Tomthabom10 wrote: ↑Wed 9 Jan 2019 6:13 PM
Wait is that true that the debuffs multiply based on if the enemy is buffed? That is awesome if it’s true.
Also how bad is elf as a champ though..? Love the looks of elf. And how is shar?
Patch notes
2018-10-12 Friday
stat debuffs now always debuff their full value against mobs (previously also halved against unbuffed mobs, that's now only the case against player)
server startup performance work
Savage multi hit calculation has changed, dps should not be affected
pets should no longer try to target / hit themselves
Old way: check for quad, on failure check for triple, on failure check for dual hit, each with a chance based on weapon spec
New way: check for dual hit, on success check for triple, on success check for quad. Dual hit chance is based on weapon spec (chance has been increased), triple and quad hit chances are static but now scale with the dual hit chance
champion stat debuffs are more effective against buffed targetsattack speed debuffs poison values have been halved
added (Weak) Essence of Lethargy / Weariness
Come on, I wouldn't lie to you
Shar and celts are both goods classes. The spirit racial resist from the Celt is kind of useless though, since nobody nukes spirit (aside from air theurg that don't really exist). Shar has Energy racial resist that helps agaisnt sorc mezz.
Shar has more con than celt, but less quick. I'd go celt -> shar -> luri (I hate elves)