Daily Quests - Solo and Small Man RvR

Started 10 Mar 2021
by Cable
in Suggestions
Love this server and how it has brought back my favorite game, but unfortunately I really only have short bursts of play time due to RL responsibilities. Only being able to play sporadically for unknown periods of time make it difficult if not impossible to play in groups. I know there a lot of people in the same situation. I've accepted that and 99% of my play time is solo. The problem is solo play is still very frustrating. Most of the time it's go to the task zone and get zerged down.
Yes, sometimes there is decent solo action but it's definitely not the norm.

It seems the Phoenix devs have some interest in retaining the casual / small man playerbase. I saw the /tag command was implemented awhile back in an effort to help solo RVR but we all know how that worked out.

So why not have some daily quests for solo kills or small man group kills for big rewards? My thoughts are this would:
A) Encourage more small man / solo action
B) For the people that want to grind out 5 or 10 solo kills for the day, a big reward of 10-20k RPs would be earned.
Wed 10 Mar 2021 9:40 PM by msitruk
A) permanent Arena
B) why not if just 1/day
Wed 10 Mar 2021 11:26 PM by joshisanonymous
I feel like this has come up before but I didn't pay enough attention to know if this was a definite no for the devs. It seems worth discussing anyway.

I think the clearest design issue is that if it gives casuals a big RP reward, it would also give hardcore players that same reward or more, possibly setting them at a higher than desired pace. Basically, if the intent is to get more casual soloers, then how do we balance it so that it does that without giving hardcore players an extra leg up that they didn't need.
Wed 10 Mar 2021 11:34 PM by thirian24
There is already a solo kill task and a solo area kill task.

Enjoy

GL
Thu 11 Mar 2021 9:15 AM by byron
Cable wrote:
Wed 10 Mar 2021 9:07 PM
Love this server and how it has brought back my favorite game, but unfortunately I really only have short bursts of play time due to RL responsibilities. Only being able to play sporadically for unknown periods of time make it difficult if not impossible to play in groups. I know there a lot of people in the same situation. I've accepted that and 99% of my play time is solo. The problem is solo play is still very frustrating. Most of the time it's go to the task zone and get zerged down.
Yes, sometimes there is decent solo action but it's definitely not the norm.

In the task zone it is quite normal to be killed since all the players (or the majority) are there. I'm using a second char almost only in solo in these days and I think to have released millions of times, 90% caused by groups and smallmen that meet me. Then it is also a little sad that there are groups/smallmen with 8L/9L/10L players that roams only to kill solos but this is another story....
Thu 11 Mar 2021 9:36 AM by DJ2000
They got to RR10+ playing that very playstyle, so what makes you think they change once they get there.
At most, they get bored by that rr10 toon and roll a new one playing the very same way.
Thu 11 Mar 2021 9:41 AM by byron
DJ2000 wrote:
Thu 11 Mar 2021 9:36 AM
They got to RR10+ playing that very playstyle, so what makes you think they change once they get there.
At most, they get bored by that rr10 toon and roll a new one playing the very same way.

Nothing, everyone is free to plays as he wants and it is not a problem for me, I'm ready to relase eheh. It is just a little sad but it is a personal opinion
Thu 11 Mar 2021 12:48 PM by DJ2000
What i dont really get in this proposal is the fact that he plays:
"I really only have short bursts of play time due to RL responsibilities. Only being able to play sporadically for unknown periods of time make it difficult if not impossible to play in groups."

but he wants to:
"B) For the people that want to grind out 5 or 10 solo kills for the day, a big reward of 10-20k RPs would be earned."

This just doesn't go well together.
Thu 11 Mar 2021 2:00 PM by lurker
DJ2000 wrote:
Thu 11 Mar 2021 12:48 PM
What i dont really get in this proposal is the fact that he plays:
"I really only have short bursts of play time due to RL responsibilities. Only being able to play sporadically for unknown periods of time make it difficult if not impossible to play in groups."

but he wants to:
"B) For the people that want to grind out 5 or 10 solo kills for the day, a big reward of 10-20k RPs would be earned."

