Isavyr wrote: ↑Sat 3 Nov 2018 2:00 PM
Bethoc wrote: ↑Sat 3 Nov 2018 10:32 AM
Why encourage possible disparity? There is zero skill involved in running down opponents who happen to lack as much endurance regeneration, nor is it strategically interesting.
This argument goes for many things in this game, it makes me wonder why you pick endurance from the crowd. Why does bard get speed 5 but enchanter speed 3? This forces people to use 3 classes--minstrel, skald, or bard--to have top speed. Why do only 3 classes get long-duration AoE mezz? This forces people to use 3 classes to lock down enemy groups proficiently. Why do only 3 classes get spec d/q, s/c? Etc.
The answer is that classes offer unique abilities as part of the game, and this forces groups to limit themselves to the strengths that are important to them. The fact that endo is another mechanic, which separates higher skilled players from lower skilled players, is DAoC in short--very unforgiving if you don't have ability. There's a lot to attack if you want to limit the disparity between player skill, but you would be fundamentally changing what many like about DAoC--the tactics, skill, and teamwork.
That's not to suggest everything is perfect--there are some abilities which are too important to pass over. But I don't think permanent sprint is one of them.
Why pick endurance? The change just happened, which merits discussion. Nothing about
permasprint is different besides cost, as you yourself have stated. There's an array of other effects that do touch on class balance and the strength of melees relative to casters. Endurance in relation to permasprint doesn't involve skill, but investment, and as I've been repeating, lack of investment will detrimentally and disproportionately impact pickup groups over pre-mades. If I am wrong with my assumption, great, everyone wasted 4 realm points that could have been put elsewhere. If I'm right, then the guilds who collectively sunk the points can congratulate themselves on their superior foresight while smashing the slow, pathetic masses.
As for the suggestion by Ganaka to decouple sprint from speed 5 and disallow speed 6 entirely, that would be a simple solution, though a little awkward when hitting the sprint key to no effect. It would also reduce max travel speed in all zones. I would support it over weakening of Long Wind, Tireless, or endurance potions.