Theurgist ice pet question

Started 15 Oct 2018
by klaggorn
in Ask the Team
I started playing a theurgist again and noticed what I thought was buggy behavior by the ice pets. The pets nuke until their target is in melee range and then stick the target indefinitely while using their noodle fists to melee their target. I went to the bug tracker and saw two posts saying this was resolved and said they are currently in correct behavior.

What I thought was curious was the response by maxim.
"If the target enters melee range that the theurg pet is nuking - it will enter melee mode until the target leaves melee range - Correct behavior."

While I disagree with the fact that the pets should enter melee mode without being struck, maxim said it will enter melee mode until the target leaves melee range. My question is, how does the target leave melee range if the pets are stuck to the target?

What I assume correct behavior should be, if pets indeed should go into melee, is if target can be struck by melee, then pet hits with melee, but pet stays stationary unless attacked. Since pet is stationary and the target continues moving, the pet goes back to nuking because he was not hit and is not in melee range.

For example if I cast 5 ice pets on a target and he runs right through them all on his way to me and attacks one, that one should enter melee mode and stick him, while the other 4 smack him once in a drive by fashion and when the melee range check is out of range, they go back to nuking.

How would the pets go back to nuking as maxim stated?

Are other caster pets and mobs the same? If an Underhill companion is next to their target, do they also enter melee without being hit? What about a ruby pet? What about caster mobs such as cyreaths?
Tue 16 Oct 2018 1:53 AM by Waygone
^^^^^^
That is NOT how thurg pets are supposed to work!
They should work as you stated. They should ONLY go into melee mode if attacked, NOT if just in melee range then follow the enemy and continuously hitting for practically nonexistent melee damage.
Hope the devs see this BUG and fix it to the way it should be.
Tue 16 Oct 2018 7:07 AM by faliv
Waygone wrote:
Tue 16 Oct 2018 1:53 AM
^^^^^^
That is NOT how thurg pets are supposed to work!
They should work as you stated. They should ONLY go into melee mode if attacked, NOT if just in melee range then follow the enemy and continuously hitting for practically nonexistent melee damage.
Hope the devs see this BUG and fix it to the way it should be.

That is wrong. It was always that way. Easiest solution is to cast 1 Iceptet, run a few locs away and cast the others. So the first one will usually tank the mob while the others can cast. If you cast them all at the same spot, they will enter melee as soon as the mob arrives.
Tue 16 Oct 2018 7:13 AM by gruenesschaf
If the target sprints away the pets will eventually start nuking again, that's actually the only part that might need to be looked at that the pet nukes earlier again if you move away.

Other caster pets would even try to cast in melee as long as they're not interrupted anymore but that doesn't matter as theurgist pets are heavily special cased to have the behavior they have.
Tue 16 Oct 2018 12:09 PM by klaggorn
gruenesschaf wrote:
Tue 16 Oct 2018 7:13 AM
If the target sprints away the pets will eventually start nuking again, that's actually the only part that might need to be looked at that the pet nukes earlier again if you move away.

Other caster pets would even try to cast in melee as long as they're not interrupted anymore but that doesn't matter as theurgist pets are heavily special cased to have the behavior they have.

Thanks for the reply. Is there a way to get this looked at? Should I open an issue on the tracker or is it already being looked at?
Tue 16 Oct 2018 12:27 PM by daocgod
Yea u all clearly didnt play a theurg on live. Ice was rather shitty because how easily you could just cause them to melee.
Tue 16 Oct 2018 12:47 PM by klaggorn
daocgod wrote:
Tue 16 Oct 2018 12:27 PM
Yea u all clearly didnt play a theurg on live. Ice was rather shitty because how easily you could just cause them to melee.

I hope you can forgive me for not remembering the ice pet mechanic from when I played the class 15 years ago. I suppose that is why you are the daoc God tho.
Tue 16 Oct 2018 2:57 PM by Geek
When playing ice theurg, which is my favorite caster class, I always cast a pet, run back, cast a new pet, run back and cast a third pet... if necessary that is, such as if the mob is very powerful. Mobs never touched me. Of course, this tactic uses more mana than I like but /shrug. This tactic is also good for tackling multiple mobs at once. Cast a pet on a mob, run, cast another pet on the same mob, run. Target another mob, cast a pet and run. Cast another pet and run.

By the end of it, you'll have the strongest legs in Albion. No squats needed.
Tue 16 Oct 2018 4:02 PM by klaggorn
Would be a great idea in pve and I assume it works well, but a snare nuke from the second pet is useless if the first one is smacking it with its noodle first. Can't control tanks this way unless they sprint away from the pet.
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