Hi,
I was hoping to spark some debate on the current state of Necromancers.
I've tried the various spec's, although not extensively, so I hope more seasoned Necromancers will chime in.
I'm having some issues with the class, perhaps It's superficial or maybe there is more to it.
My views are in respect to RvR.
- Unable to force a fight
This is a big one in my opinion. If you don't want to fight my necromancer, there is nothing I can do to stop you from simply running away. Snare and Ichor offers some utility, but It's rarely enough.
- Lack of Utility
Although the RA tree and general survivability of a Necro is that of a caster(even sub-par to casters), It has no place in a caster group for it offers very limited utility. In melee groups only 1 spec is viable and there is mainly one job to be done, AF debuff and Absorb buff. If the recent paladin changes make a difference remains to be seen.
- Extreme magic vulnerability
In the moment of writing the Necro Pet does not benefit from the recent debuff changes. The Necro pet can be debuffed to 0% resist and thus take massive hits.
- Perpetually Passive
The Necro pet is nigh always on passive. It's hits are more often than not too weak to risk an evade/block/parry chain. With no defensive ability such as Parry It makes for an armored big sword wielding pacifist.
- Does one job too well.
Killing Melees (if they dont simply run away) is what Necromancers really excel at. It's almost to the point where you can play with just 1 hand. Id rather see a tradeoff where our ability to default wins vs melee was traded with more utility for the class.
- Resummon in Keep siege
This used to be horrible, now It's more doable, but still somewhat of an issue. Resummoning while below say 30% hp could be uninterruptable?
So what can be done? Brainstorming below:
- Give the necro a Disease spell (pbae disease? single target?)
- Give the necro pet same resist tables as players. i.e cant have resists reduced to 0%
- Avoidance of Magic RA
- Cure self Mez / Stoicism
- Make the PBAE DoT a regular ranged AE DoT.
- Trade Lifedrain % amount for more Utility ?
- Pet Parry? Pet Melee upgrade? Disease proc?
Have you got some suggestion or an issue with Necros you want to bring up, big or small, please put it in this thread.
I was hoping to spark some debate on the current state of Necromancers.
I've tried the various spec's, although not extensively, so I hope more seasoned Necromancers will chime in.
I'm having some issues with the class, perhaps It's superficial or maybe there is more to it.
My views are in respect to RvR.
- Unable to force a fight
This is a big one in my opinion. If you don't want to fight my necromancer, there is nothing I can do to stop you from simply running away. Snare and Ichor offers some utility, but It's rarely enough.
- Lack of Utility
Although the RA tree and general survivability of a Necro is that of a caster(even sub-par to casters), It has no place in a caster group for it offers very limited utility. In melee groups only 1 spec is viable and there is mainly one job to be done, AF debuff and Absorb buff. If the recent paladin changes make a difference remains to be seen.
- Extreme magic vulnerability
In the moment of writing the Necro Pet does not benefit from the recent debuff changes. The Necro pet can be debuffed to 0% resist and thus take massive hits.
- Perpetually Passive
The Necro pet is nigh always on passive. It's hits are more often than not too weak to risk an evade/block/parry chain. With no defensive ability such as Parry It makes for an armored big sword wielding pacifist.
- Does one job too well.
Killing Melees (if they dont simply run away) is what Necromancers really excel at. It's almost to the point where you can play with just 1 hand. Id rather see a tradeoff where our ability to default wins vs melee was traded with more utility for the class.
- Resummon in Keep siege
This used to be horrible, now It's more doable, but still somewhat of an issue. Resummoning while below say 30% hp could be uninterruptable?
So what can be done? Brainstorming below:
- Give the necro a Disease spell (pbae disease? single target?)
- Give the necro pet same resist tables as players. i.e cant have resists reduced to 0%
- Avoidance of Magic RA
- Cure self Mez / Stoicism
- Make the PBAE DoT a regular ranged AE DoT.
- Trade Lifedrain % amount for more Utility ?
- Pet Parry? Pet Melee upgrade? Disease proc?
Have you got some suggestion or an issue with Necros you want to bring up, big or small, please put it in this thread.