Buffpotions Necromancer

Started 26 Sep 2018
by aso
in Ask the Team
Hi Mates,

is it possible to buff the necro pet with self buff potions?
or does it affect the pet when i use the potion before i summon the pet?
Wed 26 Sep 2018 8:12 PM by Waygone
I have wondered the same thing. I will try and test this soon and re-post.
Thu 4 Oct 2018 8:23 PM by Dominus
aso wrote:
Wed 26 Sep 2018 7:57 PM
Hi Mates,

is it possible to buff the necro pet with self buff potions?
or does it affect the pet when i use the potion before i summon the pet?

To answer both of your questions
1. No
2. No

Necro's are at a HUGE disadvantage against all other players when soloing as they cannot take advantage of the buff potions. I have posted a suggestion in the suggestion forum to increase the level of the Necro servant to 50 as it currently con's as a blue mob to players and can be chain stunned etc. Forget about how much damage it takes to a lvl 50 caster. I think the staff has done a TREMENDOUS job on improving this class, but just a few additional tweaks would make this class MUCH more viable in RvR; buffs being one, and perhaps a stretch goal, increasing servant level.
Sat 6 Oct 2018 5:54 PM by Waygone
Regarding buff potions affecting necro pets
Quoted @gruen_schaf from discord:
"although necros may or may not be the ones that would be special cased"
This is concerning 2nd LOS check on cast from pets.
So, if necro pet is going to be distinguished as "special" and nerfed in this regard. If it is going to be treated as a player character they should be allowed any/all of the following:
1. Equal level to character. (Same as any other character) Instead of being subject to blue pet resist chances.
2. Be allowed to have pc procs effects on pet transferred from player like any other character.
3. Be allowed to transfer buff potion effect from player
The necro "pet" basically IS the necro. The pet dies and the owner is TOAST! All other pet users are different in this regard. Please give, or consider giving the necro some of this.
Sat 6 Oct 2018 8:13 PM by Armsmancer
Dominus wrote:
Thu 4 Oct 2018 8:23 PM
aso wrote:
Wed 26 Sep 2018 7:57 PM
Hi Mates,

is it possible to buff the necro pet with self buff potions?
or does it affect the pet when i use the potion before i summon the pet?

To answer both of your questions
1. No
2. No

Necro's are at a HUGE disadvantage against all other players when soloing as they cannot take advantage of the buff potions. I have posted a suggestion in the suggestion forum to increase the level of the Necro servant to 50 as it currently con's as a blue mob to players and can be chain stunned etc. Forget about how much damage it takes to a lvl 50 caster. I think the staff has done a TREMENDOUS job on improving this class, but just a few additional tweaks would make this class MUCH more viable in RvR; buffs being one, and perhaps a stretch goal, increasing servant level.

If a necro drinks a int potion, his spells do more damage

If a necro drinks dex and dex/qui potions, his shade casts those dds and petqueue spells to land on the pet faster.

Please highlight in my last two sentences the part where "they cannot take advantage of the buff potions"

If you mean their dex buffs do not transfer in addition to gear stats transferring, this is not how "not taking advantage of the buff potions" works if you use vocabulary and terms correctly.

Also, this is how it has always been with the settings and rules of how the pet works, so saying its completely this or that like how outrageous this is, like its some new thing with necros, is silly because its how it has always been and it hasn't stopped necros on live or private servers from dominating pve and being mostly meh in pvp. The trade off is easy pve for crappy pvp, just like lots of specs for other classes like matter cab, Their pet is blue too. Making the pet 50 would be totally imba in pve yet you don't even address it because you only want your one thing which is making it better for pvp and don't even think about the other implications making the pet 50 would be, and why just necro why not cab pet 50 too? So little foresight here lately.
Sat 6 Oct 2018 8:42 PM by relvinian
Whatever is done needs to be balanced.

Necro is a pve god.
Sat 6 Oct 2018 11:09 PM by Dominus
lol pve god.. lets talk rvr joke.. blue con mob...
Sun 7 Oct 2018 12:39 AM by Dominus
once again, you NEVER see necros in RVR for a reason... period. Stifle the class all you want...
Sun 7 Oct 2018 5:55 AM by Zenobi
Dominus wrote:
Sun 7 Oct 2018 12:39 AM
once again, you NEVER see necros in RVR for a reason... period. Stifle the class all you want...

