

Mana ment is definately better for PvE and farm... but dot is terrible at 8v8 cuz it breaks CC, so its usage is very limited.
Could use aoe dot in zerg wars, and it could be fun... but at 8v8? don't think so.

So best spec for RvR would be 45light/28ment/10mana(for 1st HoT) or 46light/28ment(to charm higher lvl pet)
I think you need to select between light or mana(rvr vs farm), or use respec stone whenever you wanna change

Char plan says highest charm is 42 light.

The more you spec in light, the lesser the chances of your charm breaking. Plus, you can charm higher level mobs (charm is dependent on the amount of points you spent on light and +light).
Sun 20 Jan 2019 3:58 PM by Afuldan
Does that charm formula work for all classes? I tried a sorc and couldn’t charm higher than yellow.
Sun 20 Jan 2019 4:07 PM by Renork
Afuldan wrote:
Sun 20 Jan 2019 3:58 PM
Does that charm formula work for all classes? I tried a sorc and couldn’t charm higher than yellow.

Minstrel/Ment only.

Sorcs can charm lv50 pets (min. 32 mind spec) , but nothing above 50. Their charm is also not a song/pulse, so it won't break.
Mon 21 Jan 2019 4:29 AM by Zansobar
I would say 46 light (you want the level 45 spec nuke), 28 mentalism for the demezz, and that leaves 4 for mana.
Mon 21 Jan 2019 7:41 PM by opossum12
Only good spec is 46 light / 28 mentalism.

People won't want your crappy grey POM, they will have combined regen pots.

You want to charm a pet reliably and have it on passive 99% of the time. When you are mezz/rooted/snared you "release" it, it will punch you in the face and clear your cc, it will then auto-recharm after 2-3 seconds. CC immunity is the best thing a mentalist has (cc immune demezzer).
Wed 23 Jan 2019 1:19 PM by Toramen
I am currently using red charm while doing rvr, which means that my power is constantly decreasing while keeping the pet charmed. This has become an issue as the power usage of the charm has made it almost unusable due to my power being drained low while roaming.

Can anyone help suggest workarounds and what others have done to be able to utilize charmed pets as a mentalist in rvr without constantly being low on power?

Also, what ra's will you be running?
Wed 23 Jan 2019 1:49 PM by Tritri
You have to use the lowest level charm you can use for each types of mobs

iirc the first charm allows you to charm humanoïds , so you can use the grey charm to charm any charmable humanoïd, even lvl 50+

So when you encounter a new type of monster, always try to charm with your lowest level charm, then try the next one if you couldn't with the lowest level and repeat until you actually charm

You should always avoid the lvl 43 though, I think it's for insects ? Cost way too much mana


If you want to charm orange / red mob, like it was said before, it only depends on your total level in sun (point + bonuses). The level of your spell doesn't impact this at all.
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