Sepplord wrote: ↑Fri 11 Jun 2021 6:38 AM
it probably would, but in the same argument, if all elite players put in actual effort to learn zerging, the game would probably work on a completely different level
Zerging is always seen as the lowskill environment, and in praxis it is...but if you think about it an organized 100 vs 100 requires far more skills and macro-organisation than an 8vs8. If you paid and trained 200people with strategic and military experience to fight against each other the battles and tactics they would pull off would probably be an amazing thing to watch. Zerging doesn't have a low skill-ceiling, it has one so high that no gamer really bothers to deal with it.
Not sure where i am going with this, just a mixture between conspiracy keanu and ten-guy meme with a sprinkle of sudden clarity clarence. I should get me my morning coffe
Yes and no. Most people are not interested in playing to the best possible level, just to play. Some will try to play to the best of their ability, some will try to play casually, some will try to play to grief others, some will try to play together, some will try to play alone.
Also getting killed all the time is no fun, and then a cycle of action and reaction starts:
If you steamroll everything 24/7 regardless of who or what that is, those on the recieving end will not like that. So they will do either one of the following consequences.
- Get more people together (aka join the zerg)
- Switch sides so that you do not run in the strongest setup as opponent (aka winning team joining)
- Stop playing alltogether
- Get a good enough group to beat that setup
It doesn't matter how large the group is in that scenario. Be it soloers, small man, 8 man or full zerg. If you play professionally enough so that you win almost all engagements, one of the points above will happen. In all likelyhood, considering that the majority of players like to play casually, the top listed points are way more likely than those on the bottom of the list.
The problem is, that this cycle is self-reenforcing. The more successful you are, the more often people will run into you (or others that follow your example). Thus the cycle self-reinforces and you will end up in a situation where everyone will be unhappy, because you will be forced into a style of play you do not want to play. Either because you play classes or gameplay you do not like or because you will have no one left to fight against. If you play like that all the time, you will end up in a situation where everyone either has to join the zerg or stops playing alltogether.
Countering that is a little difficult. The best solution would be, just do not play to the max unless you have a group of equal strength against you. Do not engage every fight you see, do not attack players that are clearly inferior to you. That would be, what we as players could do - but most likely never will. As human beings, we are all selfish one way or another. No, we are. We all are. We always were. You, me, everyone. It's our nature. It might sound blunt and unkind, but we all are to some degree selfish and we do not even recognize just how much we are because of that.
If we really wanted to break that cylce, it would require conscious and steady effort not to be selfish. That's why it is so difficult to not play to the max in a competetive environment like this game.
The alternative is to change the balance and rewards every once in a while when a playstyle gets too dominant, so that this kind of playstyle gets nerfed enough so that there are new competetive setups forced onto us from time to time. Then the people playing that will have to adapt to the new meta and switch once in a while to be top of the game.
That entails the same problem in a different variant to some degree. People will not like their favourite toy getting nerfed or others getting buffed. So changing the balance that way will also entail the same problem as people want diversity but at the same time do not want to change themselves too much... and as soon as enough people have adapted to that, we will be back to square one.
So unless we actively help each other having fun playing the game, the problem will persist.