While the exact wording of the rule regarding scripting / macros might be vague, the implications are pretty clear cut though.
To summarize those rules and reword them: You press a button, things happen right then and there not "later", nothing ever happens without your input and pressing the same button (combination) always results in the same keys being sent to the game.
That is what no conditions implies (no state between presses = same actions / keys every time), this is what no repeats implies (stuff happens now, not later). A no delay rule exists to also prevent "later" actions.
Not allowing any kind of macro software when a good chunk of the stock keyboard software includes those capabilities is just an outdated rule that just asks to be ignored. The action and when to take it should be what matters, how precisely those actions are taken - be it by pressing 3456 quickly one after the other or having some macro thing do it with just one keypress - should be largely irrelevant. Still, a line has to be drawn somewhere and that line here is effectively just allowing the simplest kind of macro: multiple keys sent per button press.
Svekt wrote: ↑Thu 28 Jan 2021 10:01 PM
Do people really use reshade for nighttime when they can just raise their brightness and gama settings via their monitor settings? Literally no 3rd party software needed in addition to what you already have...
Good thing monitor gamma settings require no software, the gamma setting just magically exists. But if you really feel better telling yourself that changing the monitor gamma is any way different from using any kind of gamma correction software, go for it. Also see above regarding stock keyboard software which by your definition would not be considered 3rd party software.
Magesty wrote: Oh, it allows assassins to swap weapons easier? Got it. Why try to correct for janky and not originally intended gameplay when you can just allow scripting? Personally, I love it when every skald I fight sounds like a nuclear bomb. It's also great when every 2H melee swaps to shield with perfect timing in between their melee swings. Totally fits in the spirit of their intended design.
May I introduce you to /switch for the assassin case or may I introduce you to the incredibly new keybinds provided by the options screen: "Right Hand Weap" and "Two Handed Weap" for the 2h/shield case.
Magesty wrote: Tedious abilities that were traditionally macro'd like paladin chants should be reworked in some fashion to make the need to script them unnecessary. Nerf/adjust those mechanics that aren't in the spirit of the original game design like weapon swapping from bags and using 1H/shield in between 2H swings. Actively creating an environment that discourages cheating through adjusting mechanics is far better than just giving in to it.
I would in general agree, see what we did for weapon swapping for poisons for example or the pala endu chant, both of those were largely aimed at reducing the need for macros to be effective.
As for this video in particular, we will look into it. The fact that the combat log is toggled on / off on mouse click is at least interesting.