Please Make XP Items Focus of Leveling

Started 12 Oct 2018
by Lewk
in Suggestions
The XP items have been a very pleasant surprise to the normally unpleasant process of leveling. Please consider increasing the number of xp items or at least keeping the current system of multiple stacks being able to be turned in at level. The gamification of looking for the xp mobs, killing them while counting up xp items , then being able to return to the NPC and see a good reward for your efforts is a very enjoyable experience.
Sat 13 Oct 2018 2:09 AM by Magesty
Yeah dude. Finding monsters, killing them while counting the items they drop, and then finally turning in those items to various NPCs around the game world gets me fully torqued too. I can’t imagine a more fulfilling experience, and it sounds like you feel the exact same way.

I mean just last week I was sitting there on the edge of my stool counting Ellyll Wines accumulating in my inventory. I was panting and thinking to myself: “holy shit. I’m not sure I can repress the joy I’m feeling for much longer.” I’ve been in some sticky situations but collecting xp items? Far more exhilarating. Far more satisfying.

Honestly I’d pay to farm and count my collected XP items if I had to. Fifteen bucks a month? Fifteen bucks a day? Thirty bucks for however long I take? I don’t know if you can put a price on this type of gratification.

Don’t even get me started on handing them in. Edging up to those stony faced NPCs with a fatty 10 stack covers my entire body in goosebumps. And when I drop my entire load of items on their person? Unreal satisfaction.

The Phoenix XP items have provided me sweet release that I haven’t felt for... Well, let’s just say it has been a few years since I haven’t paid for this level of joy.

And now they’ve been taken away. I feel like the color has been sucked out of my world and flushed down the toilet. Existence is back to being drab and draining. I hope the devs can see what a huge mistake they are making... Before it is too late.
Sat 13 Oct 2018 5:43 AM by Lewk
Cute.
Sat 13 Oct 2018 5:54 PM by Armsmancer
Latest patch notes say you only get to turn in 10 per level, total, unfortunately for those wanting the 40's to go by quicker.

It was more fun than chain pulling the same mobs over and over. We have to admit, it is the old way of doing things, chain pulling for hours. I've had friends over who have heard of the game and not one of them has not had a bothered/confused look on their face when they ask and I confirm that yes, I've been here for hours killing the same plated fiends or lilispawns over and over (or what have you). MMOs have evolved to have you moving around a lot more instead of setting up a camp somewhere.

Maybe it's just one of those things that make DAOC what it was, flaws and all. Task items are going to be more popular with solo/small man because we all know there's certain classes that can mostly afk once a camp is set up, so you're gonna get both types of players responding.

That one above though sounds like you guys got past beef or something is it like your crazy ex - GF or something because that is some outta-left-field stuff. Or just an edgelord edgelording.
Thu 18 Oct 2018 2:42 PM by Lewk
It would be great if they increased xp items, a lot of players feel like the xp items was the best thing about the leveling during this beta. I am confused why we went the whole leveling part of beta one way, then switched not only the xp requirement to more. And decreased the only fun way of getting xp right before i50 without letting players try it and give feedback.
Thu 18 Oct 2018 3:24 PM by Ardri
I can see why they changed it and somewhat agree. Under the old system here's what happened. And yes I did this.

1st toon: Regular exp from 1-35'ish. Solo/small man exp items from 35'ish to 50.
2nd toon: Regular exp or get pl'd from 1-35'ish. Log on 1st toon that's already lvl 50 and solo farm 35+ xp loot OR just buy all 35+ exp loot from market.
Result: Every toon after your 1st never sees an xp camp from lvl 35-50.

I had multiple 50s during beta where I never went to a PvE zone and just turned in xp loot from 35-50. Was it awesome? Yea. Would I like to keep it like this? Probably. But really it's so fast to just do a bomb group or get PL'd to 50, it's not that big of a deal. Tons of camps with lots of mobs, SI zone, XP tasks, XP loot, etc. It's not even close to the grind fest that Uthgard was.

All in all, the change keeps existing players in the PvE zone rather than only new players. Probably for the better of the server.

