2021-07-03 Saturday

Started 3 Jul 2021
by gruenesschaf
in News
- defensive bonus from your last style now expires sooner
-- only relevant for cases where you are stunned or run away after a detaunt
- a milder form of melee variance is back, random between 20 and 30 instead of the original random 0 - 50 (the previous static value was set to 25)
- initial level scaling implementation is now in, ideally this shouldn't affect anything
-- only enabled in a single test region
-- a short test will happen today or tomorrow with a couple players
Sat 3 Jul 2021 11:29 AM by Kazimir
Hi ;-)

what about staying at the static value? With the variance its impossible to check the effect of skilling the damage increasing ra´s as aug str ...

Thanks for thinking about!
Sun 4 Jul 2021 7:06 AM by gotwqqd
Kazimir wrote:
Sat 3 Jul 2021 11:29 AM
Hi ;-)

what about staying at the static value? With the variance its impossible to check the effect of skilling the damage increasing ra´s as aug str ...

Thanks for thinking about!

That’s easily fixed with full damage on npc dummies
And allow reactionaries on them while at it
Sun 4 Jul 2021 12:50 PM by ExcretusMaximus
gotwqqd wrote:
Sun 4 Jul 2021 7:06 AM
And allow reactionaries on them while at it

They already do.
Sun 4 Jul 2021 4:25 PM by gotwqqd
ExcretusMaximus wrote:
Sun 4 Jul 2021 12:50 PM
gotwqqd wrote:
Sun 4 Jul 2021 7:06 AM
And allow reactionaries on them while at it

They already do.
When was that implemented?
Sun 4 Jul 2021 4:43 PM by ExcretusMaximus
gotwqqd wrote:
Sun 4 Jul 2021 4:25 PM
When was that implemented?

When the style changes went onto the server.
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