Stealthers are clearly balanced around their ability to solo, making them entirely too strong when grouped; to counter this, disallow them to group and retain their ability to be invisible.
Grouping means nothingExcretusMaximus wrote: ↑Fri 28 May 2021 11:48 PMStealthers are clearly balanced around their ability to solo, making them entirely too strong when grouped; to counter this, disallow them to group and retain their ability to be invisible.
ExcretusMaximus wrote: ↑Fri 28 May 2021 11:48 PMStealthers are clearly balanced around their ability to solo, making them entirely too strong when grouped; to counter this, disallow them to group and retain their ability to be invisible.
Stealthers are clearly balanced around their ability to solo, making them entirely too strong when grouped; to counter this, disallow them to group and retain their ability to be invisible.
Jingo NZ wrote: ↑Sat 29 May 2021 7:37 AMWould be a good experiment to do the next level playing field event with stealth disabled. Just to see what that sort of DAOC is like.
inoeth wrote: ↑Tue 1 Jun 2021 6:21 AMhowever i am also very annoyed by those grps. i think reducing stealth significantly, like suggested before, could be a way. i mean this is also rpg friendly, a bunch of ppl is likely easier to spot than a single one. this brings some kind of tactic positioning into the stealth game too, you cant just stand on a bridge safely and choose opponents, they will immediately spot you.
Sure you canAdwaenyth wrote: ↑Wed 2 Jun 2021 4:34 AMinoeth wrote: ↑Tue 1 Jun 2021 6:21 AMhowever i am also very annoyed by those grps. i think reducing stealth significantly, like suggested before, could be a way. i mean this is also rpg friendly, a bunch of ppl is likely easier to spot than a single one. this brings some kind of tactic positioning into the stealth game too, you cant just stand on a bridge safely and choose opponents, they will immediately spot you.
You can't have that in any meaningful way without making stealth useless for soloers who just want to pass by that area or are in the same area by chance. The only thing that could at least partially remedy that is remove stealth from any classes that do not have to engage in melee... Hunters, Rangers etc. will just spread out far enough to not be in the same vicinity where debuff applies. So either remove stealth from archers alltogether or the situation won't change.
I however like the idea of having more than 1 grouped stealther, stealth automatically deactivates for all group members.
gotwqqd wrote: ↑Wed 2 Jun 2021 5:01 AMSure you can
Allow realm mates to see each other when concentrated at a slightly higher distance
Now you can opt to proceed or turn around/change direction
Jingo NZ wrote: ↑Mon 31 May 2021 11:50 PMJust use it as a data point. What was it like without stealth? Was it fun? What was good/bad? Worthy of a future event or further exploration?
Reklewt wrote: ↑Sun 4 Jul 2021 1:38 AMThis is a portion of the game we disagree vehemently on. It's already hard enough to play stealthers on this server with the current meta of: go to docks, get run over by people who literally just sit at their keep and wait for soloers. I don't even group on mine, I only solo, but the message this type of change would send is this: we hate stealthers.
This is exactly the reason I'm done with this server. Changes made simply because a portion of the playerbase doesn't like something, rather than in favor of the longevity and health of the server.
The proximity penalty needs to be much higherinoeth wrote: ↑Mon 5 Jul 2021 6:52 AMReklewt wrote: ↑Sun 4 Jul 2021 1:38 AMThis is a portion of the game we disagree vehemently on. It's already hard enough to play stealthers on this server with the current meta of: go to docks, get run over by people who literally just sit at their keep and wait for soloers. I don't even group on mine, I only solo, but the message this type of change would send is this: we hate stealthers.
This is exactly the reason I'm done with this server. Changes made simply because a portion of the playerbase doesn't like something, rather than in favor of the longevity and health of the server.
this is not true, there are polls for every major change and if the majority votes for a certain thing, it is indeed for the longevity of the server.
however disableing stealth would not count to that. actually i feel the change that is currently active where stealth is going to get worse when several stealthers are in the same area is pretty nice. i also always run solo and i have a good chance to the those guys early and get away.
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