inchaii wrote: ↑Thu 22 Apr 2021 1:12 PM
Thanks for clearing that up. Viper 3 is around 6DPS increase, either way you cut it it's not going to change the outcome of most fights and it's highly overrated especially at early RRs. You're most likely to win or lose based off RNG miss/evades/big spike crits than if you have viper 3 or not.
I get that in an assassin vs assassin fight you are dealing with a lot of burst/RNG, and they will make up the majority of your opponents. Clearly you want to have a solid baseline of passive RAs to boost your combat stats comparatively. I'm just not convinced that you aren't getting some serious diminishing returns after a certain point-- especially with RAs like aug con.
With viper 3 once your poison sticks you're looking at an additional 100 guaranteed damage even if you die. Not to mention the matchups where you will be able to reapply after a full or nearly full duration. I see a lot of assassins in mirror matchups try to reapply if the fight is close and health bars are getting low. Say you've already gotten in 3 ticks by that point. If you reapply that is 160 total damage.
I'm still failing to see how
~5-10 wpnskill (
extremely small chance to land an extra hit that otherwise would've missed/been defended, do slightly more damage over time)
~20 hp (two damage shield hits)
2% swing speed (almost certainly will not result in an extra swing that otherwise wouldn't have happened in a short duration fight)
3% secondary resists (1-2 damage reduced on poison/dot procs?)
3 eff spell level (1-2% resist chance on a 80-100 damage spell?)
Is better than 100+ flat damage that continues to tick even if you die first. For 15 RSPs the above stats contribute nearly no discernable benefit,
especially in a 20-30 second fight.
Even if we are working from a thesis that 100% of assassin fights are versus other assassins, viper is useless, and the key to victory is surviving burst or delivering it there are better options that fit into this logic given the existing spec: {150 additional hp & 2% crit} or {100 hp, 5% crit, 4 con, 3 eff spell level}. Passive statistical RAs scale up in power over longer duration fights, and some of them, like swing speed, are only going to reach a meaningful breaking point (an extra swing) very occasionally when considered in small quantities.