Don't make people, with limited time to play, "grind" for rewards.
In doing so you are forcing them to invest more time into the game, and take away the time they would or should have spent for responsibilities they have elsewhere.
If you want to accommodate to low, infrequent and irregular play styles, then you have to offer something more short term.
Something that session(s) of 30-45 min could accomplish. Short term missions with low rewards for short sessions.
just as an example: Get a solo Kill (not) near a Structure on a Lvl 50 Player.
...or in a specific zone
...or a specific class
...or w/e
Solo runs can be miserable. You get 0 solo fights for hours. To make them grind for x amount within a limited Timeframe a Day is not a good idea.
Not playstyle wise, and not social wise.
The amount of animosity towards "not/adding" is already a problem and would lead to unnecessary discomfort to everyone involved and additionally would enforce player perspectives to enforce/impose "their" playstyle and viewpoints on others even more than it is now.
Dthreew wrote: I'm not trying to be rude, but I do not feel you have the right to determine who plays or doesn't.
Don't worry, it's a discussion. All fine, no offense taken.
Dthreew wrote: 1. Do you want to have people to kill, or would you rather be the only one left playing the game?
2. Everyone has responsibilities, I believe the topic in hand is the RP grind is real, and regardless of the reward (now it is very low) Cable understands he will be out gained by the hardcodes, that's not the issue.
3. The issue is who wants to be a casual, make a solid effort and only gain a realm level every week or so? People who won't be around another month, that's who.
1.
What i want doesn't matter. It is not important.
What i do wish for is that the Server stays healthy, thanks to a high Player count.
It can't last forever obviously, but that's how things are.
2.
Ok, a bit hard to read. But i think i get the gist of it.
That casual or regular Players will be "out gained", as you say, by Players that can play for several hours per Day is the nature of the Game. There is nothing you or the Devs can do. They will always be ahead. Thinking that any kind of Reward, geared towards casuals, could even the playing is nothing but wishful thinking.
On top of it, a reward that requires a "Timed-Grind" of any sort for players that have limited Time, is not the way it should be done. Who do you think will benefit more from something like this: The casual or the "Hardcore" player that has enough time to grind it easily?
You have to understand that the problem is not if a reward should exist or not, but the way it is achieved or fulfilled.
Look at all the attempts for the 1v1 community. Every time the Devs had nothing but the best in mind for these players, but every time it turned out bad one way or the other.
Even the best attempt can suffer from poor execution.
3.
Not sure i understood this 100%, but you are saying that people will leave because it takes them a week to raise their RR?
Hell, in the pvp event its RR 1 to 5 in 2-3 days.
After that it gets slower. But in all honestly, if you expect to go from RR5 to RR6, or RR8 to RR9 (or any other after RR5) in a week, as someone with not much time to play, then i don't know what to tell you.