Relic War

Started 18 Oct 2018
by defiasbandit
in Suggestions
Relic War

Holding an enemy relic awards your realm either 15% feather and bounty points or 15% xp and gold bonuses. Instead of 10% Magic and 10% Melee Damage. Additionally you earn Relic Points for holding enemy relics.

Once one realm amasses a certain total amount of Relic points they are the Relic War winner.

Think of it like a relic vault that keeps filling up as you hold enemy relics.

There could be an underdog bonus for capturing and holding relics if one realm is super far behind in terms of total relic points.

Winning the Realm War grants the winning realm unique cosmetics, dyes (white dye), a special realmwide event, an rp bonus, and a commemoration statue in their Capital City.

1 week break after a realm is declared the victor.

I think it is important that there is a winning realm in the Relic War. It can create realm pride and unite players on a realm to fight for everyone.
Thu 18 Oct 2018 11:39 AM by Kaziera
Pve benefits and even worse visual benefits as ultimate win for the endgame-pvp encounter. No. Just no.
Thu 18 Oct 2018 2:07 PM by Tree
Tree wrote:
Wed 17 Oct 2018 11:58 AM
Your ideas dont get better by opening a new thread with the same nonsense every few days.
Thu 18 Oct 2018 2:19 PM by vadox
If OP Realm Win conditions are met, his/her characters should be dipped in a crazy glue tub and dumped with truckload of feathers than parade those toons by flying them above every map, announce in global chat that this player beat the game, delete those toons and let him start from level 1....
Thu 18 Oct 2018 4:20 PM by defiasbandit
Kaziera wrote:
Thu 18 Oct 2018 11:39 AM
Pve benefits and even worse visual benefits as ultimate win for the endgame-pvp encounter. No. Just no.

My suggestions are not without flaw, but you have no better suggestion other than giving realms 10% damage and healng bonuses, which has always been a stupid and imbalanced mechanic. It creates situations where one realm has 30% stat bonuses over enemy realms. It doesn't get much stupider than that.

Cosmetic awards matter to many players. Perhaps the winning realm can win bonus realm points or a week long realmwide RP buff for winning the Relic War as an added incentive.

My idea is not only more balanced, but also puts an end goal to the relic system.
Fri 19 Oct 2018 9:01 AM by Kaziera
defiasbandit wrote:
Thu 18 Oct 2018 4:20 PM
Kaziera wrote:
Thu 18 Oct 2018 11:39 AM
Pve benefits and even worse visual benefits as ultimate win for the endgame-pvp encounter. No. Just no.

My suggestions are not without flaw, but you have no better suggestion other than giving realms 10% damage and healng bonuses, which has always been a stupid and imbalanced mechanic. It creates situations where one realm has 30% stat bonuses over enemy realms. It doesn't get much stupider than that.

Cosmetic awards matter to many players. Perhaps the winning realm can win bonus realm points or a week long realmwide RP buff for winning the Relic War as an added incentive.

My idea is not only more balanced, but also puts an end goal to the relic system.

I want the flat bonuses to stay. I dont want a better suggestion.
Fri 19 Oct 2018 4:03 PM by defiasbandit
Kaziera wrote:
Fri 19 Oct 2018 9:01 AM
defiasbandit wrote:
Thu 18 Oct 2018 4:20 PM
Kaziera wrote:
Thu 18 Oct 2018 11:39 AM
Pve benefits and even worse visual benefits as ultimate win for the endgame-pvp encounter. No. Just no.

My suggestions are not without flaw, but you have no better suggestion other than giving realms 10% damage and healng bonuses, which has always been a stupid and imbalanced mechanic. It creates situations where one realm has 30% stat bonuses over enemy realms. It doesn't get much stupider than that.

Cosmetic awards matter to many players. Perhaps the winning realm can win bonus realm points or a week long realmwide RP buff for winning the Relic War as an added incentive.

My idea is not only more balanced, but also puts an end goal to the relic system.

I want the flat bonuses to stay. I dont want a better suggestion.

Yeah that is fine. I just think flat bonuses and relics trading back and forth with no end is a boring and imbalanced system. RvR in DAOC is pointless. Nobody Wins or Loses. It's just an endless grind basically. It's a bad system.
Fri 19 Oct 2018 6:32 PM by Armsmancer
defiasbandit wrote:
Fri 19 Oct 2018 4:03 PM
Kaziera wrote:
Fri 19 Oct 2018 9:01 AM
defiasbandit wrote:
Thu 18 Oct 2018 4:20 PM
My suggestions are not without flaw, but you have no better suggestion other than giving realms 10% damage and healng bonuses, which has always been a stupid and imbalanced mechanic. It creates situations where one realm has 30% stat bonuses over enemy realms. It doesn't get much stupider than that.

Cosmetic awards matter to many players. Perhaps the winning realm can win bonus realm points or a week long realmwide RP buff for winning the Relic War as an added incentive.

My idea is not only more balanced, but also puts an end goal to the relic system.

I want the flat bonuses to stay. I dont want a better suggestion.

Yeah that is fine. I just think flat bonuses and relics trading back and forth with no end is a boring and imbalanced system. RvR in DAOC is pointless. Nobody Wins or Loses. It's just an endless grind basically. It's a bad system.

This game is a grind even with what you proposed. You won't be able to stop it from getting boring, maybe delay it but you can play anything so much it gets boring, and this suggestion at best is adding some notoriety and some cosmetics, I can't speak for others but I don't care about any of that. I don't even see these as a blip that should be on the radar.

