Changes to instanced PvE:
As is tradition in mmos, mechanics will be found that if stacked / built into fotm setups have a rather degenerate effect on the content and we once again follow what is also tradition: hitting that with the nerf hammer.
The general goal going forward will be that all dps classes should be reasonably close to each other in their dps, at least against bosses. This round of changes will see nerfs to the overachiever, future changes will see some pve only buffs to those that need help.
Bosses:
The melee damage of bosses will be quadrupled, melee damage from bosses will be reduced by 1.5% per modified shield spec of the target if the target has a shield equipped, up to a maximum of 75%.
Pbae damage against bosses will be reduced by 66%
Single target nuke damage, including pets and style procs, against bosses will be reduced by 25%, in case of player nukes the mana cost of those will be reduced by 33% as well
HoH:
Zorsh and Rorsh will share a HP pool
Other:
The NPC that has to be killed for the instance quest, Paul, will be moved to PvE zones to allow quest completion without triggering the realm timer.
Timer for DS and HoH will be reset
You will be able to see the records for each realm
New Content:
No exact ETA here yet but you can expect testing to begin sometime next week.
Quite a while back we announced it: https://forum.playphoenix.online/get-involved/planned-changes/14170-new-pve-group-content-for-feathers
The basic summary would be:
Summonable encounter randomly picked from a pool based on your challenge level which increases which each killed encounter. Each encounter will have a leaderboard.
As is tradition in mmos, mechanics will be found that if stacked / built into fotm setups have a rather degenerate effect on the content and we once again follow what is also tradition: hitting that with the nerf hammer.
The general goal going forward will be that all dps classes should be reasonably close to each other in their dps, at least against bosses. This round of changes will see nerfs to the overachiever, future changes will see some pve only buffs to those that need help.
Bosses:
The melee damage of bosses will be quadrupled, melee damage from bosses will be reduced by 1.5% per modified shield spec of the target if the target has a shield equipped, up to a maximum of 75%.
Pbae damage against bosses will be reduced by 66%
Single target nuke damage, including pets and style procs, against bosses will be reduced by 25%, in case of player nukes the mana cost of those will be reduced by 33% as well
HoH:
Zorsh and Rorsh will share a HP pool
Other:
The NPC that has to be killed for the instance quest, Paul, will be moved to PvE zones to allow quest completion without triggering the realm timer.
Timer for DS and HoH will be reset
You will be able to see the records for each realm
New Content:
No exact ETA here yet but you can expect testing to begin sometime next week.
Quite a while back we announced it: https://forum.playphoenix.online/get-involved/planned-changes/14170-new-pve-group-content-for-feathers
The basic summary would be:
Summonable encounter randomly picked from a pool based on your challenge level which increases which each killed encounter. Each encounter will have a leaderboard.