Relic War
Holding an enemy relic awards your realm either 15% feather and bounty points or 15% xp and gold bonuses. Instead of 10% Magic and 10% Melee Damage. Additionally you earn Relic Points for holding enemy relics.
Once one realm amasses a certain total amount of Relic points they are the Relic War winner.
Think of it like a relic vault that keeps filling up as you hold enemy relics.
There could be an underdog bonus for capturing and holding relics if one realm is super far behind in terms of total relic points.
Winning the Realm War grants the winning realm unique cosmetics, dyes (white dye), a special realmwide event, an rp bonus, and a commemoration statue in their Capital City.
1 week break after a realm is declared the victor.
I think it is important that there is a winning realm in the Relic War. It can create realm pride and unite players on a realm to fight for everyone.
Holding an enemy relic awards your realm either 15% feather and bounty points or 15% xp and gold bonuses. Instead of 10% Magic and 10% Melee Damage. Additionally you earn Relic Points for holding enemy relics.
Once one realm amasses a certain total amount of Relic points they are the Relic War winner.
Think of it like a relic vault that keeps filling up as you hold enemy relics.
There could be an underdog bonus for capturing and holding relics if one realm is super far behind in terms of total relic points.
Winning the Realm War grants the winning realm unique cosmetics, dyes (white dye), a special realmwide event, an rp bonus, and a commemoration statue in their Capital City.
1 week break after a realm is declared the victor.
I think it is important that there is a winning realm in the Relic War. It can create realm pride and unite players on a realm to fight for everyone.