Make it possible to port to Hlid/Behn/Surs for invading realm?

Started 10 Mar 2021
by Enyore
in Suggestions
Could make some more diversity in the action if invading realms could port to these keeps. Restriction to the 3 outermost keeps is pushing the action towards Odins/Emain/Hadrians mostly.

Not a biggie but might change the action a bit.
Wed 10 Mar 2021 11:17 PM by joshisanonymous
It's good that at least those keeps are tied to realm defenders so that they still matter. I have no idea what the implications would be of making them also portable, but seems worth discussing.
Thu 11 Mar 2021 12:01 AM by easytoremember
That would further split up the population
You could even remove enemy port to Bled/Beno/dc and improve things as those 3 keeps have the realm docks.
Thu 11 Mar 2021 3:15 PM by joshisanonymous
easytoremember wrote:
Thu 11 Mar 2021 12:01 AM
That would further split up the population
You could even remove enemy port to Bled/Beno/dc and improve things as those 3 keeps have the realm docks.

There are perhaps arguments to be made for what would happen to BG traffic, but I don't see how this would "split up the population." It would be the same number of people in the frontiers either way, so nothing is being split in that sense. Also, people don't generally go to meaningless areas to RvR, so if Surs, for example, was a place enemies could port to and they started attacking that keep but no other keep, Albs and the attacking realm would probably all flock to the area around Surs, just like they do when any other keep is being sieged.

I'm not sure what improvements you're envisioning by reducing the importance of Bled/Beno/DC, either. You might have to explain that one.
Sat 13 Mar 2021 10:25 AM by Enyore
I dont get it... how would this suggestion divide Population?? ... only thing it will do is shift the action around a bit more. It will make no big changes to anything.
Sat 13 Mar 2021 10:46 AM by easytoremember
Example: NA night - Hib owns Surs with open port and Eras with no port, Alb owns Beno and Berk neither with port and Bold with port,, Bled is owned by Alb with no port

Mid is far away from action and no BG



For Beno/Bled/DC port removal being an improvement, the likelihood of those 3 keeps being taken first drops significantly and the home realm owning those keeps is very convenient to all of that realm's traffic, even in the case of port to that outer keep being closed it is possible to drop near the keep to continue action that otherwise would meet coastguard
Sat 13 Mar 2021 2:37 PM by Enyore
Possibility to open more distant port might actually bring underpop realm more into the fight......


Say Albs hold beno, hibs hold berk....... low pop EU time mids will have a hard time opening Eras with 2 other zergs standing by to steam roll them .... Surs might be a good way to get them into the game.


As I see it this would actually have a positive effect on underpop realms.
Sat 13 Mar 2021 6:41 PM by easytoremember
The more points of entry you can have at once the more dispersed people get- between picking a port and the enemy anticipating ports
Sun 14 Mar 2021 5:01 AM by joshisanonymous
easytoremember wrote:
Sat 13 Mar 2021 10:46 AM
Example: NA night - Hib owns Surs with open port and Eras with no port, Alb owns Beno and Berk neither with port and Bold with port,, Bled is owned by Alb with no port

Mid is far away from action and no BG

Except that Mid can boat directly to Surs... Most likely they'd focus on taking Bled back, though, depending on the relic situation.

For that matter, is Mid any farther from action than they would be if Surs wasn't a port keep? If Alb controls Bled, Beno, and Berk, and if Hib controls Eras, then Mids don't have a way to get to Alb other than boating anyway. What really changes if Surs becomes a port?

For Beno/Bled/DC port removal being an improvement, the likelihood of those 3 keeps being taken first drops significantly and the home realm owning those keeps is very convenient to all of that realm's traffic, even in the case of port to that outer keep being closed it is possible to drop near the keep to continue action that otherwise would meet coastguard

You're sort of contradicting yourself here. On the one hand, you're saying it's important to hold those keeps to get to action fast, but on the other hand, you're saying it's no big deal if they're taken because you can easily boat to the same area to find action.

In any case, those are pretty hard keeps to take and hold already if what you're concerned about is that they get targeted too much. The spire towers aren't bad, but it often takes a pretty strong effort to actually get the keeps.
Sun 14 Mar 2021 9:34 AM by easytoremember
joshisanonymous wrote:
Sun 14 Mar 2021 5:01 AM
easytoremember wrote:
Sat 13 Mar 2021 10:46 AM
Example: NA night - Hib owns Surs with open port and Eras with no port, Alb owns Beno and Berk neither with port and Bold with port,, Bled is owned by Alb with no port

Mid is far away from action and no BG

Except that Mid can boat directly to Surs... Most likely they'd focus on taking Bled back, though, depending on the relic situation.

For that matter, is Mid any farther from action than they would be if Surs wasn't a port keep? If Alb controls Bled, Beno, and Berk, and if Hib controls Eras, then Mids don't have a way to get to Alb other than boating anyway. What really changes if Surs becomes a port?

For Beno/Bled/DC port removal being an improvement, the likelihood of those 3 keeps being taken first drops significantly and the home realm owning those keeps is very convenient to all of that realm's traffic, even in the case of port to that outer keep being closed it is possible to drop near the keep to continue action that otherwise would meet coastguard

You're sort of contradicting yourself here. On the one hand, you're saying it's important to hold those keeps to get to action fast, but on the other hand, you're saying it's no big deal if they're taken because you can easily boat to the same area to find action.

In any case, those are pretty hard keeps to take and hold already if what you're concerned about is that they get targeted too much. The spire towers aren't bad, but it often takes a pretty strong effort to actually get the keeps.

It's different in that Surs being a port allows Hib to skip travel time where Mid must boat to -S-u-r-s- drop at eras. With it not being a port Hib is in the same boat as Mid for distance.
Generally the deeper parts of a realm are too far away for people not part of the initial fight to arrive in time- which would less often be the case with Behn/Surs/Hild ports.
The Surs boat path/drop in particular is especially bad because of the stretch of unpassable mountain; jumping early increases travel time a lot more than the other two counterparts and continuing along the river leads you to the same murderhole you avoided by dropping into the water to begin with

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What I meant by boating to your outerkeep quickly was meeting the coastguard area enemies (port broken but keep owned by home realm) which gives you a foothold when you drop nearby instead of enemies circling all directions via their having the keep. Boating anywhere else from the center or rk docks sucks.

One of the fastest ways of smallman & solo action drying up is when the outer dock keep is taken by an enemy realm, between the boat time increasing for the losing realm and the availability of enemies dropping for victor realm(s). Enemies porting into Crim/Bolg is much more friendly to Hib than their popping up from DC, likewise Eras/Berk over Beno, and Nott/Blend over Bled.

You're right about it being pretty infrequent for Bled/DC/Beno to change hands as is but when they do it tends to be long enough for the keep to hit lv10
Sun 14 Mar 2021 1:57 PM by Shamissa
You dont need port to Surs from anywhere wtf. Albs want everything so easy. Just boat like everyone else does it period.
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