Rewards Being Too Low on Phoenix

Started 12 Nov 2018
by defiasbandit
in Suggestions
It is tough to balance reward systems. Too low rewards create not enough incentive. Too high rewards can create inflation etc..

I think that some of the reward systems here are tuned pretty well. The realm tasks reward players with roughly 3000 RP for participating. I find this a pretty solid reward for doing realm tasks. It allows players to reach RR5 in a more reasonable amount of time. If the RP reward was 300RP instead of 3000, then i don't players would bother with them.

Then I examine some of the other reward systems on the server.

Caravans. Are Claw Merchants bugged? Right now it costs 10 claws for 1 potion. You spend perhaps an hour or more farming 10 claws while possibly being ganked, then you go to turn in your 10 claws and in return you receive a potion that only gives a 5% BP or RP buff for 20 minutes??

This whole time I was thinking that the 10 claw turn in was for 10 potions of your choice. It turns out it is only 1 potion. It should be 10 claws for 10 potions. Otherwise I don't see much of an incentive to be farming these caravans right now. I would increase all of these buffs. 20 minutes to 1 hour. 5% to 10% etc.. or more

Then I look at Keep takes. Right now keeps give maybe a few hundred RP and 50 or so feathers. Sometimes more and sometimes less. Keep takes are such an integral part of DAOC. It practically defines RvR, and while yes controlling keeps allows access to Darkness falls, but how about some higher instant reward for taking keeps?

Keep takes should be giving thousands of RP and hundreds of feathers, as well as tons of claws. There should be a Pinata hanging from the rafters of the Keep Lord room. Let players just beat on it until the feathers and rp come raining down.

I think it is better to over-reward players early on. We want players to be excited about these great RvR mechanics on Phoenix and taking part in them as much as possible.

What will keep players playing Phoenix isn't fun for the sake of fun or good ole DAOC. Systems that constantly offer worthwhile rewards is what will keep players playing.
Mon 12 Nov 2018 2:27 PM by Sepplord
the thing with caravans is that they are not supposed to be farmed for their drops....that is an extra reward on top of their effect.

When keep warfare becomes more important, then intercepting caravans will be more important, and people will get claws as a side effect


Same could be said about keeps, access to DF is a huge incentive, relic war is a huge incentive...the additional drops are ON TOP (might still need tuning, not disputing it, just trying to give another POV on the matter)



i am also heavily against rewarding player huge early on, you can't reward the players at start and then cut rewards after the rushers and hardcore people have farmed their shit. That just widens the gap (which will already be HUGE between the people starting RvR in fullgrps after 3days VS the casual mass starting that after a few weeks).
It is FAR better to start with low rewards and adjust them upwards, than the other way around
Mon 12 Nov 2018 3:32 PM by Takii
Yeah this is a super slippery slope because it's the kind of thing that you can't roll back if you get it wrong.

I don't think Keeps need any more instant rewards at launch. In classic DAoC people took plenty of keeps without the additional rewards that they already have here.

If a few months after launch people are not taking keeps and there needs to be more incentive to do so then it should be considered, but doing this right now is a bad idea. You cannot make these kinds of decisions based on the tiny sample size of beta/i50, especially since i50 itself completely warps how people play the metagame (aka they mostly ignore it).
Mon 12 Nov 2018 3:40 PM by mohammed99
There doesn't need to be a reward, all custom tasks and caravans need to go. Zergers don't need participation rps because once they have high rank with new ra's good luck ever doing shit against a zerg.
Mon 12 Nov 2018 5:17 PM by defiasbandit
You can just cap rewards on caravans or keep takes, so players can only earn certain amounts by farming them.

Players are not going to take keeps or RvR for the sake of it. They need to constantly be rewarded. Don't pretend like this is 2002. Players here aren't going to wait around and spend hours without getting properly compensated for their efforts.

If the incentive for taking keeps is going to be controlling Darkness Falls, then Darkness Falls itself needs to have better rewards.

The claw rewards are not some stacking mechanism. You can't stack RP % bonus potions. Even if you have 50 potions you can only use 1 of them at a time.

You think 10 caravan claws for 1 potion that lasts 20 minutes is what players want? A level 10 keep lord dropping one claw?
Mon 12 Nov 2018 5:20 PM by defiasbandit
mohammed99 wrote:
Mon 12 Nov 2018 3:40 PM
There doesn't need to be a reward, all custom tasks and caravans need to go. Zergers don't need participation rps because once they have high rank with new ra's good luck ever doing shit against a zerg.

Give Caravans Essence damage potions. That way you can fight the zerg.
Mon 12 Nov 2018 6:02 PM by mohammed99
Caravans are a nuisance, if someone aggros one while you are fighting you lost. They were never part of the game and its sad effort was wasted on implementing them.
Tue 13 Nov 2018 1:30 AM by Takii
defiasbandit wrote:
Mon 12 Nov 2018 5:17 PM
Players are not going to take keeps or RvR for the sake of it. They need to constantly be rewarded. Don't pretend like this is 2002. Players here aren't going to wait around and spend hours without getting properly compensated for their efforts.

You keep saying this like you have any evidence that this is going to happen. You don't.

The incentive for taking keeps is getting people out towards those keeps to kill them. I don't know what server you played in classic (or if you even played more than a few months, judging from most of your posts) but every server I played had plenty of keep taking going on because OF keeps are not hard to take if you have a decent FG. There's even less waiting around here because of all the QoL (like instant teleports).
Tue 13 Nov 2018 1:47 AM by defiasbandit
Takii wrote:
Tue 13 Nov 2018 1:30 AM
defiasbandit wrote:
Mon 12 Nov 2018 5:17 PM
Players are not going to take keeps or RvR for the sake of it. They need to constantly be rewarded. Don't pretend like this is 2002. Players here aren't going to wait around and spend hours without getting properly compensated for their efforts.

You keep saying this like you have any evidence that this is going to happen. You don't.

The incentive for taking keeps is getting people out towards those keeps to kill them. I don't know what server you played in classic (or if you even played more than a few months, judging from most of your posts) but every server I played had plenty of keep taking going on because OF keeps are not hard to take if you have a decent FG. There's even less waiting around here because of all the QoL (like instant teleports).

Stop pretending its 2002. Stop pretending this is Classic. Players who find themselves without progression will just quit this server.
Tue 13 Nov 2018 2:25 PM by Sepplord
defiasbandit wrote:
Tue 13 Nov 2018 1:47 AM
Takii wrote:
Tue 13 Nov 2018 1:30 AM
defiasbandit wrote:
Mon 12 Nov 2018 5:17 PM
Players are not going to take keeps or RvR for the sake of it. They need to constantly be rewarded. Don't pretend like this is 2002. Players here aren't going to wait around and spend hours without getting properly compensated for their efforts.

You keep saying this like you have any evidence that this is going to happen. You don't.

The incentive for taking keeps is getting people out towards those keeps to kill them. I don't know what server you played in classic (or if you even played more than a few months, judging from most of your posts) but every server I played had plenty of keep taking going on because OF keeps are not hard to take if you have a decent FG. There's even less waiting around here because of all the QoL (like instant teleports).

Stop pretending its 2002. Stop pretending this is Classic. Players who find themselves without progression will just quit this server.

More rewards will not really lengthen their progression though...they will hit a wall in the curve at a similar timepoint of playing, it will just be at an higher RR.
Fri 16 Nov 2018 9:27 AM by Uthred
Rewards are good as they are right now. We dont see any reason to hand out higher rewards.
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