Actually some of the more successful alb groups are the ones running a necro, they are out there and we do see them, you just have to think beyond normal dps healer tank to see the excellent utility they can bring to rvr
Sun 7 Oct 2018 1:49 PM by Woodspryte
I agree Necros should get access to a line of buff pots that transfer to the pet.
In the grand scheme of things this will only affect PvE and small scale RvR. Sure the pet will be too tough for a Warden to melee down and all of the melee who stand there with a Sword and Shield will struggle, but anything with range or knows how to kite properly or land positionals will be fine even if the Necro does get an extra pot value buff.
Sun 7 Oct 2018 2:47 PM by Zenobi
If you want to give necro pets the same as another caster then they should also cut facilitate painworking down to a single spell can be cast by it instead of 3-4 and put a 5 second internal cooldown on the insta lifetap.
Sun 7 Oct 2018 3:40 PM by Woodspryte
Zenobi wrote:
Sun 7 Oct 2018 2:47 PM
put a 5 second internal cooldown on the insta lifetap.

Necros do not get an instant lifetap... they have a 2.5 and a 3.0 cast lifetap
Sun 7 Oct 2018 3:59 PM by Zenobi
Woodspryte wrote:
Sun 7 Oct 2018 3:40 PM
Zenobi wrote:
Sun 7 Oct 2018 2:47 PM
put a 5 second internal cooldown on the insta lifetap.

Necros do not get an instant lifetap... they have a 2.5 and a 3.0 cast lifetap

one is casted by the pet the other is casted by the shade, if the shade has a cast time then for the pet it is an instant and can not be interrupted
Sun 7 Oct 2018 4:56 PM by Woodspryte
Zenobi wrote:
Sun 7 Oct 2018 3:59 PM
Woodspryte wrote:
Sun 7 Oct 2018 3:40 PM
Zenobi wrote:
Sun 7 Oct 2018 2:47 PM
put a 5 second internal cooldown on the insta lifetap.

Necros do not get an instant lifetap... they have a 2.5 and a 3.0 cast lifetap

one is casted by the pet the other is casted by the shade, if the shade has a cast time then for the pet it is an instant and can not be interrupted

The lifetap spells do not land as soon as you press the key... they are not instant.
The lifetap spells can not be cast while moving... they are not instant.
The shade cast lifetap is uninterruptible... uninterruptible does not equal instant.

I understand what you are trying to say but it is not correct.
Mon 8 Oct 2018 5:19 AM by Zenobi
Woodspryte wrote:
Sun 7 Oct 2018 4:56 PM
Zenobi wrote:
Sun 7 Oct 2018 3:59 PM
Woodspryte wrote:
Sun 7 Oct 2018 3:40 PM
Necros do not get an instant lifetap... they have a 2.5 and a 3.0 cast lifetap

one is casted by the pet the other is casted by the shade, if the shade has a cast time then for the pet it is an instant and can not be interrupted

The lifetap spells do not land as soon as you press the key... they are not instant.
The lifetap spells can not be cast while moving... they are not instant.
The shade cast lifetap is uninterruptible... uninterruptible does not equal instant.

I understand what you are trying to say but it is not correct.
Fine a cooldown on the uninteruptable spammable lifetap then.
Mon 15 Oct 2018 1:18 AM by Ombrix
Pet lv50 , blue buff pot ONLY on pet ( not items charge 75 value ) and it can be fair .

The lifetape cast by the shade as a very low range you can avoid it while attacking the pet just by moving back, it’s not that crazy^^ don’t need any change for it if you ask me.
Unbuffed people vs buffed people is totally unfair that why we don’t see any necro outside of pve content.. sadly.
I like playing them , i like fighting them , please do it 😁
Mon 15 Oct 2018 4:08 PM by Dominus
I like the idea of the Necromancer becoming the Abomination and actually not have a pet at all.
Mon 15 Oct 2018 5:40 PM by Ombrix
Dominus wrote:
Mon 15 Oct 2018 4:08 PM
I like the idea of the Necromancer becoming the Abomination and actually not have a pet at all.

i don't know if they will do it x) like ywain would be totally unfair x) but maybe they can balanced it correctly for here

this idea is similar as my opinion about catacomb class implented here

play a charactere with 4 spells is totally boring from my view ^^ cata/new necro is crazy to play
Tue 16 Oct 2018 1:45 AM by Waygone
Zenobi wrote:
Sun 7 Oct 2018 2:47 PM
If you want to give necro pets the same as another caster then they should also cut facilitate painworking down to a single spell can be cast by it instead of 3-4 and put a 5 second internal cooldown on the insta lifetap.

That would be really bad, since as stated the range on the insta(not) life tap is like 350(as already stated). Just move a couple feet away and kite between swings. Necro will die. I die to good players using this tactic. Cant go to to toe with em with melee.
Hint: if the use FP and the shade starts casting, quickly land side or rear stun slow. Will make kiting easier or will just melt the pet while its stunned.
Problem solved.
Back to problem. We need pot buffs or special craftible pots necros can use for their pet.
This topic is locked and you can't reply.

Return to Ask the Team or the latest topics