The server has a slight infestation of stealthers right now.
It is in no way out of the norm to have the top 8 played classes (/serverinfo) be stealthers (granted minstrels are often split in visi and stealth).
And did a check just before I logged, had 20 rangers, next was 16 SB's, next class online was 12.
Personally I handle it okay, unless they are 2+v1, but the stealther problem was one of the reasons casuals quit DaoC back then.
It is perfectly viable to play a solo non-stealth non-speed class, but stealthers are just much safer and you can form groups without having to deal with fighting strong groups, you'll mostly face smallman/soloers.
I suggest making a system of stealth cap, like shrooms. Not in regards to number of stealthers, but amount of stealh skill from one realm in each area.
If you go over cap, your stealth will be lowered, drasticly. Like 1000 radius 100 cap, 1500 radius 200 cap, etc...
This means stealth groups will run the risk, again, of groups finding them. We can all agree that speed 6 groups finding solo stealthers was bad, but groups (or lots of ungrouped) stealthers should run higher risks than they are now.
You wont get a fun server if stealther population keeps growing.
It is in no way out of the norm to have the top 8 played classes (/serverinfo) be stealthers (granted minstrels are often split in visi and stealth).
And did a check just before I logged, had 20 rangers, next was 16 SB's, next class online was 12.
Personally I handle it okay, unless they are 2+v1, but the stealther problem was one of the reasons casuals quit DaoC back then.
It is perfectly viable to play a solo non-stealth non-speed class, but stealthers are just much safer and you can form groups without having to deal with fighting strong groups, you'll mostly face smallman/soloers.
I suggest making a system of stealth cap, like shrooms. Not in regards to number of stealthers, but amount of stealh skill from one realm in each area.
If you go over cap, your stealth will be lowered, drasticly. Like 1000 radius 100 cap, 1500 radius 200 cap, etc...
This means stealth groups will run the risk, again, of groups finding them. We can all agree that speed 6 groups finding solo stealthers was bad, but groups (or lots of ungrouped) stealthers should run higher risks than they are now.
You wont get a fun server if stealther population keeps growing.