Hey Brainstorm here, i give another suggestion, stack each poisons by 1000 and not 200 because they takes a lot of place in my bag.
I think the solution is no reapplyingZonartica wrote: ↑Sat 7 Nov 2020 7:25 PMHey Brainstorm here, i give another suggestion, stack each poisons by 1000 and not 200 because they takes a lot of place in my bag.
gotwqqd wrote: ↑Sat 7 Nov 2020 9:01 PMI think the solution is no reapplyingZonartica wrote: ↑Sat 7 Nov 2020 7:25 PMHey Brainstorm here, i give another suggestion, stack each poisons by 1000 and not 200 because they takes a lot of place in my bag.
Only application on wielded weapons not in bags
Allow 2 hand slot to hold one hander for hib/alb
Why poison yes and arrows no?Zonartica wrote: ↑Sat 7 Nov 2020 7:25 PMHey Brainstorm here, i give another suggestion, stack each poisons by 1000 and not 200 because they takes a lot of place in my bag.
Kevan89 wrote: ↑Wed 11 Nov 2020 9:37 AMWhy poison yes and arrows no?Zonartica wrote: ↑Sat 7 Nov 2020 7:25 PMHey Brainstorm here, i give another suggestion, stack each poisons by 1000 and not 200 because they takes a lot of place in my bag.
You want your poison? then suffer the inventory management for it, deal with it. Sin definitely do not need further QoL improvements.
Kevan89 wrote: Why poison yes and arrows no?
Sepplord wrote: ↑Wed 11 Nov 2020 10:04 AMKevan89 wrote: Why poison yes and arrows no?
Who said arrows no?
Noone mentioned arrows but you...
Yes, sure, add arrows to the list
(to be fair though, arrows already get 4additional inventory slots via the quiver...but still, larger arrow stacks would be a plain QOL change too)
Kevan89 wrote: ↑Wed 11 Nov 2020 10:14 AMWrong Example: I wanna more poisons slot cuz i play NS
Good Example: Hey guys why can't consumables such arrows and poison get stacked up to 1000?
Kevan89 wrote: ↑Wed 11 Nov 2020 10:14 AMBecause when you suggest a QoL it should be thought about the impact on the whole gameplay, for what i believe.
Kevan89 wrote: ↑Wed 11 Nov 2020 2:24 PMdon't get me wrong I still believe that Sins do not need further QoL to their gameplay, so for me is a big "thanks, but no thanks"
To the community/devs the last word.
/vanish
And this is your opinion, mine is that inventory management (bloated as you say) is part of this particular class mechanic, you want to use 5 different poison types in 5 different weapon? Then you get a full inventory.Noashakra wrote: ↑Wed 11 Nov 2020 6:52 PMKevan89 wrote: ↑Wed 11 Nov 2020 2:24 PMdon't get me wrong I still believe that Sins do not need further QoL to their gameplay, so for me is a big "thanks, but no thanks"
To the community/devs the last word.
/vanish
Your inventory getting bloated with poisons has nothing to do with gameplay.
It's convenience, not gameplay, it's not a matter of opinion. Some people have a summoned vault on them for their poisons.Kevan89 wrote: ↑Wed 11 Nov 2020 7:25 PMAnd this is your opinion, mine is that inventory management (bloated as you say) is part of this particular class mechanic, you want to use 5 different poison types in 5 different weapon? Then you get a full inventory.Noashakra wrote: ↑Wed 11 Nov 2020 6:52 PMKevan89 wrote: ↑Wed 11 Nov 2020 2:24 PMdon't get me wrong I still believe that Sins do not need further QoL to their gameplay, so for me is a big "thanks, but no thanks"
To the community/devs the last word.
/vanish
Your inventory getting bloated with poisons has nothing to do with gameplay.
Return to Suggestions or the latest topics