Please consider the following for PvE and PvP gameplay.
Since the implementation of realm hasteners, classes that otherwise don't have access to speed are able to participate more freely, however upon combat, the buff breaks leaving players with very limited movement - obviously this happens frequently in PVP/RVR.
Allow classes Bard, Skald and Minstrel with the ability Speed Enhancement (Grp, Pulse) be modified such that the ability becomes a realm radius of effect. This would allow for more participation and ease of travel to the number of classes that do not have access to speed themselves.
The suggestion above would allow players moving together in large scale combat, battlegroups, more ease of participation - particularly for classes that are traditionally not grouped frequently . Realm Points (RP) are where the people are!
I hope this discussion expands the realm effects (movement, heals, buffs) topic or potentially the Battlegroup (BG) being seen as a "group" and therefore affected by group effects.
Thank you to the Phoenix Team and fellow players! Its not fun without everyone!
Since the implementation of realm hasteners, classes that otherwise don't have access to speed are able to participate more freely, however upon combat, the buff breaks leaving players with very limited movement - obviously this happens frequently in PVP/RVR.
Allow classes Bard, Skald and Minstrel with the ability Speed Enhancement (Grp, Pulse) be modified such that the ability becomes a realm radius of effect. This would allow for more participation and ease of travel to the number of classes that do not have access to speed themselves.
The suggestion above would allow players moving together in large scale combat, battlegroups, more ease of participation - particularly for classes that are traditionally not grouped frequently . Realm Points (RP) are where the people are!
I hope this discussion expands the realm effects (movement, heals, buffs) topic or potentially the Battlegroup (BG) being seen as a "group" and therefore affected by group effects.
Thank you to the Phoenix Team and fellow players! Its not fun without everyone!