P.S. XP items get me torqued too Magesty.
Thu 18 Oct 2018 4:42 PM by defiasbandit
I would add more XP items from 40-50. Maybe put more drops in the frontiers.
Fri 19 Oct 2018 7:12 AM by Sepplord
Ardri wrote:
Thu 18 Oct 2018 3:24 PM
I can see why they changed it and somewhat agree. Under the old system here's what happened. And yes I did this.

1st toon: Regular exp from 1-35'ish. Solo/small man exp items from 35'ish to 50.
2nd toon: Regular exp or get pl'd from 1-35'ish. Log on 1st toon that's already lvl 50 and solo farm 35+ xp loot OR just buy all 35+ exp loot from market.
Result: Every toon after your 1st never sees an xp camp from lvl 35-50.

I had multiple 50s during beta where I never went to a PvE zone and just turned in xp loot from 35-50. Was it awesome? Yea. Would I like to keep it like this? Probably. But really it's so fast to just do a bomb group or get PL'd to 50, it's not that big of a deal. Tons of camps with lots of mobs, SI zone, XP tasks, XP loot, etc. It's not even close to the grind fest that Uthgard was.

All in all, the change keeps existing players in the PvE zone rather than only new players. Probably for the better of the server.

P.S. XP items get me torqued too Magesty.


Good reasoning, though the solution imo is not optimal. If the design goal is that levelling is much slower then we have to suck it up i guess...but if they just don't want items to be farmed by lvl50's then make them only drop for character below that level. Or even better, make them untradable, or only let the character that farmed the item be able to turn it in (whichever is easier to implement)


Levelling is what keeps me and my friends away from DAoC the most. I don't want instant50 really, that has a lot of flaws in itself. But 40-50hours is borderline too much for us
Fri 19 Oct 2018 3:25 PM by Ardri
Sepplord wrote:
Fri 19 Oct 2018 7:12 AM
Good reasoning, though the solution imo is not optimal. If the design goal is that levelling is much slower then we have to suck it up i guess...but if they just don't want items to be farmed by lvl50's then make them only drop for character below that level. Or even better, make them untradable, or only let the character that farmed the item be able to turn it in (whichever is easier to implement)


Levelling is what keeps me and my friends away from DAoC the most. I don't want instant50 really, that has a lot of flaws in itself. But 40-50hours is borderline too much for us

Even with your proposal, the effect is the same so I'm not sure what you're getting at. The new character has to go to the PvE zone and xp is slower than before. Bind on pick-up would be worse imo because then you're forced to farm them on that specific toon rather than just buying 10 of the best xp items for that lvl.

Really 48hours is meant to be the average casual /played time for 1-50. I did 1-50 at beta launch in about 48hrs with no XP tasks, no XP items, and on a realm I wasn't familiar with. If you know good spots, grp with some friends on the right toons, combine xp tasks with xp loot, you can get 1-50 much much faster. My guess would be 24hrs /played the first time around with it getting faster when you have a bankroll to just buy xp loot.

But really, 24-48 hours isn't all that bad compared to the 200hrs on Uthgard. Part of the fun is seeing your toon progress from 1-50 and just playing the game, otherwise everyone would be yelling for i50.
Mon 22 Oct 2018 7:17 AM by Sepplord
when did it take 200hours on uthgard?
i solo leveled a sorc there, after 10+years of daoc hiatus (so also not knowing anything about best spots or similar) and made it to lvl40 in ~50hours (including keeping crafts up2date to salvage drops, so pure levelling would be a bit less).
Assuming that lvl40 is approximately the halfway spot to max i would estimate ~100hours...and i was going slow

Regardless though, uthgard is not the topic...the thing is, that they just increased the XP needed for levelling, so your old experiences about levelling speed are representative of the state of levelling.


They also changed the amount of XP items you can turn in per level, to counter these items dropspots to be overfarmed by max chars and the tokens being a market-defining tradeitem to speedlevel for the rich. That's why i proposed the changes...

no shit it will be worse than "just buying them"...that's because it is supposed to counter "just buying them"

making it bound to player and removing the cap achieves exactly what it is
supposed to do, it lets people that are levelling farm a certain type of mobs to increase their gains. They also can just XP there and turn all their drops in once they want to move spots or otherwise are leaving the area.
They don't have to plan out via spreadsheet when to farm which spot and turn in their items at specific breakpoints to maximise gains without losing out on turnins.
This topic is locked and you can't reply.

Return to Suggestions or the latest topics