- defensive bonus from your last style now expires sooner
-- only relevant for cases where you are stunned or run away after a detaunt
- a milder form of melee variance is back, random between 20 and 30 instead of the original random 0 - 50 (the previous static value was set to 25)
- initial level scaling implementation is now in, ideally this shouldn't affect anything
-- only enabled in a single test region
-- a short test will happen today or tomorrow with a couple players
-- only relevant for cases where you are stunned or run away after a detaunt
- a milder form of melee variance is back, random between 20 and 30 instead of the original random 0 - 50 (the previous static value was set to 25)
- initial level scaling implementation is now in, ideally this shouldn't affect anything
-- only enabled in a single test region
-- a short test will happen today or tomorrow with a couple players