Stoertebecker wrote: ↑Mon 7 Dec 2020 4:03 PM
From the feelings it has a minimal effect, it feels like resisting more. But 1 from ten or 1,2 from 10 is irrelevant.
I`m not sure, wasn`t there a grab bag about AoM where Mythic stated that it is a bit buggy and just 1 point in AoM should trigger the effect like it should?
I wasn't sure how Phoenix handles it, that is why i tested this back in March/April.
I did a Forum post about it too, no clue where it is now. too hard to search anything in this forum. But i try to look for it again.
Long story short: It ONLY affects damage calculation. Does not affect Resis rates, or Durations sadly.
EDIT, found it:
I did several tests on Phoenix just recently.
Result:
Avoidance of Magic does not ...
- increase or decrease the duration of any Form of magic based CC Spells (Mezz, Root, Snare, Stun)
- increase or decrease the duration of Spells with mixed Damage+CC Components (DD/Snare, AoE DD/Snare)
- increase or decrease the duration of magic based DoT Spells, Procs or Charges.
- increase or decrease the duration of magic based Debuff Spells, Procs or Charges, nor the Value/Strength of it.
- increase or decrease the duration or Damage Values of Realm Abilities. (Static, NM, VP, TWF, Ichor)
- increase or decrease the Damage aspects of Siege Warfare. (Treb, Cata, Pallin, Oil)
- increase or decrease the Damage of Melee or Archery Attacks, nor the duration of their CC components (Stun, Snare, Root)
- increase or decrease the Damage Values of Damage Add or Auras by Procs, Charges, Spells, or Styles.
- increase or decrease Resist Rate of the above.
Avoidance of Magic will do ... (regardless if by Player or NPC)
- decrease all Damage Values of all magic based Spells, Procs and Charges with Damage Components (DD, AoE DD, AoE GT DD, PB AoE DD)
- decrease all Damage Values of all magic based Spells with mixed Components (DD/Snare, AoE DD/Snare, DD/Life leech, DD/Mana leech)
- decrease all Damage Values of all magic based Spells, Procs and Charges with a duration (DoT, AoE DoT)
- decrease all Damage Values of all Melee (or Archery) attacks that cause Bleed, DD or DoT.