Hi all,
With some of the recent changes to classes, in my opinion, it's time to make melee snares generic.
Melee snares are one of the most powerful tools in the game. It is the only form of CC that has no immunity. I believe at this point in the server, it should be a generic duration and style a crossed all realms.
My suggestion is as follows - I may be wrong on some of these ideas, however anything would be a step forward.
1) Remove any anytime snare. (except for garrote as that is a class design that all 3 assassins have access to.)
2) Make all melee snares a 15 second duration.
3) All pure det tanks have access to a back and side snare in all melee lines. (Zerks/Mercs/BMs in DW) - (Savages exempt, no snare in h2h.)
That's about it - I believe it will make all realms more balanced.
What this will achieve -
Opens up spec's to other weapon lines for Midgard.
Removes long duration snares such as Conquer.
Opens up the two hand line to arms.
Brings all realms in balance with Hibernia's snares.
Cheers,
With some of the recent changes to classes, in my opinion, it's time to make melee snares generic.
Melee snares are one of the most powerful tools in the game. It is the only form of CC that has no immunity. I believe at this point in the server, it should be a generic duration and style a crossed all realms.
My suggestion is as follows - I may be wrong on some of these ideas, however anything would be a step forward.
1) Remove any anytime snare. (except for garrote as that is a class design that all 3 assassins have access to.)
2) Make all melee snares a 15 second duration.
3) All pure det tanks have access to a back and side snare in all melee lines. (Zerks/Mercs/BMs in DW) - (Savages exempt, no snare in h2h.)
That's about it - I believe it will make all realms more balanced.
What this will achieve -
Opens up spec's to other weapon lines for Midgard.
Removes long duration snares such as Conquer.
Opens up the two hand line to arms.
Brings all realms in balance with Hibernia's snares.
Cheers,