In my opinion the RA CHARGE should be introduced for light tank to balance the actual overpowered classic alb caster group with 200 pet and heavy magic damage with 1.5 casting time.
gruenesschaf wrote: Last November we internally decided to announce some major change regarding the future of the server once the eu pt population drops below a certain threshold on a non holiday Sunday. Aside from bug fixes there won't be anymore gameplay changes until then.
Krakkon wrote: ↑Wed 28 Oct 2020 5:38 PMIn my opinion the RA CHARGE should be introduced for light tank to balance the actual overpowered classic alb caster group with 200 pet and heavy magic damage with 1.5 casting time.
gruenesschaf wrote: ↑Wed 28 Oct 2020 8:30 PMWith charge it's pretty much that it makes bg or speedwarp required to counter the target not being peelable for the duration of charge, however, at least bg is more effective due to not having a cooldown and kind of requires banelord ml 1/2 as the answer.
The alternative to countering with bg would be with speedwarp, however, this is less effective / solid and would depend on being able to drag the charge tanks out of range.
Regardless of adding any of the imo required counter options, adding charge right now while everyone has 9 second slam would pretty much remove all non charge light tanks and non full tanks from group consideration and at least for the hero it will be reevaluated if the full tank ras are worth it compared to another charge 5. Even with the reduced slam duration for non full tanks it would still remove all hybrids without access to it from consideration with the odd vw maybe being still getting invited by accident. In case of mid you'll have pretty huge QQ either way as you either kill the svg by not giving it to him or you get qq from everyone else that svg has charge.
The easy way out here would be what live did: just give it light tanks for free and allow certain hybrids to spec it as RA, thereby solving making hybrids obsolete. The counter argument is that now everyone has it, but the counter to that again would be that everyone would play charge tanks anyways and not their hybrids. Pretty much just meh.
It's somewhat simpler to just not go there.
Uthred wrote: ↑Wed 28 Oct 2020 10:33 PMgruenesschaf wrote: ↑Wed 28 Oct 2020 8:30 PMWith charge it's pretty much that it makes bg or speedwarp required to counter the target not being peelable for the duration of charge, however, at least bg is more effective due to not having a cooldown and kind of requires banelord ml 1/2 as the answer.
The alternative to countering with bg would be with speedwarp, however, this is less effective / solid and would depend on being able to drag the charge tanks out of range.
Regardless of adding any of the imo required counter options, adding charge right now while everyone has 9 second slam would pretty much remove all non charge light tanks and non full tanks from group consideration and at least for the hero it will be reevaluated if the full tank ras are worth it compared to another charge 5. Even with the reduced slam duration for non full tanks it would still remove all hybrids without access to it from consideration with the odd vw maybe being still getting invited by accident. In case of mid you'll have pretty huge QQ either way as you either kill the svg by not giving it to him or you get qq from everyone else that svg has charge.
The easy way out here would be what live did: just give it light tanks for free and allow certain hybrids to spec it as RA, thereby solving making hybrids obsolete. The counter argument is that now everyone has it, but the counter to that again would be that everyone would play charge tanks anyways and not their hybrids. Pretty much just meh.
It's somewhat simpler to just not go there.
tommccartney wrote: ↑Wed 28 Oct 2020 6:51 PMAgree with OP
Cleric
Friar
Armsman
Minstrel + PET
Sorc + PET
Sorc + PET
Caba + PET
Caba + PET
Or swap out a 2nd sorc for a Theugist .. +MORE PETS
I vote yes to charge.
Tyrlaan wrote: ↑Thu 29 Oct 2020 8:42 PMI didn´t want to name them all (you forgot MHB reactive procs).
Heals is the same for everyone but there´s definitely way more melee damage mitigation in this game for those doing (assisted) unpeelable (for some duration) melee damage than there is magic damage mitigation for those doing (assisted) uninterruptable (for some duration) magic damage. And melee would spent most of that unpeelable time getting into melee range - vs. just (/assist) /face and doing it from range from the very 1st second.
That´s exactly why Phoenix is a caster server.
gotwqqd wrote: ↑Fri 30 Oct 2020 7:20 AMThis whole idea that anything added requires a counter is ridiculous
jonl wrote: ↑Fri 30 Oct 2020 12:58 PMIf you think light tanks need charge and or you think casters are overpowered you dont understand the game at all and probably take keeps all day and dont get to have an opinion
😏
jonl wrote: ↑Fri 30 Oct 2020 12:58 PMIf you think light tanks need charge and or you think casters are overpowered you dont understand the game at all and probably take keeps all day and dont get to have an opinion
😏
jonl wrote: ↑Fri 30 Oct 2020 12:58 PMIf you think light tanks need charge and or you think casters are overpowered you dont understand the game at all and probably take keeps all day and dont get to have an opinion
😏
tommccartney wrote: ↑Fri 30 Oct 2020 5:53 PMSo caster groups just happen to be the meta for no reason then, bore off
gruenesschaf wrote: ↑Fri 30 Oct 2020 6:11 PMtommccartney wrote: ↑Fri 30 Oct 2020 5:53 PMSo caster groups just happen to be the meta for no reason then, bore off
In the last 2 months the vast majority of groups seen in 8vs8 gvg fights have been hybrid groups for midgard, melee groups for hib and caster/hybrid groups for alb.
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Blademaster, Blademaster, Hero, Warden, Druid, Druid, Bard, Valewalker -> 111
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Blademaster, Hero, Champion, Warden, Druid, Druid, Bard, Valewalker -> 88
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