Renork wrote: ↑Sun 11 Nov 2018 10:22 PM
I saw Uth mention in Discord that they are working on tweaking RA's at this time and they will go back to class balancing afterwards. I believe one of the main problems is that not a lot of people play the class, and those that currently play the class don't provide any feedback. We also have people like Druth (no offense intended) say the class is "good" and then obviously change his opinion to "oh they're mediocre in groups", so I can see why the devs would have a hard time making adjustments if we have statements like those. I "think" once Phoenix goes live and they see that only a select few play the class, then maybe they'll consider revisiting it and adjusting things accordingly.
On live you have several roles, you can peel with damaging grasp, stunning blade, or foxfire (snare).
You have a longer range aoe disease and a pbaoe disease for both interrupting and peeling (can also use pb disease while assisting).
The styles are a lot shorter, you can use damaging grasp --> snowblade while assisting without breaking CC on anyone or you can use stunning blade --> blizzard blade for quicker spike.
You also have grasping roots as a frontal short duration root, but typically lasts 2 seconds on tanks or anyone with det. It is still a great tool for solo play if you want to kite and lt though. Group damage add was a nice addition since hibs don't really have it outside of non-existent enchantment chanters. The RR5 was adjusted to a 2k buffer, etc.
The survivability is still crappy since AF is so low, BUT the class has so much utility on live that it would be silly to give them more AF.
You obviously can equip s/s on live and can cast very fast if you template appropriately, unlike here that you are stuck with around 240-260 dex and you would be really silly to spec Mastery of the Art or aug dex for
one spell (lifetap).
I saw a Firby vw with a bard today trying to kill 2 stealthers and as soon as a wizzy bolted the vw they flopped fast, I felt bad :^). Stunningstylez cleaned everyone up (champ+bard) nicely afterwards though.
The class is still playable, but so are smite clerics and matter sorcs :^) playable does not = viable. For those that use the "but you can cast while rooted!!!" argument, how many times do you or anyone in your group actually root a valewalker? lol.
First of all, I don't think I ever said VW was good. I said it was solid dps, and a fine class. Being mediocre is not bad.
Problem is some VW's like you wants to be able to win a scenario where a SB PA/CD you and you dont have purge up.
You want to be OP, and I don't think the game benefits from everyone wanting their class in tier 1.
I've started my testing of VW, and the initial testing is muddled by having a hard time finding anything but 2v1 or more...
Want to start of being solo, because there are many skills you need to use (like reaver, vw uses a LOT of styles).
But got RR6 last night (no amazing feat) in 1+ hours time.
Pro:
- the dps is massive, no idea where you get your data from, but using fastest scythe I dropped a hunter in the 5 sec stun, and killing skald and a sb easy.
- utility (casting wise) is good, especially getting ichor helps on adding utility. Need to figure out if Ichor grants root immune though, because that be super bad in groups.
- Purge 3 means I have purge up most fights, but did have a minstrel run from me due to flute and then stun. Hard to win fights that opponents dodge
- Stuns are easy to land, but everyone has purge up all the time... is why I land the 5 sec in start of fight, in the hopes that I might get off a second stun later in fight.
Con:
- The lifetap is really getting resisted a lot, not sure of MoF is not working, but my 3 levels doesn't seem to help much really. The damage is fine 250-290 depending on resists, but the resists hurts a lot. Again, not sure if MoF works...
- No snare, I agree this is bad, and I feel it against opponents that try to run. Guess all melee should have a snare that doesn't give immunity.
- Survival, 2 shots from bow drops me to almost 50%. Not testing the arrow block yet, to much other skills to keep track of so far.
- No dodger is annoying, but on the other hand so was it to fight assassins with dodger.
So far, I in no way feel inferior while solo, I just feel zerged
Have a feeling that grouped play will prove harder though, the no melee snare is a problem.
If I were to add something to VW so far, it would be disease having higher proc rate, like 50%, or even 70%.
That would eliminate the need for snare, and add immense utility for groups.