This just doesn't go well together.

Nah... Playing spordically might mean only being able to play for 20 minutes every couple of hours. Rather than 3 solid hours every day. His /played time may be the same as others each day but because he can't guarantee play for more than 20 mins at a time it makes it impossible to group.
Thu 11 Mar 2021 2:23 PM by DJ2000
lurker wrote:
Thu 11 Mar 2021 2:00 PM
Nah... Playing spordically might mean only being able to play for 20 minutes every couple of hours. Rather than 3 solid hours every day. His /played time may be the same as others each day but because he can't guarantee play for more than 20 mins at a time it makes it impossible to group.
That's what i thought as well.
How is a playstyle like that able to grind out 5-10 solo kills per day?

Unless he stretches his 3h over the span of 5-7 hours in Day (regular 15min AFK "Keep-Solo" player), he shouldn't be able to get even remotely close to that.
And at that point, i doubt someone could or even should play like that, when he has RL responsibilities.

Let's put it like this:
Casual players, as in less than 2h per Day, would not benefit from a that proposal.
Anything with more than 2h per Day, is on the edge of still being called casual and very close to simply being a regular.

Very Casual players are people that barely hit 6h per Week (during the weekends mostly).
Thu 11 Mar 2021 3:37 PM by Cable
"Nah... Playing spordically might mean only being able to play for 20 minutes every couple of hours. Rather than 3 solid hours every day. His /played time may be the same as others each day but because he can't guarantee play for more than 20 mins at a time it makes it impossible to group."

Exactly.

10 solo kills might be a bit much. 5 is probably more reasonable.
Yes I understand there's already tasks for this but at a certain point ~RR6+ progress from tasking really stalls out.
Grinding out 5 solo kills is pretty reasonable if you have short bursts of playtime, especially if more soloing is encouraged.

I wouldn't even care if a similar quest was put in for 8mans for a large reward, I'm just trying to think of ways to encourage the casual player who doesn't have time to form and run in groups a way to progress at a decent pace once they're stalling out around RR6/RR7.

I'm not saying my solution is perfect. I just wanted to bring up an idea to spark discussion. Thanks for all the replies.
Fri 12 Mar 2021 12:38 AM by Dthreew
DJ2000??

"And at that point, I doubt someone could or even should play like that, when he has RL responsibilities."

Do you want to have people to kill, or would you rather be the only one left playing the game?

Everyone has responsibilities, I believe the topic in hand is the RP grind is real, and regardless of the reward (now it is very low) Cable understands he will be out gained by the hardcodes, that's not the issue.

The issue is who wants to be a casual, make a solid effort and only gain a realm level every week or so? People who won't be around another month, that's who.

I'm not trying to be rude, but I do not feel you have the right to determine who plays or doesn't.

Cable was merely suggesting implementation for additional incentives to RvR for the player base as a whole to increase action at all levels, solo, small man, group, BG, keep take.
Fri 12 Mar 2021 8:42 AM by DJ2000
Don't make people, with limited time to play, "grind" for rewards.
In doing so you are forcing them to invest more time into the game, and take away the time they would or should have spent for responsibilities they have elsewhere.

If you want to accommodate to low, infrequent and irregular play styles, then you have to offer something more short term.
Something that session(s) of 30-45 min could accomplish. Short term missions with low rewards for short sessions.
just as an example: Get a solo Kill (not) near a Structure on a Lvl 50 Player.
...or in a specific zone
...or a specific class
...or w/e

Solo runs can be miserable. You get 0 solo fights for hours. To make them grind for x amount within a limited Timeframe a Day is not a good idea.
Not playstyle wise, and not social wise.
The amount of animosity towards "not/adding" is already a problem and would lead to unnecessary discomfort to everyone involved and additionally would enforce player perspectives to enforce/impose "their" playstyle and viewpoints on others even more than it is now.

