Stack poisons by 1000 each

Started 7 Nov 2020
by Zonartica
in Suggestions
Hey Brainstorm here, i give another suggestion, stack each poisons by 1000 and not 200 because they takes a lot of place in my bag.
Sat 7 Nov 2020 9:01 PM by gotwqqd
Zonartica wrote:
Sat 7 Nov 2020 7:25 PM
Hey Brainstorm here, i give another suggestion, stack each poisons by 1000 and not 200 because they takes a lot of place in my bag.
I think the solution is no reapplying
Only application on wielded weapons not in bags

Allow 2 hand slot to hold one hander for hib/alb
Sun 8 Nov 2020 8:34 AM by Lokkjim
Chances are if you need more than 200 poisons and haven't died, you aren't soloing. Try soloing and you won't need 1000 poisons.
Sun 8 Nov 2020 2:45 PM by Noashakra
gotwqqd wrote:
Sat 7 Nov 2020 9:01 PM
Zonartica wrote:
Sat 7 Nov 2020 7:25 PM
Hey Brainstorm here, i give another suggestion, stack each poisons by 1000 and not 200 because they takes a lot of place in my bag.
I think the solution is no reapplying
Only application on wielded weapons not in bags

Allow 2 hand slot to hold one hander for hib/alb



You don't even know the game correctly, the 2h slot can already hold a one hand... Since the beginning of the game.
I can't wait for your next off topic post about your amazing idea.
Wed 11 Nov 2020 9:37 AM by Kevan89
Zonartica wrote:
Sat 7 Nov 2020 7:25 PM
Hey Brainstorm here, i give another suggestion, stack each poisons by 1000 and not 200 because they takes a lot of place in my bag.
Why poison yes and arrows no?
You want your poison? then suffer the inventory management for it, deal with it. Sin definitely do not need further QoL improvements.
Wed 11 Nov 2020 10:01 AM by inoeth
Kevan89 wrote:
Wed 11 Nov 2020 9:37 AM
Zonartica wrote:
Sat 7 Nov 2020 7:25 PM
Hey Brainstorm here, i give another suggestion, stack each poisons by 1000 and not 200 because they takes a lot of place in my bag.
Why poison yes and arrows no?
You want your poison? then suffer the inventory management for it, deal with it. Sin definitely do not need further QoL improvements.

arrows got quiver -> extra slots
poison got? suffer because class mechanic?

what a stupid bullshit post

ot: would be a nice change, but not really needed imo, would be better to have some kind of quiver equivalent, a "poison pouch" which you can position next to your inventory making repoison easier without switching of inventory bags
Wed 11 Nov 2020 10:04 AM by Sepplord
Objecting a simple QOL feature just out of spite VS assassins? Come on guys...

Unless there is an actual reason regarding gameplay (or technical limitations) why not give assassins that bone

Kevan89 wrote: Why poison yes and arrows no?

Who said arrows no?
Noone mentioned arrows but you...
Yes, sure, add arrows to the list
(to be fair though, arrows already get 4additional inventory slots via the quiver...but still, larger arrow stacks would be a plain QOL change too)
Wed 11 Nov 2020 10:08 AM by Kevan89
Maybe convert quiver for Sins in poison pouch for a couple more slot?
Wed 11 Nov 2020 10:14 AM by Kevan89
Sepplord wrote:
Wed 11 Nov 2020 10:04 AM
Kevan89 wrote: Why poison yes and arrows no?

Who said arrows no?
Noone mentioned arrows but you...
Yes, sure, add arrows to the list
(to be fair though, arrows already get 4additional inventory slots via the quiver...but still, larger arrow stacks would be a plain QOL change too)

Because when you suggest a QoL it should be thought about the impact on the whole gameplay, for what i believe.
Wrong Example: I wanna more poisons slot cuz i play NS
Good Example: Hey guys why can't consumables such arrows and poison get stacked up to 1000?


PS: Quiver yes it keep 4 slot of arrow (which goes away much faster than poison I can assure you) but the main function is to select which arrow to be used
Wed 11 Nov 2020 1:18 PM by Loki
Kevan89 wrote:
Wed 11 Nov 2020 10:14 AM
Wrong Example: I wanna more poisons slot cuz i play NS
Good Example: Hey guys why can't consumables such arrows and poison get stacked up to 1000?

Wrong Example: Im commenting for the sake of equity
Good Example: I have a Hunter, I have a SB, I noticed that my SB barely gets 2-3 open slots with all the weapon swaps, item charges and spare draughts, I noticed my Hunter gets 2 free pages with everything you need under the sun for the next 2 months ready. Therefore, only one QoL is necessary .
Wed 11 Nov 2020 2:04 PM by Sepplord
Kevan89 wrote:
Wed 11 Nov 2020 10:14 AM
Because when you suggest a QoL it should be thought about the impact on the whole gameplay, for what i believe.

IF you want to discuss posting etiquette....then apply those standards to your own comments too please
It really doesn't look even a tiny bit constructive...

If your point was to mention that arrows should also get a stack increase, you did a really horrendous job bringing that point across. But lets be honest, that wasn't your goal and you are just backpedaling now after i called you (among others) out
Wed 11 Nov 2020 2:24 PM by Kevan89
don't get me wrong I still believe that Sins do not need further QoL to their gameplay, so for me is a big "thanks, but no thanks"
To the community/devs the last word.

/vanish
Wed 11 Nov 2020 6:52 PM by Noashakra
Kevan89 wrote:
Wed 11 Nov 2020 2:24 PM
don't get me wrong I still believe that Sins do not need further QoL to their gameplay, so for me is a big "thanks, but no thanks"
To the community/devs the last word.

/vanish

Your inventory getting bloated with poisons has nothing to do with gameplay.
Wed 11 Nov 2020 7:25 PM by Kevan89
Noashakra wrote:
Wed 11 Nov 2020 6:52 PM
Kevan89 wrote:
Wed 11 Nov 2020 2:24 PM
don't get me wrong I still believe that Sins do not need further QoL to their gameplay, so for me is a big "thanks, but no thanks"
To the community/devs the last word.

/vanish

Your inventory getting bloated with poisons has nothing to do with gameplay.
And this is your opinion, mine is that inventory management (bloated as you say) is part of this particular class mechanic, you want to use 5 different poison types in 5 different weapon? Then you get a full inventory.
Wed 11 Nov 2020 11:44 PM by Noashakra
Kevan89 wrote:
Wed 11 Nov 2020 7:25 PM
Noashakra wrote:
Wed 11 Nov 2020 6:52 PM
Kevan89 wrote:
Wed 11 Nov 2020 2:24 PM
don't get me wrong I still believe that Sins do not need further QoL to their gameplay, so for me is a big "thanks, but no thanks"
To the community/devs the last word.

/vanish

Your inventory getting bloated with poisons has nothing to do with gameplay.
And this is your opinion, mine is that inventory management (bloated as you say) is part of this particular class mechanic, you want to use 5 different poison types in 5 different weapon? Then you get a full inventory.
It's convenience, not gameplay, it's not a matter of opinion. Some people have a summoned vault on them for their poisons.
Having poisons stackable is not going to give you an edge vs another player.
Thu 12 Nov 2020 8:02 AM by inoeth
"i hate stealthers, i dont want any qol for them , instead i want stealth classes to be harder to play, more inconvenience! so hat less ppl want to play those classes!. i died in a rvr zone"

there i said it, can we stop feeding the troll now?
Tue 17 Nov 2020 7:54 AM by Zonartica
Up it's important
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