Sepplord wrote: ↑Fri 19 Oct 2018 7:12 AM
Good reasoning, though the solution imo is not optimal. If the design goal is that levelling is much slower then we have to suck it up i guess...but if they just don't want items to be farmed by lvl50's then make them only drop for character below that level. Or even better, make them untradable, or only let the character that farmed the item be able to turn it in (whichever is easier to implement)
Levelling is what keeps me and my friends away from DAoC the most. I don't want instant50 really, that has a lot of flaws in itself. But 40-50hours is borderline too much for us
Even with your proposal, the effect is the same so I'm not sure what you're getting at. The new character has to go to the PvE zone and xp is slower than before. Bind on pick-up would be worse imo because then you're forced to farm them on that specific toon rather than just buying 10 of the best xp items for that lvl.
Really 48hours is meant to be the average casual /played time for 1-50. I did 1-50 at beta launch in about 48hrs with no XP tasks, no XP items, and on a realm I wasn't familiar with. If you know good spots, grp with some friends on the right toons, combine xp tasks with xp loot, you can get 1-50 much much faster. My guess would be 24hrs /played the first time around with it getting faster when you have a bankroll to just buy xp loot.
But really, 24-48 hours isn't all that bad compared to the 200hrs on Uthgard. Part of the fun is seeing your toon progress from 1-50 and just playing the game, otherwise everyone would be yelling for i50.