Dthreew wrote: I'm not trying to be rude, but I do not feel you have the right to determine who plays or doesn't.
Don't worry, it's a discussion. All fine, no offense taken.

Dthreew wrote: 1. Do you want to have people to kill, or would you rather be the only one left playing the game?
2. Everyone has responsibilities, I believe the topic in hand is the RP grind is real, and regardless of the reward (now it is very low) Cable understands he will be out gained by the hardcodes, that's not the issue.
3. The issue is who wants to be a casual, make a solid effort and only gain a realm level every week or so? People who won't be around another month, that's who.
1.
What i want doesn't matter. It is not important.
What i do wish for is that the Server stays healthy, thanks to a high Player count.
It can't last forever obviously, but that's how things are.

2.
Ok, a bit hard to read. But i think i get the gist of it.
That casual or regular Players will be "out gained", as you say, by Players that can play for several hours per Day is the nature of the Game. There is nothing you or the Devs can do. They will always be ahead. Thinking that any kind of Reward, geared towards casuals, could even the playing is nothing but wishful thinking.
On top of it, a reward that requires a "Timed-Grind" of any sort for players that have limited Time, is not the way it should be done. Who do you think will benefit more from something like this: The casual or the "Hardcore" player that has enough time to grind it easily?
You have to understand that the problem is not if a reward should exist or not, but the way it is achieved or fulfilled.
Look at all the attempts for the 1v1 community. Every time the Devs had nothing but the best in mind for these players, but every time it turned out bad one way or the other.
Even the best attempt can suffer from poor execution.

3.
Not sure i understood this 100%, but you are saying that people will leave because it takes them a week to raise their RR?
Hell, in the pvp event its RR 1 to 5 in 2-3 days.
After that it gets slower. But in all honestly, if you expect to go from RR5 to RR6, or RR8 to RR9 (or any other after RR5) in a week, as someone with not much time to play, then i don't know what to tell you.
Fri 12 Mar 2021 11:36 AM by gotwqqd
I think people want to get to some respectable RR(6?;6L5?;7?) in a much shorter time so they feel like they can compete.
Even with the event Where I find it hard pressed to get to 4L5 over the extended 6 days. I believe you’d have people playing more often AND longer if they escalated progression to RR 6 say? They have many more tools to contribute.
Other threads have asked for this through normal rvr days with generous bumps in rp return or by allowing event characters to stay in the event over the down time.
Fri 12 Mar 2021 12:16 PM by Sepplord
while i agree that the time to decent RR is still a bit high (with the RR inflation that has happened in the last two years) the most important thing is gameplay content imo

Improvements there for solos / smallmens would probably go a lot further to make that playerbase play more/longer than throwing them a few more rewards
Fri 12 Mar 2021 12:48 PM by Dadbodosteel
Why not pull a page from the CoD book and offer double rps or double bps weekends? You could time gate it to once every two months. Sure it bumps your elitist groups up, but the lower realm rank players in the bgs or solo would have the largest gains still since realm rank progression happens faster at lower realm ranks. Most people have a day or two a week they can commit a few hours to playing and this would likely cause the same server bump as the leveling event.
Fri 12 Mar 2021 1:58 PM by DJ2000
Sepplord wrote:
Fri 12 Mar 2021 12:16 PM
Improvements there for solos / smallmens would probably go a lot further to make that playerbase play more/longer than throwing them a few more rewards
I am sure that everyone can agree on this.

The means to achieve it, is the point of debate.

@Dadbodosteel
Those already exist. double BP, Feather weekends.
Or dynamic RP, Feather and BP bonus gains. (/u)
Double RP weekend...not sure when the last one was, but the pvp event has triple/quadruple RP Bonus (, if i remember correctly.)
Fri 12 Mar 2021 4:02 PM by borodino1812
Isn't it really long since last feather weekend? Maybe it is my memory...
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