I'm not one of those short sighted people that think that because they implement one thing the same exact staff members could have done this/that instead (like, world builder's won't usually be fixing database errors with certain bugs, a graphics designer won't code scripting of events, etc), but the relic system is fine the way it is and I really see no complaints about it, anywhere, it's pretty balanced on the vanilla settings.

Also, White Dye? I mean if that is in the game that's news to me, but you do understand, I mean I could be wrong, but they don't have some guy on staff that is going to go in and start adding brand new graphic files right? Unless I'm wrong about it existing, that's like asking them to create a new race or new weapon models, they can steal some from like TOA files, but they can't, ground - up, create graphic files like this that I'm aware of.
Fri 19 Oct 2018 6:39 PM by defiasbandit
Armsmancer wrote:
Fri 19 Oct 2018 6:32 PM
defiasbandit wrote:
Fri 19 Oct 2018 4:03 PM
Kaziera wrote:
Fri 19 Oct 2018 9:01 AM
I want the flat bonuses to stay. I dont want a better suggestion.

Yeah that is fine. I just think flat bonuses and relics trading back and forth with no end is a boring and imbalanced system. RvR in DAOC is pointless. Nobody Wins or Loses. It's just an endless grind basically. It's a bad system.

This game is a grind even with what you proposed. You won't be able to stop it from getting boring, maybe delay it but you can play anything so much it gets boring, and this suggestion at best is adding some notoriety and some cosmetics, I can't speak for others but I don't care about any of that. I don't even see these as a blip that should be on the radar.

I'm not one of those short sighted people that think that because they implement one thing the same exact staff members could have done this/that instead (like, world builder's won't usually be fixing database errors with certain bugs, a graphics designer won't code scripting of events, etc), but the relic system is fine the way it is and I really see no complaints about it, anywhere, it's pretty balanced on the vanilla settings.

Also, White Dye? I mean if that is in the game new to me, but you do understand, I mean I could be wrong, but they don't have some guy on staff that is going to go in and start adding brand new graphic files right? Unless I'm wrong about it existing, that's like asking them to create a new race or new weapon models, they can steal some from like TOA files, but they can't, ground - up, create graphic files like this that I'm aware of.
White dye is a joke.
Fri 19 Oct 2018 6:49 PM by Armsmancer
defiasbandit wrote:
Fri 19 Oct 2018 6:39 PM
Armsmancer wrote:
Fri 19 Oct 2018 6:32 PM
defiasbandit wrote:
Fri 19 Oct 2018 4:03 PM
Yeah that is fine. I just think flat bonuses and relics trading back and forth with no end is a boring and imbalanced system. RvR in DAOC is pointless. Nobody Wins or Loses. It's just an endless grind basically. It's a bad system.

This game is a grind even with what you proposed. You won't be able to stop it from getting boring, maybe delay it but you can play anything so much it gets boring, and this suggestion at best is adding some notoriety and some cosmetics, I can't speak for others but I don't care about any of that. I don't even see these as a blip that should be on the radar.

I'm not one of those short sighted people that think that because they implement one thing the same exact staff members could have done this/that instead (like, world builder's won't usually be fixing database errors with certain bugs, a graphics designer won't code scripting of events, etc), but the relic system is fine the way it is and I really see no complaints about it, anywhere, it's pretty balanced on the vanilla settings.

Also, White Dye? I mean if that is in the game new to me, but you do understand, I mean I could be wrong, but they don't have some guy on staff that is going to go in and start adding brand new graphic files right? Unless I'm wrong about it existing, that's like asking them to create a new race or new weapon models, they can steal some from like TOA files, but they can't, ground - up, create graphic files like this that I'm aware of.
White dye is a joke.

"Winning the Realm War grants the winning realm unique cosmetics, dyes (white dye), a special realmwide event, an rp bonus, and a commemoration statue in their Capital City."

you said this in a list of suggestions for your change and it isn't presented in the list as sarcasm or something but whatever you say
Fri 19 Oct 2018 11:44 PM by defiasbandit
I want you to understand something. If the bonuses work here like they do on live where its 10% dmg bonuses etc. That can still work. That is how DAOC was.

The key here is the Relic War System and there being a winning realm. That is my far greater concern. I'd prefer other % bonuse however.
Sat 20 Oct 2018 1:15 AM by Ganaka
How does the under-represented realm make a comeback if they are outnumbered and hit for less on a per-player basis due to the % damage bonus?

What if relics only gave a PVE-only bonus? Other than just saying "no, just no" what reasons do people have to say no?

Why does the over-populated realm need bonus damage? It looks like an epeen thing to me.
Sat 20 Oct 2018 6:49 AM by Kaziera
Well because you want a RvR- objective do something for the RvR-participants. When ppl venture out into the frontiers, they want to do usually rvr. Relics are the ultimate RvR-encounter. Usualy that means in Conclusion, that RvR-focused ppl want RvR-Benefits.

You are correct, 10% bonuses for the allready strongest realm (they just did the relics) is Mechanic, that is worsening a allready existing imballance.

But until there is a better idea than "lets give pve-bonuses as reward for a RvR-encounter", i dont want it to change. because that would be even worse.

I could immagine a mechanic, where the relic-Holder recieves a bonus dmg vs epic mobs and higher RP, BP and maybe feather gains. whereas the losing realm gains "revanchism" a modifier of some, maybe 2 or 3 % dmg increase in dmg vs the relict holding realm, while in the process, the losing realm gains also XP and Coin bonus, so they can lvl faster and equip chars faster. maybe a Flat sum or RP for the Realm that wins the relic.
This topic is locked and you can't reply.

Return to Suggestions or the latest topics